static private float CheckAxisRawJoyCon(string name, int id) { JoyConAxis axis = GamepadManager.Instance.inputAxisJoyCon[name]; float value = Input.GetAxisRaw("Joystick" + id + "Axis" + (int)axis.JoyCon_Axis); if (value != 0f) { return(value * (axis.Invert ? -1f : 1f)); } return(0f); }
static private string CheckAxisNameJoyCon(string name, int id) { JoyConAxis axis = GamepadManager.Instance.inputAxisJoyCon[name]; return("Joystick" + id + "Axis" + (int)axis.JoyCon_Axis); }