void Start() { inventoryUI = InventoryUI.instance; journalUI = JournalUI.instance; idleUI = IdleUI.instance; dialogueManager = DialogueManager.instance; }
public void JournalUIToggle() { if (journalUI != null) { journalUI.ToggleUI(); } else { journalUI = JournalUI.instance; journalUI.ToggleUI(); } }
private void Start() { journal = FindObjectOfType <JournalUI>(); instance = this; _characterMovement = GameManager.instance.player.GetComponent <CharacterMovement>(); _camera = Camera.main.GetComponentInParent <CameraController>(); if ("Main_Scene" == SceneManager.GetActiveScene().name) { nullifyInput = true; GameManager.instance.ToggleCrosshair(true); } else { nullifyInput = false; } }
void Update() { if (journal == null || idleUI == null || dManager == null) { journal = JournalUI.instance; idleUI = IdleUI.instance; dManager = DialogueManager.instance; } if (Input.GetButtonDown("Journal") && !isOpen && !dManager.dialogueOpen) { journal.gameObject.SetActive(true); idleUI.gameObject.SetActive(false); journal.ToggleUI(); isOpen = true; } else if (Input.GetButtonDown("Journal") && isOpen) { journal.gameObject.SetActive(false); idleUI.gameObject.SetActive(true); journal.CloseUI(); isOpen = false; } }
private void cmdJournalisation(object sender, RoutedEventArgs e) { JournalUI journal = new JournalUI(); journal.ShowDialog(); }
void Start() { journal = JournalUI.instance; idleUI = IdleUI.instance; dManager = DialogueManager.instance; }