// Use this for initialization void Start() { Time.timeScale = 1; score = 0; jobmanager = new Jobmanager(indicator, letterPrefab, dirtPrefab, broomPrefab); GameUI.instance.InitJobListUI(); }
public CopyJob(NPC boss, IInteractable copyMashine, GameObject prefab, Jobmanager manager) : base("Copy", "Copy that document!", 30f, 70, (Resources.Load("letter") as Sprite)) { this.target = boss; this.target.SetAvailable(false); this.document = new Document(this); //this.interactableSpawnpoint = transform; //this.letterPrefab = prefab; this.jobmanager = manager; init(); }