// Use this for initialization
 void Start()
 {
     Time.timeScale = 1;
     score          = 0;
     jobmanager     = new Jobmanager(indicator, letterPrefab, dirtPrefab, broomPrefab);
     GameUI.instance.InitJobListUI();
 }
Esempio n. 2
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 public CopyJob(NPC boss, IInteractable copyMashine, GameObject prefab, Jobmanager manager) : base("Copy", "Copy that document!", 30f, 70, (Resources.Load("letter") as Sprite))
 {
     this.target = boss;
     this.target.SetAvailable(false);
     this.document = new Document(this);
     //this.interactableSpawnpoint = transform;
     //this.letterPrefab = prefab;
     this.jobmanager = manager;
     init();
 }