public static void UpdatePos(Vector2 position, GameObject gameObject, JewelSpawner jewelSpawner) { if (CheckSameType.columns[Mathf.RoundToInt(position.x)][Mathf.RoundToInt(position.y)] != gameObject) { CheckSameType.columns[Mathf.RoundToInt(position.x)][Mathf.RoundToInt(position.y)] = gameObject; } }
void Awake() { spawn = this; for (int i = 0; i < 7; i++) { prespawnlist[i] = new List <GameObject>(); } }
void Awake() { spawn = this; for (int i = 0; i < 7; i++) { prespawnlist[i] = new List<GameObject>(); } }
private void Start() { jewelSpawner = FindObjectOfType <JewelSpawner>(); }