public static Material getMatFromJellyColor(JellyColor c) { switch (c) { case JellyColor.RED: return(Game.instance.data.redMat); case JellyColor.GREEN: return(Game.instance.data.greenMat); case JellyColor.BLUE: return(Game.instance.data.blueMat); default: return(Game.instance.data.grayMat); } }
public void RandomJelly(int typeLimit) { jellyType = JellyType.NORMAL; jellyColor = (JellyColor)Random.Range(0, typeLimit - 1); spriteRenderer.sprite = ResManager.instance.jellyRes[(int)jellyType].jellyColorRes[(int)jellyColor]; }