Пример #1
0
    // Use this for initialization
    void Start()
    {
        center    = GameObject.Find("BarrageLoader").transform.position;
        direction = new Vector3(0, -1f);

        float x, y;

        x = 0;
        for (y = -5f; y <= 5f; y += 0.5f)
        {
            GameObject obj = AddBullet(1, false);
            bulletList.Add(obj);

            obj.transform.position = new Vector3(x, y) + center;

            CircularOrbitBullet cb = obj.AddComponent <CircularOrbitBullet>();
            cb.SetCenter(center);
            cb.SetSpeed(60);
            cb.SetRadius(Mathf.Abs(y));

            if (y > 0)
            {
                cb.SetAngle(90);
            }
            else
            {
                cb.SetAngle(270);
            }
        }

        y = 0;
        for (x = -5f; x <= 5f; x += 0.5f)
        {
            GameObject obj = AddBullet(1, false);
            bulletList.Add(obj);

            obj.transform.position = new Vector3(x, y) + center;

            CircularOrbitBullet cb = obj.AddComponent <CircularOrbitBullet>();
            cb.SetCenter(center);
            cb.SetSpeed(60);
            cb.SetRadius(Mathf.Abs(x));

            if (x > 0)
            {
                cb.SetAngle(0);
            }
            else
            {
                cb.SetAngle(180);
            }
        }
    }
Пример #2
0
    // Use this for initialization
    void Start()
    {
        target       = transform.position;
        centerBullet = AddBullet(4, true);
        centerBullet.AddComponent <StrightBullet>();

        angle      = 90;
        speed      = 1;
        bulletList = new List <GameObject>();

        strightBulletSpot = centerBullet.transform.position;
        target            = GameObject.Find("RedStar").transform.position;
        angle             = Vector3.Angle(target - centerBullet.transform.position, Vector3.right);
        if ((target - centerBullet.transform.position).y < 0)
        {
            angle = 360 - angle;
        }

        speed = (centerBullet.transform.position - target).magnitude / 2;
        centerBullet.GetComponent <StrightBullet>().setSpeed(speed);
        centerBullet.GetComponent <StrightBullet>().setDirection(angle);
        for (float a = 0; a < 360; a += 20f)
        {
            GameObject obj = AddBullet(1, false);

            obj.transform.position = centerBullet.transform.position;

            CircularOrbitBullet cob = obj.AddComponent <CircularOrbitBullet>();
            cob.SetCenter(new Vector3(Mathf.Cos(a * Mathf.Deg2Rad), Mathf.Sin(a * Mathf.Deg2Rad)) * 1 + centerBullet.transform.position);
            cob.SetRadius(1);
            cob.SetAngle(a + 180);
            cob.SetSpeed(360 / 2);

            bulletList.Add(obj);
        }

        repeatAction = new RepeatAction(2, () => {
            foreach (GameObject obj in bulletList)
            {
                Destroy(obj);
            }

            bulletList.Clear();

            strightBulletSpot = centerBullet.transform.position;
            target            = GameObject.Find("RedStar").transform.position;
            angle             = Vector3.Angle(target - centerBullet.transform.position, Vector3.right);
            if ((target - centerBullet.transform.position).y < 0)
            {
                angle = 360 - angle;
            }

            speed = (centerBullet.transform.position - target).magnitude / 2;
            centerBullet.GetComponent <StrightBullet>().setSpeed(speed);
            centerBullet.GetComponent <StrightBullet>().setDirection(angle);

            for (float a = 0; a < 360; a += 20f)
            {
                GameObject obj = AddBullet(1, false);

                CircularOrbitBullet cob = obj.AddComponent <CircularOrbitBullet>();
                cob.SetCenter(new Vector3(Mathf.Cos(a * Mathf.Deg2Rad), Mathf.Sin(a * Mathf.Deg2Rad)) * 1 + centerBullet.transform.position);
                cob.SetRadius(1);
                cob.SetAngle(a + 180);
                cob.SetSpeed(360 / 2);

                bulletList.Add(obj);
            }

            isShootStright = true;
        });

        strightBulletAction = new RepeatAction(0.1f, () => {
            if (isShootStright)
            {
                for (float a = 0; a < 360; a += 60)
                {
                    GameObject obj = AddBullet(3, false);

                    obj.AddComponent <StrightBullet>();

                    float an = Vector3.Angle(strightBulletSpot - target, Vector3.right);
                    if ((strightBulletSpot - target).y < 0)
                    {
                        an = 360 - an;
                    }
                    obj.GetComponent <StrightBullet>().setDirection(a + an);
                    obj.GetComponent <StrightBullet>().setSpeed(5.5f);
                    obj.transform.position = strightBulletSpot;
                }
            }
        });

        flagAction = new RepeatAction(0.5f, () => {
            isShootStright = false;
        });
    }