void Start() { if (player.activeSelf != true) { gameObject.SetActive(false); } t = GetComponent <Text>(); controller = player.GetComponent <JSFController>(); if (player.activeSelf == false) { this.gameObject.SetActive(false); } livesContainer = this.gameObject.transform.GetChild(0).gameObject; for (int i = 0; i < 4; i++) { lives[i] = livesContainer.transform.GetChild(i).gameObject; } }
void FindRemainingPlayers() { for (int i = 0; i < 8; i++) { if (playersInGame[i] != null) { if (remaining1 == null) { remaining1 = playersInGame[i]; r1Choice = targetChoices[i]; vEyesWinners[0] = vEyesSprites[i]; winnerNames[0] = playersInGame[i].gameObject.name; } else if (remaining2 == null) { remaining2 = playersInGame[i]; r2Choice = targetChoices[i]; vEyesWinners[1] = vEyesSprites[i]; winnerNames[1] = playersInGame[i].gameObject.name; } } } }
void Start() { mom = transform.parent.GetComponent <JSFController>(); }