Пример #1
0
        public void Drag(CadObject2D cad2D, OpenTK.Vector2d distPos)
        {
            OpenTK.Vector2d del = distPos - PickPos;
            SetDisp((uint)PickedDivIndex, 0, del.X);
            SetDisp((uint)PickedDivIndex, 1, del.Y);
            SetDisp((uint)PickedDivIndex + 1, 0, del.X);
            SetDisp((uint)PickedDivIndex + 1, 1, del.Y);

            SolveLinearStatic();
            IList <OpenTK.Vector2d> xys = new List <OpenTK.Vector2d>();

            for (uint i = 1; i < No - 1; i++)
            {
                double x;
                double y;
                double t;
                GetValueNode(i, out x, out y, out t);
                xys.Add(new OpenTK.Vector2d(x, y));
            }
            cad2D.SetCurvePolyline(ECadId, xys);
        }
Пример #2
0
        public bool UpdateCadTopologyGeometry(CadObject2D cad2D)
        {
            SutableRotMode = RotMode.RotMode2D;
            IList <CadObject2DDrawPart> oldDrawParts = new List <CadObject2DDrawPart>();

            for (int i = 0; i < DrawParts.Count; i++)
            {
                oldDrawParts.Add(new CadObject2DDrawPart(DrawParts[i]));
            }

            for (int idp = 0; idp < oldDrawParts.Count; idp++)
            {
                oldDrawParts[idp].MeshId   = 0;
                oldDrawParts[idp].ShowMode = 0;
            }
            DrawParts.Clear();

            int minLayer;
            int maxLayer;

            cad2D.GetLayerMinMax(out minLayer, out maxLayer);
            double layerHeight = 1.0 / (maxLayer - minLayer + 1);

            {
                // 面をセット
                IList <uint> lIds = cad2D.GetElementIds(CadElementType.Loop);
                for (int iLId = 0; iLId < lIds.Count; iLId++)
                {
                    uint   lId    = lIds[iLId];
                    double height = 0;
                    {
                        int layer = cad2D.GetLayer(CadElementType.Loop, lId);
                        height = (layer - minLayer) * layerHeight;
                    }
                    int idp0 = 0;
                    for (; idp0 < oldDrawParts.Count; idp0++)
                    {
                        CadObject2DDrawPart olddp = oldDrawParts[idp0];
                        if (olddp.Type == CadElementType.Loop && olddp.CadId == lId)
                        {
                            olddp.MeshId = 1;
                            olddp.Height = height;
                            double[] color = cad2D.GetLoopColor(lId);
                            for (int iTmp = 0; iTmp < 3; iTmp++)
                            {
                                olddp.Color[iTmp] = (float)color[iTmp];
                            }
                            DrawParts.Add(oldDrawParts[idp0]);
                            break;
                        }
                    }
                    if (idp0 == oldDrawParts.Count)
                    {
                        CadObject2DDrawPart dp = new CadObject2DDrawPart();
                        dp.CadId  = lId;
                        dp.Type   = CadElementType.Loop;
                        dp.Height = height;
                        double[] color = cad2D.GetLoopColor(lId);
                        for (int iTmp = 0; iTmp < 3; iTmp++)
                        {
                            dp.Color[iTmp] = (float)color[iTmp];
                        }
                        DrawParts.Add(dp);
                    }
                }
            }

            {
                // set edge
                IList <uint> eIds = cad2D.GetElementIds(CadElementType.Edge);
                for (int iEId = 0; iEId < eIds.Count; iEId++)
                {
                    uint   eId    = eIds[iEId];
                    double height = 0;
                    {
                        int layer = cad2D.GetLayer(CadElementType.Edge, eId);
                        height += (layer - minLayer + 0.01) * layerHeight;
                    }
                    int idp0 = 0;
                    for (; idp0 < oldDrawParts.Count; idp0++)
                    {
                        CadObject2DDrawPart olddp = oldDrawParts[idp0];
                        if (olddp.Type == CadElementType.Edge && olddp.CadId == eId)
                        {
                            olddp.MeshId = 1;
                            olddp.Height = height;
                            DrawParts.Add(olddp);
                            break;
                        }
                    }
                    if (idp0 == oldDrawParts.Count)
                    {
                        CadObject2DDrawPart dp = new CadObject2DDrawPart();
                        dp.CadId  = eId;
                        dp.Type   = CadElementType.Edge;
                        dp.Height = height;
                        DrawParts.Add(dp);
                    }
                    {
                        CadObject2DDrawPart dp = DrawParts[DrawParts.Count - 1];
                        Edge2D edge            = cad2D.GetEdge(eId);
                        dp.CtrlPoints.Clear();
                        dp.CurveType = edge.CurveType;
                        if (edge.CurveType == CurveType.CurveArc)
                        {
                            OpenTK.Vector2d cPt;
                            double          radius;
                            edge.GetCenterRadius(out cPt, out radius);
                            dp.CtrlPoints.Add(cPt);
                        }
                        else if (edge.CurveType == CurveType.CurveBezier)
                        {
                            IList <OpenTK.Vector2d> cos = edge.GetCurvePoint();
                            dp.CtrlPoints.Add(cos[0]);
                            dp.CtrlPoints.Add(cos[1]);
                        }
                    }
                }
            }

            {
                // set vertex
                IList <uint> vIds = cad2D.GetElementIds(CadElementType.Vertex);
                for (int iVId = 0; iVId < vIds.Count; iVId++)
                {
                    uint   vCadId = vIds[iVId];
                    int    layer  = cad2D.GetLayer(CadElementType.Vertex, vCadId);
                    double height = (layer - minLayer + 0.1) * layerHeight;
                    int    idp0   = 0;
                    for (; idp0 < oldDrawParts.Count; idp0++)
                    {
                        CadObject2DDrawPart olddp = oldDrawParts[idp0];
                        if (olddp.Type == CadElementType.Vertex && olddp.CadId == vCadId)
                        {
                            olddp.MeshId = 1;
                            olddp.Height = height;
                            DrawParts.Add(olddp);
                            break;
                        }
                    }
                    if (idp0 == oldDrawParts.Count)
                    {
                        CadObject2DDrawPart dp = new CadObject2DDrawPart();
                        dp.CadId  = vCadId;
                        dp.Type   = CadElementType.Vertex;
                        dp.Height = height;
                        DrawParts.Add(dp);
                    }
                }
            }

            oldDrawParts.Clear();

            UpdateCadGeometry(cad2D);
            return(true);
        }
Пример #3
0
 public CadObject2DDrawer(CadObject2D cad2D)
 {
     SetupMask();
     UpdateCadTopologyGeometry(cad2D);
 }
Пример #4
0
        public void UpdateCadGeometry(CadObject2D cad2D)
        {
            Mesher2D mesh = new Mesher2D(cad2D);

            for (int idp = 0; idp < DrawParts.Count; idp++)
            {
                CadObject2DDrawPart dp = DrawParts[idp];
                dp.Clear();
                uint           cadId   = dp.CadId;
                CadElementType cadType = dp.Type;
                if (!cad2D.IsElementId(cadType, cadId))
                {
                    continue;
                }
                uint meshId = mesh.GetIdFromCadId(cadId, cadType);
                if (meshId == 0)
                {
                    continue;
                }
                MeshType meshType;
                uint     elemCnt;
                int      loc;
                uint     cadId0;
                mesh.GetMeshInfo(meshId, out elemCnt, out meshType, out loc, out cadId0);
                System.Diagnostics.Debug.Assert(cadId0 == cadId);
                if (meshType == MeshType.Tri)
                {
                    dp.SetTriArray(mesh.GetTriArrays()[loc]);
                    double[] color = cad2D.GetLoopColor(cadId0);
                    for (int iTmp = 0; iTmp < 3; iTmp++)
                    {
                        dp.Color[iTmp] = (float)color[iTmp];
                    }
                }
                else if (meshType == MeshType.Bar)
                {
                    dp.SetBarArray(mesh.GetBarArrays()[loc]);
                    System.Diagnostics.Debug.Assert(cadType == CadElementType.Edge);
                    Edge2D edge = cad2D.GetEdge(cadId);
                    dp.CurveType = edge.CurveType;
                    dp.CtrlPoints.Clear();
                    // 2019-03-11 エッジの色 FIX
                    double[] color = edge.Color;
                    for (int iTmp = 0; iTmp < 3; iTmp++)
                    {
                        dp.Color[iTmp] = (float)color[iTmp];
                    }
                    if (edge.CurveType == CurveType.CurveArc)
                    {
                        OpenTK.Vector2d cPt;
                        double          radius;
                        edge.GetCenterRadius(out cPt, out radius);
                        dp.CtrlPoints.Add(cPt);
                    }
                    else if (edge.CurveType == CurveType.CurveBezier)
                    {
                        IList <OpenTK.Vector2d> cos = edge.GetCurvePoint();
                        dp.CtrlPoints.Add(cos[0]);
                        dp.CtrlPoints.Add(cos[1]);
                    }
                }
                else if (meshType == MeshType.Vertex)
                {
                    dp.SetVertex(mesh.GetVertexs()[loc]);
                }
            }

            {
                // 座標をセット
                IList <OpenTK.Vector2d> vec2Ds = mesh.GetVectors();
                uint ptCnt = (uint)vec2Ds.Count;
                uint ndim  = 2;
                VertexArray.SetSize(ptCnt, ndim);
                for (int iPt = 0; iPt < ptCnt; iPt++)
                {
                    VertexArray.VertexCoordArray[iPt * ndim]     = vec2Ds[iPt].X;
                    VertexArray.VertexCoordArray[iPt * ndim + 1] = vec2Ds[iPt].Y;
                }
                if (VertexArray.UVCoordArray != null)
                {
                    for (int iPt = 0; iPt < ptCnt; iPt++)
                    {
                        VertexArray.UVCoordArray[iPt * ndim]     = vec2Ds[iPt].X * TexScale;
                        VertexArray.UVCoordArray[iPt * ndim + 1] = vec2Ds[iPt].Y * TexScale;
                    }
                }
            }
        }
Пример #5
0
        public void SetCadEdge(CadObject2D cad2D, uint eId, OpenTK.Vector2d pickPos)
        {
            this.PickPos = pickPos;
            this.ECadId  = eId;
            ClearMemory();
            IList <double> relCoPolys = new List <double>();
            {
                System.Diagnostics.Debug.Assert(cad2D.IsElementId(CadElementType.Edge, eId));
                Edge2D e = cad2D.GetEdge(eId);
                relCoPolys = e.GetCurveRelPoint();
            }
            IList <double> xys  = new List <double>();
            uint           ndiv = (uint)(relCoPolys.Count / 2 + 1);

            No = ndiv + 1;
            for (int i = 0; i < No * 2; i++)
            {
                xys.Add(0);
            }
            uint sVId = cad2D.GetEdgeVertexId(eId, true);
            uint eVId = cad2D.GetEdgeVertexId(eId, false);

            OpenTK.Vector2d sV  = cad2D.GetVertexCoord(sVId);
            OpenTK.Vector2d eV  = cad2D.GetVertexCoord(eVId);
            OpenTK.Vector2d hse = eV - sV;
            OpenTK.Vector2d vse = new OpenTK.Vector2d(-hse.Y, hse.X);
            xys.Add(sV.X);
            xys.Add(sV.Y);
            for (int i = 0; i < ndiv - 1; i++)
            {
                OpenTK.Vector2d v = sV + relCoPolys[i * 2 + 0] * hse + relCoPolys[i * 2 + 1] * vse;
                xys.Add(v.X);
                xys.Add(v.Y);
            }
            xys.Add(eV.X);
            xys.Add(eV.Y);
            //////////////////////////////////////
            Mat    = new TriDiaMat3(No);
            IniX   = new double[No * 2];
            Ut     = new double[No * 3];
            Res    = new double[No * 3];
            Dut    = new double[No * 3];
            BCFlag = new int[No * 3];
            ////
            for (int i = 0; i < No * 2; i++)
            {
                IniX[i] = xys[i];
            }
            for (int i = 0; i < No * 3; i++)
            {
                Ut[i] = 0;
            }
            for (int i = 0; i < No * 3; i++)
            {
                BCFlag[i] = 0;
            }
            //////////////////////////////////////
            SetFixedBoundaryFlag(0, 0);
            SetFixedBoundaryFlag(0, 1);
            SetFixedBoundaryFlag(No - 1, 0);
            SetFixedBoundaryFlag(No - 1, 1);
            double alpha;
            double ndist;
            double normX;
            double normY;

            ProjectPoint(pickPos.X, pickPos.Y, ref PickedDivIndex,
                         out alpha, out ndist, out normX, out normY);
            if (PickedDivIndex == -1)
            {
                return;
            }
            SetFixedBoundaryFlag((uint)PickedDivIndex, 0);
            SetFixedBoundaryFlag((uint)PickedDivIndex, 1);
            SetFixedBoundaryFlag((uint)PickedDivIndex + 1, 0);
            SetFixedBoundaryFlag((uint)PickedDivIndex + 1, 1);
        }