public TileMissing(Vector2 position) { ShouldGravity = false; Position = position; Name = "Missing"; TileID = 0; TextureName = TextureManager.GetTextureFromID(TileID); ItemDroppedOnRemove= new Items.ItemMissing(); Hardness = 0; RequiredTool = 0; RequiredToolLevel = 0; }
public TileMissing(Vector2 position) { ShouldGravity = false; Position = position; Name = "Missing"; TileID = 0; TextureName = TextureManager.GetTextureFromID(TileID); ItemDroppedOnRemove = new Items.ItemMissing(); Hardness = 0; RequiredTool = 0; RequiredToolLevel = 0; }