Пример #1
0
        private void AddPCPocket(int index, uint pocketSize, uint maxStackSize, bool allowDuplicateStacks, bool ordered)
        {
            if (parent.Inventory.Items == null)
            {
                parent.Inventory.AddItemInventory();
            }
            parent.Inventory.Items.AddPocket(ItemTypes.PC, pocketSize, maxStackSize, allowDuplicateStacks, ordered);
            ItemPocket pocket = parent.Inventory.Items[ItemTypes.PC];

            for (int i = 0; i < (int)pocketSize; i++)
            {
                ushort id = BigEndian.ToUInt16(raw, index + i * 4);
                // Because XD and Colosseum share the same item IDs with different items, XD items are 1000 higher. (I chose 1000 for easy reading)
                // When we save the items we'll decrement their id again.
                if (id >= 500 && gameSave.GameType == GameTypes.XD)
                {
                    id += 1000;
                }
                ushort count = BigEndian.ToUInt16(raw, index + i * 4 + 2);
                if (id != 0)
                {
                    pocket.AddItem(id, count);
                }
            }
        }
 private void OnPocketSelectionChanged(object sender, SelectionChangedEventArgs e)
 {
     if (gameIndex != -2 && comboBoxPocket.SelectedItem != null)
     {
         pocket = PokeManager.GetGameSaveAt(gameIndex).Inventory.Items[(ItemTypes)((ComboBoxItem)comboBoxPocket.SelectedItem).Tag];
         UpdateItemList();
     }
 }
Пример #3
0
        public async Task GetItemPocketResourceAsyncIntegrationTest()
        {
            // assemble
            PokeApiClient client = new PokeApiClient();

            // act
            ItemPocket itemPocket = await client.GetResourceAsync <ItemPocket>(1);

            // assert
            Assert.True(itemPocket.Id != default(int));
        }
Пример #4
0
    // Constructor
    public ItemData(string ID,
                    string baseID                 = null,
                    string itemName               = null,
                    ItemPocket pocket             = ItemPocket.None,
                    ItemBattlePocket battlePocket = ItemBattlePocket.None,

                    bool useBaseAesthetic = false, string displayID = null, string bagDisplayID = null,

                    bool combineBaseTags       = false,
                    IEnumerable <ItemTag> tags = null,
                    ItemEffect[] effects       = null,

                    bool combineBaseEffects = false,
                    EffectDatabase.ItemEff.ItemEffect[] effectsNew = null)
    {
        this.ID           = ID;
        this.baseID       = baseID;
        this.itemName     = itemName;
        this.pocket       = pocket;
        this.battlePocket = battlePocket;

        this.useBaseAesthetic = useBaseAesthetic;
        this.displayID        = displayID;
        this.bagDisplayID     = bagDisplayID;

        this.combineBaseTags = combineBaseTags;
        this.tags            = new HashSet <ItemTag>();
        if (tags != null)
        {
            this.tags.UnionWith(tags);
        }

        this.effects = (effects == null) ? new ItemEffect[0] : new ItemEffect[effects.Length];
        if (effects != null)
        {
            for (int i = 0; i < effects.Length; i++)
            {
                this.effects[i] = ItemEffect.Clone(effects[i]);
            }
        }

        this.combineBaseEffects = combineBaseEffects;
        this.effectsNew         = new List <EffectDatabase.ItemEff.ItemEffect>();
        if (effectsNew != null)
        {
            List <EffectDatabase.ItemEff.ItemEffect> addableEffects = new List <EffectDatabase.ItemEff.ItemEffect>();
            for (int i = 0; i < effectsNew.Length; i++)
            {
                addableEffects.Add(effectsNew[i].Clone());
            }
            this.effectsNew = addableEffects;
        }
    }
Пример #5
0
 private void OnBallSelectionChanged(object sender, SelectionChangedEventArgs e)
 {
     selectedIndex = listViewBalls.SelectedIndex;
     if (selectedIndex != -1)
     {
         ItemPocket pocket = PokeManager.GetGameSaveAt(gameIndex).Inventory.Items[ItemTypes.PokeBalls];
         selectedItem = pocket[selectedIndex];
     }
     else
     {
         selectedItem = null;
     }
 }
Пример #6
0
        private void OnPocketSelectionChanged(object sender, SelectionChangedEventArgs e)
        {
            if (!loaded)
            {
                return;
            }

            if (gameIndex != -2 && comboBoxPocket.SelectedIndex != -1)
            {
                IGameSave gameSave = PokeManager.GetGameSaveAt(gameIndex);
                pocket = gameSave.Inventory.Items[(ItemTypes)(comboBoxPocket.SelectedItem as ComboBoxItem).Tag];
                UpdateItemList();
            }
        }
Пример #7
0
        private void LoadItemPocket(ItemTypes pocketType, byte[] data)
        {
            ItemPocket pocket = inventory.Items[pocketType];

            uint count = LittleEndian.ToUInt32(data, 0);

            for (int i = 0; i < (int)count; i++)
            {
                pocket.AddItem(
                    LittleEndian.ToUInt16(data, 4 + i * 6),
                    LittleEndian.ToUInt32(data, 4 + i * 6 + 2)
                    );
            }
        }
Пример #8
0
    public List <Item> GetItemsByPocket(ItemPocket pocket)
    {
        List <Item>      pocketItems    = new List <Item>();
        HashSet <string> accountedItems = new HashSet <string>();

        for (int i = 0; i < items.Count; i++)
        {
            if (items[i].data.pocket == pocket &&
                !accountedItems.Contains(items[i].itemID))
            {
                pocketItems.Add(items[i]);
            }
        }
        return(pocketItems);
    }
Пример #9
0
        private byte[] SaveItemPocket(ItemTypes pocketType)
        {
            ItemPocket pocket = inventory.Items[pocketType];

            List <byte> data = new List <byte>();

            data.AddRange(BitConverter.GetBytes(pocket.SlotsUsed));

            for (int i = 0; i < pocket.SlotsUsed; i++)
            {
                data.AddRange(BitConverter.GetBytes(pocket[i].ID));
                data.AddRange(BitConverter.GetBytes(pocket[i].Count));
            }

            return(data.ToArray());
        }
        private void AddPocket(ItemTypes pocketType, int index, uint pocketSize, uint maxStackSize, bool allowDuplicateStacks, bool ordered)
        {
            parent.Inventory.Items.AddPocket(pocketType, pocketSize, maxStackSize, allowDuplicateStacks, ordered);
            ItemPocket pocket      = parent.Inventory.Items[pocketType];
            ushort     securityKey = (ushort)(pocketType == ItemTypes.PC ? 0 : parent.UInt16SecurityKey);

            for (int i = 0; i < (int)pocketSize; i++)
            {
                ushort id    = LittleEndian.ToUInt16(raw, index + i * 4);
                ushort count = (ushort)((uint)LittleEndian.ToUInt16(raw, index + i * 4 + 2) ^ securityKey);
                if (id != 0)
                {
                    pocket.AddItem(id, count);
                }
            }
        }
Пример #11
0
        public void LoadPocket(ItemPocket pocket)
        {
            this.pocket                = pocket;
            pocket.AddListViewItem    += OnAddListViewItem;
            pocket.UpdateListViewItem += OnUpdateListViewItem;
            pocket.RemoveListViewItem += OnRemoveListViewItem;
            pocket.MoveListViewItem   += OnMoveListViewItem;
            listViewItems.ItemsSource  = pocket.ListViewItems;
            dropManager                = new ListViewDragDropManager <ListViewItem>(listViewItems);
            dropManager.ProcessDrop   += OnProcessDrop;
            UpdateDetails();
            buySellInfo.UnloadBuySellInfo();

            pocket.RepopulateListView();

            gridSortButton.Visibility = (pocket.IsOrdered || pocket.PocketType == ItemTypes.KeyItems ? Visibility.Hidden : Visibility.Visible);
        }
        private void SavePocket(ItemTypes pocketType, int index)
        {
            ItemPocket pocket      = parent.Inventory.Items[pocketType];
            uint       pocketSize  = pocket.TotalSlots;
            ushort     securityKey = (ushort)(pocketType == ItemTypes.PC ? 0 : parent.UInt16SecurityKey);

            for (int i = 0; i < (int)pocketSize; i++)
            {
                if (i < (int)pocket.SlotsUsed)
                {
                    LittleEndian.WriteUInt16(pocket[i].ID, raw, index + i * 4);
                    LittleEndian.WriteUInt16((ushort)(pocket[i].Count ^ securityKey), raw, index + i * 4 + 2);
                }
                else
                {
                    LittleEndian.WriteUInt16(0, raw, index + i * 4);
                    LittleEndian.WriteUInt16(securityKey, raw, index + i * 4 + 2);
                }
            }
        }
Пример #13
0
        private void SavePocket(ItemTypes pocketType, int index)
        {
            ItemPocket pocket     = parent.Inventory.Items[pocketType];
            uint       pocketSize = pocket.TotalSlots;

            for (int i = 0; i < (int)pocketSize; i++)
            {
                if (i < (int)pocket.SlotsUsed)
                {
                    ushort id = pocket[i].ID;
                    if (gameSave.GameType == GameTypes.XD)
                    {
                        // Share Colognes and cologne case between games so make sure we use one of the game's ID's, We're using Colosseum's IDs
                        if (id >= 542 && id <= 545)
                        {
                            id += 970;
                        }
                        // Two Key items that are shared between Colosseum and XD
                        if (id == 501)
                        {
                            id += 1000;
                        }
                        if (id == 530)
                        {
                            id += 975;
                        }
                        // Because XD and Colosseum share the same item IDs with different items, XD items are 1000 higher. (I chose 1000 for easy reading)
                        if (id >= 1500)
                        {
                            id -= 1000;
                        }
                    }
                    BigEndian.WriteUInt16(id, raw, index + i * 4);
                    BigEndian.WriteUInt16((ushort)pocket[i].Count, raw, index + i * 4 + 2);
                }
                else
                {
                    BigEndian.WriteUInt32(0, raw, index + i * 4);
                }
            }
        }
Пример #14
0
        private void AddPocket(ItemTypes pocketType, int index, uint pocketSize, uint maxStackSize, bool allowDuplicateStacks, bool ordered)
        {
            parent.Inventory.Items.AddPocket(pocketType, pocketSize, maxStackSize, allowDuplicateStacks, ordered);
            ItemPocket pocket = parent.Inventory.Items[pocketType];

            for (int i = 0; i < (int)pocketSize; i++)
            {
                ushort id = BigEndian.ToUInt16(raw, index + i * 4);
                if (gameSave.GameType == GameTypes.XD)
                {
                    // Because XD and Colosseum share the same item IDs with different items, XD items are 1000 higher. (I chose 1000 for easy reading)
                    // When we save the items we'll decrement their id again.
                    if (id >= 500)
                    {
                        id += 1000;
                    }
                    // Share Colognes amd cologne case between games so make sure we use one of the game's ID's, We're using Colosseum's IDs
                    if (id >= 1512 && id <= 1515)
                    {
                        id -= 970;
                    }
                    // Two Key items that are shared between Colosseum and XD
                    if (id == 1501)
                    {
                        id -= 1000;
                    }
                    if (id == 1505)
                    {
                        id -= 975;
                    }
                }
                ushort count = BigEndian.ToUInt16(raw, index + i * 4 + 2);
                if (id != 0)
                {
                    pocket.AddItem(id, count);
                }
            }
        }
Пример #15
0
        private void SavePCPocket(int index)
        {
            ItemPocket pocket     = parent.Inventory.Items[ItemTypes.PC];
            uint       pocketSize = pocket.TotalSlots;

            for (int i = 0; i < (int)pocketSize; i++)
            {
                if (i < (int)pocket.SlotsUsed)
                {
                    ushort id = pocket[i].ID;
                    // Because XD and Colosseum share the same item IDs with different items, XD items are 1000 higher. (I chose 1000 for easy reading)
                    if (id >= 1500 && gameSave.GameType == GameTypes.XD)
                    {
                        id -= 1000;
                    }
                    BigEndian.WriteUInt16(id, raw, index + i * 4);
                    BigEndian.WriteUInt16((ushort)pocket[i].Count, raw, index + i * 4 + 2);
                }
                else
                {
                    BigEndian.WriteUInt32(0, raw, index + i * 4);
                }
            }
        }
Пример #16
0
        private void UpdateItemList()
        {
            listViewItems.Items.Clear();
            selectedIndex = -1;
            selectedItem  = null;

            ItemPocket[] pockets = { pocket };
            if (pocket.PocketType == ItemTypes.Items && pocket.Inventory.ContainsPocket(ItemTypes.InBattle))
            {
                pockets = new ItemPocket[] {
                    pocket.Inventory[ItemTypes.InBattle],
                    pocket.Inventory[ItemTypes.Valuables],
                    pocket.Inventory[ItemTypes.Misc],
                    pocket.Inventory[ItemTypes.Hold]
                };
            }

            foreach (ItemPocket itemPocket in pockets)
            {
                for (int i = 0; i < itemPocket.SlotsUsed; i++)
                {
                    Item item    = itemPocket[i];
                    bool isValid = false;
                    foreach (ushort id in validItemIDs)
                    {
                        if (item.ID == id)
                        {
                            isValid = true;
                            break;
                        }
                    }
                    if (isValid)
                    {
                        ListViewItem listViewItem = new ListViewItem();
                        listViewItem.Tag = item;
                        listViewItem.SnapsToDevicePixels = true;
                        listViewItem.UseLayoutRounding   = true;
                        DockPanel dockPanel = new DockPanel();
                        dockPanel.Width = 170;

                        Image image = new Image();
                        image.Width               = 12;
                        image.Height              = 12;
                        image.Source              = ItemDatabase.GetItemImageFromID(item.ID);
                        image.Stretch             = Stretch.Uniform;
                        image.SnapsToDevicePixels = true;
                        image.UseLayoutRounding   = true;
                        image.HorizontalAlignment = HorizontalAlignment.Center;
                        image.VerticalAlignment   = VerticalAlignment.Center;

                        TextBlock itemName = new TextBlock();
                        itemName.VerticalAlignment = VerticalAlignment.Center;
                        itemName.Text         = ItemDatabase.GetItemFromID(item.ID).Name;
                        itemName.TextTrimming = TextTrimming.CharacterEllipsis;
                        itemName.Margin       = new Thickness(4, 0, 0, 0);

                        TextBlock itemX = new TextBlock();
                        itemX.VerticalAlignment   = VerticalAlignment.Center;
                        itemX.HorizontalAlignment = HorizontalAlignment.Right;
                        itemX.TextAlignment       = TextAlignment.Right;
                        itemX.Text     = "x";
                        itemX.Width    = Double.NaN;
                        itemX.MinWidth = 10;

                        TextBlock itemCount = new TextBlock();
                        itemCount.VerticalAlignment   = VerticalAlignment.Center;
                        itemCount.HorizontalAlignment = HorizontalAlignment.Right;
                        itemCount.TextAlignment       = TextAlignment.Right;
                        itemCount.Width = 30;
                        itemCount.Text  = item.Count.ToString();

                        listViewItem.ToolTip = item.ItemData.Description;
                        listViewItem.Content = dockPanel;
                        listViewItems.Items.Add(listViewItem);
                        dockPanel.Children.Add(image);
                        dockPanel.Children.Add(itemName);
                        if (!item.ItemData.IsImportant)
                        {
                            dockPanel.Children.Add(itemCount);
                            dockPanel.Children.Add(itemX);

                            DockPanel.SetDock(itemCount, Dock.Right);
                        }
                        DockPanel.SetDock(image, Dock.Left);
                    }
                }
            }
        }
Пример #17
0
        public void OnMoveListViewItem(object sender, ItemPocketEventArgs e)
        {
            ItemPocket pocket = sender as ItemPocket;

            pocket.ListViewItems.Move(e.OldIndex, e.NewIndex);
        }
Пример #18
0
 private void OnSendTo(object sender, EventArgs e)
 {
     if (HasSelection)
     {
         if (selectionIsImportant == 1)
         {
             foreach (Item item in SelectedItems)
             {
                 ItemPocket pocket = PokeManager.ManagerGameSave.Inventory.Items[item.ItemData.PocketType];
                 if (pocket.GetCountOfID(item.ID) == 0)
                 {
                     pocket.AddItem(item.ID, 1);
                 }
             }
         }
         else
         {
             var results = AdvancedSendSelectionToWindow.ShowDialog(Window.GetWindow(this), pocket.GameSave.GameIndex, selectionMax, "Send Item Selection", SelectedItems[0].ItemData.PocketType, false, selectionExclusives);
             if (results != null)
             {
                 bool noRoom = false;
                 foreach (Item item in SelectedItems)
                 {
                     int finalCount = results.GetFinalCount(item.Count);
                     if (finalCount > 0)
                     {
                         if (PokeManager.GetGameSaveAt(results.GameIndex).Inventory.Items[results.Pocket].HasRoomForItem(item.ID, (uint)finalCount))
                         {
                             PokeManager.GetGameSaveAt(results.GameIndex).Inventory.Items[results.Pocket].AddItem(item.ID, (uint)finalCount);
                             pocket.TossItemAt(pocket.IndexOf(item), (uint)finalCount);
                         }
                         else
                         {
                             noRoom = true;
                         }
                     }
                 }
                 if (noRoom)
                 {
                     TriggerMessageBox.Show(Window.GetWindow(this), "The pocket filled up before all of the selection could be sent", "No Room");
                 }
             }
         }
     }
     else if (selectedItem.ItemData.IsImportant)
     {
         ItemPocket pocket = PokeManager.ManagerGameSave.Inventory.Items[selectedItem.ItemData.PocketType];
         if (pocket.GetCountOfID(selectedItem.ID) == 0)
         {
             pocket.AddItem(selectedItem.ID, 1);
         }
     }
     else
     {
         var results = AdvancedSendSingleToWindow.ShowDialog(Window.GetWindow(this), pocket.GameSave.GameIndex, (int)selectedItem.Count, "Send Item", selectedItem.ItemData.PocketType, false, selectedItem.ItemData.Exclusives);
         //SendItemToResult result = SendItemToWindow.ShowDialog(Window.GetWindow(this), pocket.Inventory.GameIndex, selectedItem.ID, selectedItem.Count);
         if (results != null)
         {
             if (PokeManager.GetGameSaveAt(results.GameIndex).Inventory.Items[results.Pocket].HasRoomForItem(selectedItem.ID, (uint)results.Count))
             {
                 PokeManager.GetGameSaveAt(results.GameIndex).Inventory.Items[results.Pocket].AddItem(selectedItem.ID, (uint)results.Count);
                 pocket.TossItemAt(selectedIndex, (uint)results.Count);
             }
             else
             {
                 // No room for item
                 TriggerMessageBox.Show(Window.GetWindow(this), "No room for that item", "No Room");
             }
         }
     }
 }
Пример #19
0
        private void OnGameSelectionChanged(object sender, SelectionChangedEventArgs e)
        {
            if (!loaded)
            {
                return;
            }
            gameIndex = comboBoxGame.SelectedGameIndex;

            ItemPocket pocket = PokeManager.GetGameSaveAt(gameIndex).Inventory.Items[ItemTypes.PokeBalls];

            listViewBalls.Items.Clear();
            selectedIndex = -1;
            selectedItem  = null;

            for (int i = 0; i < pocket.SlotsUsed; i++)
            {
                Item         item         = pocket[i];
                ListViewItem listViewItem = new ListViewItem();
                listViewItem.SnapsToDevicePixels = true;
                listViewItem.UseLayoutRounding   = true;
                DockPanel dockPanel = new DockPanel();
                dockPanel.Width = 170;

                Image image = new Image();
                image.Source              = PokemonDatabase.GetBallCaughtImageFromID((byte)item.ID);
                image.Stretch             = Stretch.None;
                image.SnapsToDevicePixels = true;
                image.UseLayoutRounding   = true;
                image.HorizontalAlignment = HorizontalAlignment.Center;
                image.VerticalAlignment   = VerticalAlignment.Center;

                TextBlock itemName = new TextBlock();
                itemName.VerticalAlignment = VerticalAlignment.Center;
                itemName.Text         = ItemDatabase.GetItemFromID(item.ID).Name;
                itemName.TextTrimming = TextTrimming.CharacterEllipsis;
                itemName.Margin       = new Thickness(4, 0, 0, 0);

                TextBlock itemX = new TextBlock();
                itemX.VerticalAlignment   = VerticalAlignment.Center;
                itemX.HorizontalAlignment = HorizontalAlignment.Right;
                itemX.TextAlignment       = TextAlignment.Right;
                itemX.Text     = "x";
                itemX.Width    = Double.NaN;
                itemX.MinWidth = 10;

                TextBlock itemCount = new TextBlock();
                itemCount.VerticalAlignment   = VerticalAlignment.Center;
                itemCount.HorizontalAlignment = HorizontalAlignment.Right;
                itemCount.TextAlignment       = TextAlignment.Right;
                itemCount.Width = 30;
                itemCount.Text  = item.Count.ToString();

                listViewItem.Content = dockPanel;
                listViewBalls.Items.Add(listViewItem);
                dockPanel.Children.Add(image);
                dockPanel.Children.Add(itemName);
                dockPanel.Children.Add(itemCount);
                dockPanel.Children.Add(itemX);

                DockPanel.SetDock(image, Dock.Left);
                DockPanel.SetDock(itemCount, Dock.Right);
            }
        }