void OnResort() { if (m_SplitWnd.activeInHierarchy) { return; } if (!GameConfig.IsMultiMode) { m_Package.Sort((ItemPackage.ESlotType)m_Type); RestItems(); if (OpStatusEvent != null) { OpStatusEvent(EEventType.ResortItem, null, null); } } else { if (m_storage != null) { m_storage._ColonyObj._Network.STO_Sort((int)m_Type);//colony } else { PlayerNetwork.mainPlayer.RequestPersonalStorageSort((int)m_Type);//npcstorage } } }
public void Sort(ItemPackage.ESlotType type) { _playerPak.Sort(type); _missionPak.Sort(type); }