Пример #1
0
 public static void Itemmenu()
 {
     ItemMenu = YMenu.AddSubMenu("Items", "QSS");
     ItemMenu.AddGroupLabel("Aggressive Items");
     ItemMenu.Add("Items", new CheckBox("Use Items"));
     ItemMenu.Add("myhp", new Slider("Use BOTRK if my HP is <=", 70, 0, 101));
     ItemMenu.AddGroupLabel("Qss");
     ItemMenu.Add("use", new KeyBind("Use QSS/Mercurial", true, KeyBind.BindTypes.PressToggle, 'K'));
     ItemMenu.Add("delay", new Slider("Activation Delay", 1000, 0, 2000));
     ItemMenu.Add("Blind",
                  new CheckBox("Blind", false));
     ItemMenu.Add("Charm",
                  new CheckBox("Charm"));
     ItemMenu.Add("Fear",
                  new CheckBox("Fear"));
     ItemMenu.Add("Polymorph",
                  new CheckBox("Polymorph"));
     ItemMenu.Add("Stun",
                  new CheckBox("Stun"));
     ItemMenu.Add("Snare",
                  new CheckBox("Snare"));
     ItemMenu.Add("Silence",
                  new CheckBox("Silence", false));
     ItemMenu.Add("Taunt",
                  new CheckBox("Taunt"));
     ItemMenu.Add("Suppression",
                  new CheckBox("Suppression"));
 }
Пример #2
0
 public static void Itemmenu()
 {
     ItemMenu = YMenu.AddSubMenu("物品设置", "QSS");
     ItemMenu.Add("Items", new CheckBox("使用物品"));
     ItemMenu.Add("myhp", new Slider("使用破败当我血<或=", 70, 0, 101));
     ItemMenu.AddSeparator();
     ItemMenu.Add("use", new KeyBind("使用水银/小水银", true, KeyBind.BindTypes.PressToggle, 'K'));
     ItemMenu.Add("delay", new Slider("使用延迟", 1000, 0, 2000));
     ItemMenu.Add("Blind",
         new CheckBox("当被-致盲", false));
     ItemMenu.Add("Charm",
         new CheckBox("当被-魅惑"));
     ItemMenu.Add("Fear",
         new CheckBox("当被-恐惧"));
     ItemMenu.Add("Polymorph",
         new CheckBox("当被-变形"));
     ItemMenu.Add("Stun",
         new CheckBox("当被-眩晕"));
     ItemMenu.Add("Snare",
         new CheckBox("当-踩到陷阱"));
     ItemMenu.Add("Silence",
         new CheckBox("当被-沉默", false));
     ItemMenu.Add("Taunt",
         new CheckBox("当被-嘲讽"));
     ItemMenu.Add("Suppression",
         new CheckBox("当被-压制"));
 }
Пример #3
0
 public static void Itemmenu()
 {
     ItemMenu = YMenu.AddSubMenu("Items", "QSS");
     ItemMenu.Add("Items", new CheckBox("Usar Items"));
     ItemMenu.Add("myhp", new Slider("Uar Rey Arruinado si mi vida esta en <=", 70, 0, 101));
     ItemMenu.AddSeparator();
     ItemMenu.Add("use", new KeyBind("Usar QSS/Mercurial", true, KeyBind.BindTypes.PressToggle, 'K'));
     ItemMenu.Add("delay", new Slider("Activacion de delay", 1000, 0, 2000));
     ItemMenu.Add("Blind",
                  new CheckBox("Ciego", false));
     ItemMenu.Add("Charm",
                  new CheckBox("Hechizo"));
     ItemMenu.Add("Fear",
                  new CheckBox("Temor"));
     ItemMenu.Add("Polymorph",
                  new CheckBox("Organismo polimorfo"));
     ItemMenu.Add("Stun",
                  new CheckBox("Stun"));
     ItemMenu.Add("Snare",
                  new CheckBox("Snare"));
     ItemMenu.Add("Silence",
                  new CheckBox("Silenciar", false));
     ItemMenu.Add("Taunt",
                  new CheckBox("Taunt"));
     ItemMenu.Add("Suppression",
                  new CheckBox("Supresión"));
 }
Пример #4
0
 public static void Itemmenu()
 {
     ItemMenu = YMenu.AddSubMenu("物品", "QSS");
     ItemMenu.AddGroupLabel("进攻类物品");
     ItemMenu.Add("Items", new CheckBox("使用物品"));
     ItemMenu.Add("myhp", new Slider("使用破败当我的生命 <=", 70, 0, 101));
     ItemMenu.AddGroupLabel("Qss");
     ItemMenu.Add("use", new KeyBind("使用净化/水银", true, KeyBind.BindTypes.PressToggle, 'K'));
     ItemMenu.Add("delay", new Slider("激活延迟", 1000, 0, 2000));
     ItemMenu.Add("Blind",
                  new CheckBox("致盲", false));
     ItemMenu.Add("Charm",
                  new CheckBox("魅惑"));
     ItemMenu.Add("Fear",
                  new CheckBox("恐惧"));
     ItemMenu.Add("Polymorph",
                  new CheckBox("变形"));
     ItemMenu.Add("Stun",
                  new CheckBox("晕眩"));
     ItemMenu.Add("Snare",
                  new CheckBox("定身"));
     ItemMenu.Add("Silence",
                  new CheckBox("沉默", false));
     ItemMenu.Add("Taunt",
                  new CheckBox("嘲讽"));
     ItemMenu.Add("Suppression",
                  new CheckBox("压制(螃蟹,蝎子,蚂蚱,狼人那类R)"));
 }
Пример #5
0
        private static void Loadmenu()
        {
            menu            = MainMenu.AddMenu("Swain", "Swain");
            ComboMenu       = menu.AddSubMenu("Combo", "Combomenu");
            HarrassMenu     = menu.AddSubMenu("Harrass", "Harrassmenu");
            LaneclearMenu   = menu.AddSubMenu("Laneclear", "Laneclearmenu");
            JungleclearMenu = menu.AddSubMenu("Jungleclear", "Jungleclearmenu");
            MiscMenu        = menu.AddSubMenu("Misc", "Miscmenu");
            DrawingsMenu    = menu.AddSubMenu("Drawings", "Drawingsmenu");
            ItemMenu        = menu.AddSubMenu("Items", "ItemMenu");


            ComboMenu.Add("CQ", new CheckBox("Use Q"));
            ComboMenu.Add("CW", new CheckBox("Use W"));
            ComboMenu.Add("CE", new CheckBox("Use E"));
            ComboMenu.Add("CR", new CheckBox("Use R"));
            ComboMenu.Add("StopRMana%", new Slider("Stop R when ur MP %", 1, 0, 100));
            ComboMenu.Add("ManualR", new CheckBox("Manual off R"));
            HarrassMenu.Add("HQ", new CheckBox("Use Q"));
            HarrassMenu.Add("HE", new CheckBox("Use E"));
            HarrassMenu.Add("HR", new CheckBox("Use R"));
            LaneclearMenu.Add("LQ", new CheckBox("Use Q"));
            LaneclearMenu.Add("Lw", new CheckBox("Use W"));
            LaneclearMenu.Add("LE", new CheckBox("Use E"));
            LaneclearMenu.Add("LR", new CheckBox("Use R"));
            LaneclearMenu.Add("Use laneclear if", new Slider("Use if", 0, 3, 6));
            ComboMenu.Add("ManualLR", new CheckBox("Manual off R"));
            JungleclearMenu.Add("JQ", new CheckBox("Use Q"));
            JungleclearMenu.Add("JW", new CheckBox("Use W"));
            JungleclearMenu.Add("JE", new CheckBox("Use E"));
            JungleclearMenu.Add("JR", new CheckBox("Use R"));
            MiscMenu.Add("Antigapclosers", new CheckBox("Use W Antigapclosers"));
            MiscMenu.Add("RecoverHp", new Slider("Use R when ur HP % ", 1, 0, 100));
            DrawingsMenu.Add("Draw Q", new CheckBox("Draw Q"));
            DrawingsMenu.Add("Draw W", new CheckBox("Draw W"));
            DrawingsMenu.Add("Draw E", new CheckBox("Draw E"));
            DrawingsMenu.Add("Draw R", new CheckBox("Draw R"));
            ItemMenu.Add("Use Zhonya", new CheckBox("Use Zhonya if u are dead"));
            ItemMenu.Add("use Z HP", new Slider("Use Zhonya when ur HP %", 1, 0, 100));
            ItemMenu.Add("Use Seraph", new Slider("Use Zhonya when ur HP %", 1, 0, 100));

            SkinHackMenu = menu.AddSubMenu("SkinHack", "SkinHack");
            var slid = SkinHackMenu.Add("Skin", new Slider("SkinHack", 0, 0, 3));

            Player.SetSkinId(slid.CurrentValue);
            _SkinVals.Add(ObjectManager.Player, slid);
        }
Пример #6
0
 private static void Activator()
 {
     ItemMenu = VMenu.AddSubMenu("活化剂", "Activator");
     ItemMenu.AddGroupLabel("物品");
     ItemMenu.AddLabel("私聊我如果需要添加物品.");
     ItemMenu.Add("Botrk", new CheckBox("使用破败/弯刀"));
     ItemMenu.Add("You", new CheckBox("使用 幽梦"));
     ItemMenu.Add("YouS", new Slider("使用 幽梦如果范围 =>", 500, 0, 1000));
     ItemMenu.Add("AutoPotion", new CheckBox("自动吃药"));
     ItemMenu.Add("AutoPotionHp", new Slider("生命值低于 X", 60));
     ItemMenu.Add("AutoBiscuit", new CheckBox("自动饼干"));
     ItemMenu.Add("AutoBiscuitHp", new Slider("生命值低于 X", 60));
     ItemMenu.AddGroupLabel("召唤师技能");
     ItemMenu.AddLabel("私聊我如果需要添加技能.");
     ItemMenu.Add("Heal", new CheckBox("治疗"));
     ItemMenu.Add("HealHp", new Slider("生命值低于", 20, 0, 100));
     ItemMenu.Add("HealAlly", new CheckBox("治疗友军"));
     ItemMenu.Add("HealAllyHp", new Slider("友军生命值低于", 20, 0, 100));
     ItemMenu.Add("Barrier", new CheckBox("使用护盾"));
     ItemMenu.Add("BarrierHp", new Slider("使用护盾如果血量 <=", 20, 0, 100));
     ItemMenu.AddGroupLabel("解控");
     ItemMenu.Add("Qss", new CheckBox("使用水银"));
     ItemMenu.Add("QssDelay", new Slider("延迟", 100, 0, 2000));
     ItemMenu.Add("Blind",
                  new CheckBox("致盲", false));
     ItemMenu.Add("Charm",
                  new CheckBox("魅惑"));
     ItemMenu.Add("Fear",
                  new CheckBox("恐惧"));
     ItemMenu.Add("Polymorph",
                  new CheckBox("变形"));
     ItemMenu.Add("Stun",
                  new CheckBox("晕眩"));
     ItemMenu.Add("Snare",
                  new CheckBox("禁锢"));
     ItemMenu.Add("Silence",
                  new CheckBox("沉默", false));
     ItemMenu.Add("Taunt",
                  new CheckBox("嘲讽"));
     ItemMenu.Add("Suppression",
                  new CheckBox("压制"));
 }
Пример #7
0
 private static void Activator()
 {
     ItemMenu = VMenu.AddSubMenu("Activator", "Activator");
     ItemMenu.AddGroupLabel("Items");
     ItemMenu.AddLabel("Ask me if you need more Items.");
     ItemMenu.Add("Botrk", new CheckBox("Use Botrk & Bilge"));
     ItemMenu.Add("You", new CheckBox("Use Youmuuus"));
     ItemMenu.Add("YouS", new Slider("Use Youmuuus if Range =>", 500, 0, 1000));
     ItemMenu.Add("AutoPotion", new CheckBox("Auto Healpotion"));
     ItemMenu.Add("AutoPotionHp", new Slider("HpPot if hp <=", 60));
     ItemMenu.Add("AutoBiscuit", new CheckBox("Auto Biscuit"));
     ItemMenu.Add("AutoBiscuitHp", new Slider("Biscuit if hp <=", 60));
     ItemMenu.AddGroupLabel("Summoners");
     ItemMenu.AddLabel("Ask me if you need more Summoners.");
     ItemMenu.Add("Heal", new CheckBox("Heal"));
     ItemMenu.Add("HealHp", new Slider("Heal if my HP <=", 20, 0, 100));
     ItemMenu.Add("HealAlly", new CheckBox("Heal ally"));
     ItemMenu.Add("HealAllyHp", new Slider("Heal if ally HP <=", 20, 0, 100));
     ItemMenu.Add("Barrier", new CheckBox("Barrier"));
     ItemMenu.Add("BarrierHp", new Slider("Barrier if my HP <=", 20, 0, 100));
     ItemMenu.AddGroupLabel("Qss");
     ItemMenu.Add("Qss", new CheckBox("Use Qss"));
     ItemMenu.Add("QssDelay", new Slider("Delay", 100, 0, 2000));
     ItemMenu.Add("Blind",
                  new CheckBox("Blind", false));
     ItemMenu.Add("Charm",
                  new CheckBox("Charm"));
     ItemMenu.Add("Fear",
                  new CheckBox("Fear"));
     ItemMenu.Add("Polymorph",
                  new CheckBox("Polymorph"));
     ItemMenu.Add("Stun",
                  new CheckBox("Stun"));
     ItemMenu.Add("Snare",
                  new CheckBox("Snare"));
     ItemMenu.Add("Silence",
                  new CheckBox("Silence", false));
     ItemMenu.Add("Taunt",
                  new CheckBox("Taunt"));
     ItemMenu.Add("Suppression",
                  new CheckBox("Suppression"));
 }
Пример #8
0
 private static void Activator()
 {
     ItemMenu = VMenu.AddSubMenu("Activator", "Activator");
     ItemMenu.AddGroupLabel("İtemler");
     ItemMenu.AddLabel("Eğer daha fazlasına ihtiyaç olursa bana söyleyin.");
     ItemMenu.Add("Botrk", new CheckBox("Mahvolmuş ve Bilgewater Kullan"));
     ItemMenu.Add("AutoPotion", new CheckBox("Otomatik Can Potu"));
     ItemMenu.Add("AutoPotionHp", new Slider("Can botu için canım şundan az <=", 60));
     ItemMenu.Add("AutoBiscuit", new CheckBox("Otomatik bisküvi"));
     ItemMenu.Add("AutoBiscuitHp", new Slider("Biskivü için can <=", 60));
     ItemMenu.AddGroupLabel("Sihirdar büyüleri");
     ItemMenu.AddLabel("Daha fazlasına ihtiyacın olursa bana söyleyebilirsin.");
     ItemMenu.Add("Heal", new CheckBox("İyileştirme"));
     ItemMenu.Add("HealHp", new Slider("İyileştirme için benim canım şundan az <=", 20, 0, 100));
     ItemMenu.Add("HealAlly", new CheckBox("Dostlara İyileştirme yap"));
     ItemMenu.Add("HealAllyHp", new Slider("Dostların canı <=", 20, 0, 100));
     ItemMenu.AddGroupLabel("Qss");
     ItemMenu.Add("Qss", new CheckBox("Kullan Qss"));
     ItemMenu.Add("QssDelay", new Slider("Gecikme", 100, 0, 2000));
     ItemMenu.Add("Blind",
                  new CheckBox("Kör", false));
     ItemMenu.Add("Charm",
                  new CheckBox("Çekicilik(ahri)"));
     ItemMenu.Add("Fear",
                  new CheckBox("Korkmuş"));
     ItemMenu.Add("Polymorph",
                  new CheckBox("Polymorph"));
     ItemMenu.Add("Stun",
                  new CheckBox("Sabitlenmiş"));
     ItemMenu.Add("Snare",
                  new CheckBox("Yavaşlamış"));
     ItemMenu.Add("Silence",
                  new CheckBox("Sessiz", false));
     ItemMenu.Add("Taunt",
                  new CheckBox("Aley edilen"));
     ItemMenu.Add("Suppression",
                  new CheckBox("Önlenen"));
 }
Пример #9
0
 public static void Itemmenu()
 {
     ItemMenu = VMenu.AddSubMenu("Activator", "Activator");
     ItemMenu.AddGroupLabel("Items");
     ItemMenu.AddLabel("Ask me if you need more Items.");
     ItemMenu.Add("botrk", new CheckBox("Use Botrk & Bilge"));
     ItemMenu.Add("autopotion", new CheckBox("Auto Healpotion"));
     ItemMenu.Add("autopotionhp", new Slider("HpPot if hp <=", 60));
     ItemMenu.Add("autobiscuit", new CheckBox("Auto Biscuit"));
     ItemMenu.Add("autobiscuithp", new Slider("Biscuit if hp <=", 60));
     ItemMenu.AddGroupLabel("Summoners");
     ItemMenu.AddLabel("Ask me if you need more Summoners.");
     ItemMenu.Add("heal", new CheckBox("Heal"));
     ItemMenu.Add("hp", new Slider("Heal if my HP <=", 20, 0, 100));
     ItemMenu.Add("healally", new CheckBox("Heal ally"));
     ItemMenu.Add("hpally", new Slider("Heal if ally HP <=", 20, 0, 100));
     ItemMenu.AddGroupLabel("Qss");
     ItemMenu.Add("qss", new CheckBox("Use Qss"));
     ItemMenu.Add("delay", new Slider("Delay", 100, 0, 2000));
     ItemMenu.Add("Blind",
                  new CheckBox("Blind", false));
     ItemMenu.Add("Charm",
                  new CheckBox("Charm"));
     ItemMenu.Add("Fear",
                  new CheckBox("Fear"));
     ItemMenu.Add("Polymorph",
                  new CheckBox("Polymorph"));
     ItemMenu.Add("Stun",
                  new CheckBox("Stun"));
     ItemMenu.Add("Snare",
                  new CheckBox("Snare"));
     ItemMenu.Add("Silence",
                  new CheckBox("Silence", false));
     ItemMenu.Add("Taunt",
                  new CheckBox("Taunt"));
     ItemMenu.Add("Suppression",
                  new CheckBox("Suppression"));
 }
Пример #10
0
 public static void Itemmenu()
 {
     ItemMenu = VMenu.AddSubMenu("Activador", "Activador");
     ItemMenu.AddGroupLabel("Items");
     ItemMenu.AddLabel("Pregúntame si usted necesita más items.");
     ItemMenu.Add("botrk", new CheckBox("Usar Rey Arruinado & Bilge"));
     ItemMenu.Add("you", new CheckBox("Usar Yoummmus"));
     ItemMenu.Add("yous", new Slider("Si esta a distancia >", 1000, 0, 1500));
     ItemMenu.Add("autopotion", new CheckBox("Auto Healpotion"));
     ItemMenu.Add("autopotionhp", new Slider("HpPot if hp =>", 60));
     ItemMenu.AddGroupLabel("Invocadores");
     ItemMenu.AddLabel("Pregúntame si usted necesita más invocadores.");
     ItemMenu.Add("heal", new CheckBox("Heal"));
     ItemMenu.Add("hp", new Slider("Heal si mi HP <=", 20, 0, 100));
     ItemMenu.Add("healally", new CheckBox("Heal aliado"));
     ItemMenu.Add("hpally", new Slider("Tirar heal si mi aliado tiene vida <=", 20, 0, 100));
     ItemMenu.AddGroupLabel("Qss");
     ItemMenu.Add("qss", new CheckBox("Usar Qss"));
     ItemMenu.Add("delay", new Slider("Delay", 1000, 0, 2000));
     ItemMenu.Add("Blind",
                  new CheckBox("Blind", false));
     ItemMenu.Add("Charm",
                  new CheckBox("Charm"));
     ItemMenu.Add("Fear",
                  new CheckBox("Fear"));
     ItemMenu.Add("Polymorph",
                  new CheckBox("Polymorph"));
     ItemMenu.Add("Stun",
                  new CheckBox("Stun"));
     ItemMenu.Add("Snare",
                  new CheckBox("Snare"));
     ItemMenu.Add("Silence",
                  new CheckBox("Silence", false));
     ItemMenu.Add("Taunt",
                  new CheckBox("Taunt"));
     ItemMenu.Add("Suppression",
                  new CheckBox("Suppression"));
 }
Пример #11
0
        public static void Loading_OnLoadingComplete(EventArgs args)
        {
            if (EloBuddy.Player.Instance.Hero != Champion.Varus)
            {
                return;
            }

            Q = new Spell.Chargeable(SpellSlot.Q, 925, 1600, 1250, 0, 1500, 70)
            {
                AllowedCollisionCount = int.MaxValue
            };
            W = new Spell.Active(SpellSlot.W);
            E = new Spell.Skillshot(SpellSlot.E, 925, SkillShotType.Circular, 250, 1750, 250)
            {
                AllowedCollisionCount = int.MaxValue
            };
            R = new Spell.Skillshot(SpellSlot.R, 1200, SkillShotType.Linear, 250, 1200, 120)
            {
                AllowedCollisionCount = int.MaxValue
            };

            var slot = Player.GetSpellSlotFromName("summonerheal");

            if (slot != SpellSlot.Unknown)
            {
                Heal = new Spell.Active(slot, 600);
            }
            Ignite = ObjectManager.Player.GetSpellSlotFromName("summonerdot");

            HealthPotion     = new Item(2003, 0);
            TotalBiscuit     = new Item(2010, 0);
            CorruptingPotion = new Item(2033, 0);
            RefillablePotion = new Item(2031, 0);
            HuntersPotion    = new Item(2032, 0);

            Chat.Print(
                "<font color=\"#580dd9\" >MeLoDag Presents </font><font color=\"#ffffff\" > VarusTheTroll </font><font color=\"#580dd9\" >Kappa Kippo</font>");


            Menu = MainMenu.AddMenu("Varus The Troll", "VarusTheTroll");
            Menu.AddLabel(" Varus The Troll " + Version);
            Menu.AddLabel(" Made by MeLoDag");

            ComboMenu = Menu.AddSubMenu("Combo Settings", "Combo");
            ComboMenu.AddGroupLabel("Q Settings");
            ComboMenu.Add("useQComboAlways", new CheckBox("Use Q[Always]"));
            ComboMenu.Add("useQCombo", new CheckBox("Use Q[StackCount]", false));
            ComboMenu.Add("StackCount", new Slider("Q when stacks >= ", 3, 1, 3));
            ComboMenu.AddLabel("E Settings");
            ComboMenu.Add("useEComboAlways", new CheckBox("Use E"));
            ComboMenu.AddLabel("R Settings");
            ComboMenu.Add("useRCombo", new CheckBox("Use R"));
            ComboMenu.Add("Rcount", new Slider("R when enemies >= ", 1, 1, 5));
            ComboMenu.Add("UseRcomboHP", new CheckBox("Use R[HpEnemy]"));
            ComboMenu.Add("RHP", new Slider("Use R If Hp enemies >= ", 50));
            ComboMenu.AddSeparator();
            ComboMenu.AddGroupLabel("Combo preferences:");
            ComboMenu.Add("useWComboFocus", new CheckBox("Focus Target W"));
            ComboMenu.Add("ForceR",
                          new KeyBind("Force R On Target Selector", false, KeyBind.BindTypes.HoldActive, "T".ToCharArray()[0]));
            ComboMenu.Add("combo.ignite", new CheckBox("Use Ignite If Combo Killable"));

            HarassMenu = Menu.AddSubMenu("Harass Settings", "Harass");
            HarassMenu.Add("useQHarass", new CheckBox("Use Q"));
            HarassMenu.Add("useEHarass", new CheckBox("Use E"));
            HarassMenu.Add("useEHarassMana", new Slider("E Mana > %", 70));
            HarassMenu.Add("useQHarassMana", new Slider("Q Mana > %", 70));

            JungleLaneMenu = Menu.AddSubMenu("Lane Clear Settings", "FarmSettings");
            JungleLaneMenu.AddLabel("Lane Clear");
            JungleLaneMenu.Add("useQFarm", new CheckBox("Use Q"));
            JungleLaneMenu.Add("useEFarm", new CheckBox("Use E"));
            JungleLaneMenu.Add("LaneMana", new Slider("Mana > %", 70));
            JungleLaneMenu.AddSeparator();
            JungleLaneMenu.AddLabel("Jungle Clear");
            JungleLaneMenu.Add("useQJungle", new CheckBox("Use Q"));
            JungleLaneMenu.Add("useEJungle", new CheckBox("Use E"));
            JungleLaneMenu.Add("JungleMana", new Slider("E Mana > %", 70));

            MiscMenu = Menu.AddSubMenu("Misc Settings", "MiscSettings");
            MiscMenu.AddGroupLabel("Gap Close/Interrupt Settings");
            MiscMenu.Add("gapcloser", new CheckBox("Auto E for Gapcloser"));
            MiscMenu.Add("interrupter", new CheckBox("Auto R for Interrupter"));
            MiscMenu.AddLabel("Auto Skills On CC Enemy");
            MiscMenu.Add("CCQ", new CheckBox("Auto Q on Enemy CC"));
            MiscMenu.AddLabel("KillSteal Settings");
            MiscMenu.Add("UseQks", new CheckBox("Use Q ks"));
            MiscMenu.Add("UseRKs", new CheckBox("Use R Ks"));

            AutoPotHealMenu = Menu.AddSubMenu("Potion & Heal", "Potion & Heal");
            AutoPotHealMenu.AddGroupLabel("Auto pot usage");
            AutoPotHealMenu.Add("potion", new CheckBox("Use potions"));
            AutoPotHealMenu.Add("potionminHP", new Slider("Minimum Health % to use potion", 40));
            AutoPotHealMenu.Add("potionMinMP", new Slider("Minimum Mana % to use potion", 20));
            AutoPotHealMenu.AddGroupLabel("AUto Heal Usage");
            AutoPotHealMenu.Add("UseHeal", new CheckBox("Use Heal"));
            AutoPotHealMenu.Add("useHealHP", new Slider("Minimum Health % to use Heal", 20));

            ItemMenu = Menu.AddSubMenu("Item Settings", "ItemMenuettings");
            ItemMenu.Add("useBOTRK", new CheckBox("Use BOTRK"));
            ItemMenu.Add("useBotrkMyHP", new Slider("My Health < ", 60));
            ItemMenu.Add("useBotrkEnemyHP", new Slider("Enemy Health < ", 60));
            ItemMenu.Add("useYoumu", new CheckBox("Use Youmu"));
            ItemMenu.AddSeparator();
            ItemMenu.Add("useQSS", new CheckBox("Use QSS"));
            ItemMenu.Add("Qssmode", new ComboBox(" ", 0, "Auto", "Combo"));
            ItemMenu.Add("Stun", new CheckBox("Stun", true));
            ItemMenu.Add("Blind", new CheckBox("Blind", true));
            ItemMenu.Add("Charm", new CheckBox("Charm", true));
            ItemMenu.Add("Suppression", new CheckBox("Suppression", true));
            ItemMenu.Add("Polymorph", new CheckBox("Polymorph", true));
            ItemMenu.Add("Fear", new CheckBox("Fear", true));
            ItemMenu.Add("Taunt", new CheckBox("Taunt", true));
            ItemMenu.Add("Silence", new CheckBox("Silence", false));
            ItemMenu.Add("QssDelay", new Slider("Use QSS Delay(ms)", 250, 0, 1000));


            SkinMenu = Menu.AddSubMenu("Skin Changer", "SkinChanger");
            SkinMenu.Add("checkSkin", new CheckBox("Use Skin Changer", false));
            SkinMenu.Add("skin.Id", new Slider("Skin", 1, 0, 5));

            DrawMenu = Menu.AddSubMenu("Drawing Settings");
            DrawMenu.Add("drawRange", new CheckBox("Draw Q Range"));
            DrawMenu.Add("drawE", new CheckBox("Draw E Range"));
            DrawMenu.Add("drawR", new CheckBox("Draw R Range"));
            DrawMenu.AddLabel("Damage indicators");
            DrawMenu.Add("healthbar", new CheckBox("Healthbar overlay"));
            DrawMenu.Add("percent", new CheckBox("Damage percent info"));


            Game.OnTick                      += Game_OnTick;
            Game.OnUpdate                    += OnGameUpdate;
            Obj_AI_Base.OnBuffGain           += OnBuffGain;
            Gapcloser.OnGapcloser            += Gapcloser_OnGapCloser;
            Interrupter.OnInterruptableSpell += Interrupter_OnInterruptableSpell;
            Drawing.OnDraw                   += Drawing_OnDraw;
            DamageIndicator.Initialize(ComboDamage);
        }
Пример #12
0
        private static void OnLoaded(EventArgs args)
        {
            //Check Champ Name
            if (Player.Instance.ChampionName != "Caitlyn")
            {
                return;
            }

            //Spell Instance
            Q = new Spell.Skillshot(SpellSlot.Q, 1200, SkillShotType.Linear);
            W = new Spell.Skillshot(SpellSlot.W, 800, SkillShotType.Circular);
            E = new Spell.Skillshot(SpellSlot.E, 980, SkillShotType.Linear);
            R = new Spell.Targeted(SpellSlot.R, 3000);


            // Menu Settings
            CaitMenu = MainMenu.AddMenu("xRP Caitlyn", "xrpcait");
            CaitMenu.AddGroupLabel("xRP-Caitlyn");
            CaitMenu.AddSeparator();
            CaitMenu.AddGroupLabel("Made by: xRPdev");


            ComboMenu = CaitMenu.AddSubMenu("Combo", "sbtw");
            ComboMenu.AddGroupLabel("Combo Settings");
            ComboMenu.Add("useqcombo", new CheckBox("Use Q"));
            ComboMenu.Add("usewcombo", new CheckBox("Use W"));
            ComboMenu.Add("useecombo", new CheckBox("Use E"));
            ComboMenu.AddSeparator();
            ComboMenu.Add("usercombo", new CheckBox("Use R if Killable"));
            ComboMenu.Add("minR", new Slider("Minimum Range to Cast R [Max for Full Range]", 1500, 0, 3000));


            PredMenu = CaitMenu.AddSubMenu("Prediction", "pred");
            PredMenu.AddGroupLabel("Prediction");
            PredMenu.AddSeparator();
            PredMenu.Add("predq", new CheckBox("Q Hit Chance [CHECK FOR MEDIUM | NO CHECK FOR HIGH]"));
            PredMenu.AddSeparator();
            PredMenu.Add("prede", new CheckBox("E Hit Chance [ CHECK FOR MEDIUM | NO CHECK FOR HIGH]"));
            PredMenu.AddSeparator();
            PredMenu.Add("predw", new CheckBox("W Hit Chance [ CHECK FOR MEDIUM | NO CHECK FOR HIGH]"));

            HarassMenu = CaitMenu.AddSubMenu("Harass", "sbtwharass");
            HarassMenu.AddGroupLabel("Harasss Settings");
            HarassMenu.Add("useQharass", new CheckBox("Use Q Harass"));
            HarassMenu.Add("useEharasss", new CheckBox("Use E Harass"));
            HarassMenu.Add("useQcc", new CheckBox("Use Q Enemy CC"));

            HarassMenu.Add("waitAA", new CheckBox("wait for AA to finish", false));

            FarmMenu = CaitMenu.AddSubMenu("Farm", "sbtwfarm");
            FarmMenu.AddGroupLabel("Farm Settings");
            FarmMenu.Add("useQfarm", new CheckBox("Use Q to Farm"));

            ItemMenu = CaitMenu.AddSubMenu("Items", "sbtwitem");
            ItemMenu.AddGroupLabel("Itens Settings");
            ItemMenu.Add("useER", new CheckBox("Use Botrk"));
            ItemMenu.Add("ERhealth", new Slider("Min Health % enemy to Botrk", 20));
            ItemMenu.Add("UseYommus", new CheckBox("Use Yommus"));
            ItemMenu.AddSeparator();

            PotionMenu = CaitMenu.AddSubMenu("Potion", "sbtwpotion");
            PotionMenu.AddGroupLabel("Potions Settings");
            PotionMenu.Add("hpPotion", new CheckBox("Hp Potion Use"));
            PotionMenu.Add("hp%", new Slider("Health Percent"));

            MiscMenu = CaitMenu.AddSubMenu("Misc", "sbtwmisc");
            MiscMenu.AddGroupLabel("Misc Settings");
            MiscMenu.Add("ksR", new CheckBox("R Killsteal"));
            MiscMenu.Add("intW", new CheckBox("Interrupt with W"));
            MiscMenu.Add("Egap", new CheckBox("E on Gapcloser"));

            DrawMenu = CaitMenu.AddSubMenu("Draw", "sbtwdraw");
            DrawMenu.AddGroupLabel("Draw Settings");
            DrawMenu.Add("drawAA", new CheckBox("Draw Auto Attack Range"));
            DrawMenu.Add("drawQ", new CheckBox("Draw Q Range"));
            DrawMenu.Add("drawE", new CheckBox("Draw E Range"));
            DrawMenu.Add("drawW", new CheckBox("Draw W Range"));
            DrawMenu.Add("drawR", new CheckBox("Draw R Range"));
            DrawMenu.AddSeparator();
            DrawMenu.Add("disable", new CheckBox("Disable all Drawing"));
            DrawMenu.AddSeparator();
            DrawMenu.Add("drawc", new CheckBox("Draw Combo Damage"));



            Interrupter.OnInterruptableSpell += Interrupter_OnInterruptableSpell;
            Game.OnTick           += Tick;
            Drawing.OnDraw        += OnDraw;
            Gapcloser.OnGapcloser += Gapcloser_OnGapCloser;
            Drawing.OnDraw        += OnDamageDraw;
        }
Пример #13
0
        public static void Loading_OnLoadingComplete(EventArgs args)
        {
            if (Player.Instance.Hero != Champion.Nasus)
            {
                return;
            }

            Q = new Spell.Active(SpellSlot.Q, 150);
            W = new Spell.Targeted(SpellSlot.W, 600);
            E = new Spell.Skillshot(SpellSlot.E, 650, SkillShotType.Circular, 500, 20, 380)
            {
                AllowedCollisionCount = int.MaxValue
            };
            R = new Spell.Active(SpellSlot.R);


            var slot = _Player.GetSpellSlotFromName("summonerheal");

            if (slot != SpellSlot.Unknown)
            {
                Heal = new Spell.Active(slot, 600);
            }
            HealthPotion     = new Item(2003, 0);
            TotalBiscuit     = new Item(2010, 0);
            CorruptingPotion = new Item(2033, 0);
            RefillablePotion = new Item(2031, 0);
            HuntersPotion    = new Item(2032, 0);

            Chat.Print("Nasus The Troll Loaded! Version 1", Color.Gold);
            Chat.Print("Have Fun And Dont Feed Kappa!", Color.Gold);

            Menu = MainMenu.AddMenu("Nasus The Troll", "NasusTheTroll");
            Menu.AddGroupLabel("Nasus The Troll Version 1");
            Menu.AddLabel("Last Update 2/6/2016");
            Menu.AddLabel("Made By MeLoDaG");

            ComboMenu = Menu.AddSubMenu("Combo Settings", "Combo");
            ComboMenu.AddGroupLabel("Combo Settings");
            ComboMenu.Add("useQCombo", new CheckBox("Use Q"));
            ComboMenu.Add("useWCombo", new CheckBox("Use W"));
            ComboMenu.AddLabel("E settings");
            ComboMenu.Add("useECombo", new CheckBox("Use E"));
            ComboMenu.AddLabel("For Max Range Set Slider pred 10% - 30%");
            ComboMenu.Add("Prediction", new Slider("Use E Pred %", 30, 0, 100));
            ComboMenu.AddLabel("Ulty settings");
            ComboMenu.Add("useRcombo", new CheckBox("Use R"));
            ComboMenu.Add("combo.Hp", new Slider("Use Ulty If Hp", 30, 0, 100));

            HarassMenu = Menu.AddSubMenu("Harass Settings", "Harass");
            HarassMenu.AddGroupLabel("Harass Settings");
            HarassMenu.Add("useEHarass", new CheckBox("Use E"));
            HarassMenu.Add("useWHarassMana", new Slider("Min. Mana for Harass %", 70, 0, 100));

            JungleLaneMenu = Menu.AddSubMenu("Lane Jungle Clear Settings", "FarmSettings");
            JungleLaneMenu.AddGroupLabel("Lane Clear");
            JungleLaneMenu.AddLabel("Q stuck work for laneclear lasthit mode!");
            JungleLaneMenu.Add("useQFarm", new CheckBox("Use Q Stuck"));
            JungleLaneMenu.Add("useWManalane", new Slider("Min. Mana for Laneclear Spells %", 70, 0, 100));
            JungleLaneMenu.AddLabel("Jungle Clear");
            JungleLaneMenu.Add("useQJungle", new CheckBox("Use Q"));
            JungleLaneMenu.Add("useWMana", new Slider("Min. Mana for Jungleclear Spells %", 70, 0, 100));

            ItemMenu = Menu.AddSubMenu("Item Settings", "ItemMenuettings");
            ItemMenu.AddGroupLabel("Botrk Settings");
            ItemMenu.Add("useBOTRK", new CheckBox("Use BOTRK"));
            ItemMenu.Add("useBotrkMyHP", new Slider("My Health < ", 60, 1, 100));
            ItemMenu.Add("useBotrkEnemyHP", new Slider("Enemy Health < ", 60, 1, 100));
            ItemMenu.Add("useYoumu", new CheckBox("Use Youmu"));
            ItemMenu.AddGroupLabel("Auto QSS if :");
            ItemMenu.Add("Blind",
                         new CheckBox("Blind", false));
            ItemMenu.Add("Charm",
                         new CheckBox("Charm"));
            ItemMenu.Add("Fear",
                         new CheckBox("Fear"));
            ItemMenu.Add("Polymorph",
                         new CheckBox("Polymorph"));
            ItemMenu.Add("Stun",
                         new CheckBox("Stun"));
            ItemMenu.Add("Snare",
                         new CheckBox("Snare"));
            ItemMenu.Add("Silence",
                         new CheckBox("Silence", false));
            ItemMenu.Add("Taunt",
                         new CheckBox("Taunt"));
            ItemMenu.Add("Suppression",
                         new CheckBox("Suppression"));

            AutoPotHealMenu = Menu.AddSubMenu("Potion & HeaL", "Potion & HeaL");
            AutoPotHealMenu.AddGroupLabel("Auto pot usage");
            AutoPotHealMenu.Add("potion", new CheckBox("Use potions"));
            AutoPotHealMenu.Add("potionminHP", new Slider("Minimum Health % to use potion", 40));
            AutoPotHealMenu.Add("potionMinMP", new Slider("Minimum Mana % to use potion", 20));
            AutoPotHealMenu.AddGroupLabel("AUto Heal Usage");
            AutoPotHealMenu.Add("UseHeal", new CheckBox("Use Heal"));
            AutoPotHealMenu.Add("useHealHP", new Slider("Minimum Health % to use Heal", 20));

            MiscMenu = Menu.AddSubMenu("Misc Settings", "MiscSettings");
            MiscMenu.AddGroupLabel("Ks Settings");
            MiscMenu.Add("UseQks", new CheckBox("Use Q ks"));

            SkinMenu = Menu.AddSubMenu("Skin Changer", "SkinChanger");
            SkinMenu.Add("checkSkin", new CheckBox("Use Skin Changer", false));
            SkinMenu.Add("skin.Id", new Slider("Skin", 1, 0, 8));


            DrawMenu = Menu.AddSubMenu("Drawing Settings");
            DrawMenu.AddGroupLabel("Draw Settings");
            DrawMenu.Add("drawQ", new CheckBox("Draw Q Range"));
            DrawMenu.Add("drawW", new CheckBox("Draw W Range"));
            DrawMenu.Add("drawE", new CheckBox("Draw E Range"));
            DrawMenu.Add("drawR", new CheckBox("Draw R Range"));
            DrawMenu.AddLabel("Damage indicators");
            DrawMenu.Add("healthbar", new CheckBox("Healthbar overlay"));
            DrawMenu.Add("percent", new CheckBox("Damage percent info"));

            DamageIndicator.Initialize(ComboDamage);
            Game.OnTick            += Game_OnTick;
            Game.OnUpdate          += OnGameUpdate;
            Obj_AI_Base.OnBuffGain += OnBuffGain;
            Drawing.OnDraw         += Drawing_OnDraw;
        }
Пример #14
0
        public static void Loading_OnLoadingComplete(EventArgs args)
        {
            if (EloBuddy.Player.Instance.Hero != Champion.Vayne)
            {
                return;
            }

            Q  = new Spell.Skillshot(SpellSlot.Q, int.MaxValue, SkillShotType.Linear);
            E  = new Spell.Targeted(SpellSlot.E, 590);
            E2 = new Spell.Skillshot(SpellSlot.E, 590, SkillShotType.Linear, 250, 1250);
            VayneTheTroll.Condemn.ESpell = new Spell.Skillshot(SpellSlot.E, 590, SkillShotType.Linear, 250, 1250);
            R = new Spell.Active(SpellSlot.R);


            var slot = Player.GetSpellSlotFromName("summonerheal");

            if (slot != SpellSlot.Unknown)
            {
                Heal = new Spell.Active(slot, 600);
            }

            HealthPotion     = new Item(2003, 0);
            TotalBiscuit     = new Item(2010, 0);
            CorruptingPotion = new Item(2033, 0);
            RefillablePotion = new Item(2031, 0);
            HuntersPotion    = new Item(2032, 0);

            Chat.Print(
                "<font color=\"#ef0101\" >MeLoSenpai Presents </font><font color=\"#ffffff\" > VayneTHeTroll </font><font color=\"#ef0101\" >Kappa Kippo</font>");
            Chat.Print("Version 1.5 (28/12/2016)", Color.GreenYellow);
            Chat.Print("Gl and HF also Dont Feed!!", Color.GreenYellow);


            Menu      = MainMenu.AddMenu("VayneTheTroll", "VayneTheTroll");
            ComboMenu = Menu.AddSubMenu("Combo Settings", "Combo");
            ComboMenu.AddGroupLabel("Q Settings");
            ComboMenu.Add("useQcombo",
                          new ComboBox("Q Logic", 0, "Side", "Cursor", "SmartQ", "SafeQ", "AggroQ", "Burst"));
            ComboMenu.Add("UseQulty", new CheckBox("Auto Q when using R", false));
            ComboMenu.AddLabel("W Settings:");
            ComboMenu.Add("FocusW", new CheckBox("Focus target With Silver Bolt"));
            ComboMenu.AddLabel("E Settings:");
            ComboMenu.Add("UseEks", new CheckBox("Use E Ks"));
            ComboMenu.Add("useEcombo", new ComboBox("E Logic", 0, "VayneTheTroll", "360 Fluxy"));
            ComboMenu.Add("pushDistance", new Slider("Push Distance", 410, 350, 420));
            ComboMenu.Add("condemnPercent", new Slider("HitChange %", 70));
            ComboMenu.AddLabel("Use R Settings");
            ComboMenu.Add("useRCombo", new CheckBox("Use R"));
            ComboMenu.Add("Rcount", new Slider("R when enemies >= ", 2, 1, 5));
            ComboMenu.Add("noaa", new CheckBox("No AA If active Ulty "));
            ComboMenu.Add("Noaaslider", new Slider("No AA when enemy in range ", 2, 1, 5));

            HarassMenu = Menu.AddSubMenu("Harass Settings", "Harass");
            HarassMenu.AddLabel("SoonTM");
            //  HarassMenu.Add("useQHarass", new CheckBox("Use Q"));
            //   HarassMenu.Add("useEHarass", new CheckBox("Use E"));
            //   HarassMenu.Add("useEHarassMana", new Slider("E Mana > %", 70, 0, 100));
            //  HarassMenu.Add("useQHarassMana", new Slider("Q Mana > %", 70, 0, 100));

            JungleLaneMenu = Menu.AddSubMenu("Lane Clear Settings", "FarmSettings");
            JungleLaneMenu.AddLabel("Lane Clear");
            JungleLaneMenu.Add("useQFarm", new CheckBox("Use Q[LastHit]"));
            JungleLaneMenu.Add("useQMana", new Slider("Q Mana > %", 75));
            JungleLaneMenu.AddLabel("Jungle Clear");
            JungleLaneMenu.Add("useQJungle", new CheckBox("Use Q"));
            JungleLaneMenu.Add("useEJungle", new CheckBox("Use E"));
            JungleLaneMenu.Add("useQJunglemana", new Slider("Mana > %", 40));

            MiscMenu = Menu.AddSubMenu("Misc Settings", "MiscSettings");
            MiscMenu.AddGroupLabel("Gapcloser Settings");
            MiscMenu.Add("gapcloser", new CheckBox("Auto Q for Gapcloser", false));
            MiscMenu.AddLabel("Interrupter Settings:");
            MiscMenu.Add("interrupter", new CheckBox("Enable Interrupter Using E"));
            MiscMenu.Add("interrupt.value", new ComboBox("Interrupter DangerLevel", 0, "High", "Medium", "Low"));
            MiscMenu.Add("delayinter", new Slider("Use Interrupter Delay(ms)", 50));


            //     MiscMenu.Add("UseQks", new CheckBox("Use Q ks"));

            AutoPotHealMenu = Menu.AddSubMenu("Potion & Heal", "Potion & Heal");
            AutoPotHealMenu.AddGroupLabel("Auto pot usage");
            AutoPotHealMenu.Add("potion", new CheckBox("Use potions"));
            AutoPotHealMenu.Add("potionminHP", new Slider("Minimum Health % to use potion", 40));
            AutoPotHealMenu.Add("potionMinMP", new Slider("Minimum Mana % to use potion", 20));
            AutoPotHealMenu.AddGroupLabel("AUto Heal Usage");
            AutoPotHealMenu.Add("UseHeal", new CheckBox("Use Heal"));
            AutoPotHealMenu.Add("useHealHP", new Slider("Minimum Health % to use Heal", 20));

            ItemMenu = Menu.AddSubMenu("Item Settings", "ItemMenuettings");
            ItemMenu.Add("useBOTRK", new CheckBox("Use BOTRK"));
            ItemMenu.Add("useBotrkMyHP", new Slider("My Health < ", 60));
            ItemMenu.Add("useBotrkEnemyHP", new Slider("Enemy Health < ", 60));
            ItemMenu.Add("useYoumu", new CheckBox("Use Youmu"));
            ItemMenu.AddSeparator();
            ItemMenu.Add("useQSS", new CheckBox("Use QSS"));
            ItemMenu.Add("Qssmode", new ComboBox(" ", 0, "Auto", "Combo"));
            ItemMenu.Add("Stun", new CheckBox("Stun"));
            ItemMenu.Add("Blind", new CheckBox("Blind"));
            ItemMenu.Add("Charm", new CheckBox("Charm"));
            ItemMenu.Add("Suppression", new CheckBox("Suppression"));
            ItemMenu.Add("Polymorph", new CheckBox("Polymorph"));
            ItemMenu.Add("Fear", new CheckBox("Fear"));
            ItemMenu.Add("Taunt", new CheckBox("Taunt"));
            ItemMenu.Add("Silence", new CheckBox("Silence", false));
            ItemMenu.Add("QssDelay", new Slider("Use QSS Delay(ms)", 250, 0, 1000));

            FleeMenu = Menu.AddSubMenu("Flee Settings", "FleeSettings");
            FleeMenu.Add("fleeQ", new CheckBox("Use Q"));
            FleeMenu.Add("fleeE", new CheckBox("Use E"));

            SkinMenu = Menu.AddSubMenu("Skin Changer", "SkinChanger");
            SkinMenu.Add("checkSkin", new CheckBox("Use Skin Changer", false));
            StringList(SkinMenu, "skin.Id", "Skin",
                       new[]
            {
                "Default", "Vindicator", "Aristocrat ", "Dragonslayer ", "Heartseeker", "SKT T1", "Arclight",
                "DragonSlayer Chaos", "DragonSlayer Curse", "DragonSlayer Element"
            },
                       0);


            DrawMenu = Menu.AddSubMenu("Drawing Settings");
            DrawMenu.Add("drawStun", new CheckBox("Draw Stun Pos"));
            DrawMenu.Add("drawE", new CheckBox("Draw E Range"));


            Game.OnTick            += Game_OnTick;
            Game.OnUpdate          += OnGameUpdate;
            Orbwalker.OnPostAttack += OnAfterAttack;
            //  Orbwalker.OnPostAttack += Orbwalking_AfterAttack1;
            Obj_AI_Base.OnBuffGain           += OnBuffGain;
            Gapcloser.OnGapcloser            += Gapcloser_OnGapCloser;
            Interrupter.OnInterruptableSpell += Interupthighlvl;
            Interrupter.OnInterruptableSpell += Interuptmediumlvl;
            Interrupter.OnInterruptableSpell += Interuptlowlvl;
            Obj_AI_Base.OnProcessSpellCast   += OnProcessSpellCast;
            Drawing.OnDraw += Drawing_OnDraw;
            EloBuddy.Player.OnIssueOrder += Player_OnIssueOrder;
        }
Пример #15
0
        private static void Loading_OnLoadingComplete(EventArgs args)
        {
            if (User.ChampionName != "Leblanc")
            {
                return;
            }

            Q = new Spell.Targeted(spellSlot: SpellSlot.Q, spellRange: 700);

            W = new Spell.Skillshot(spellSlot: SpellSlot.W, spellRange: 600, skillShotType: SkillShotType.Circular, castDelay: 250, spellSpeed: 1450, spellWidth: 250);

            E = new Spell.Skillshot(spellSlot: SpellSlot.E, spellRange: 950, skillShotType: SkillShotType.Linear, castDelay: 250, spellSpeed: 1550, spellWidth: 55);
            { E.AllowedCollisionCount = 0; }
            R = new Spell.Targeted(spellSlot: SpellSlot.R, spellRange: 950);

            WReturn = new Spell.Active(SpellSlot.W);

            RReturn = new Spell.Active(SpellSlot.R);

            QUlti = new Spell.Targeted(SpellSlot.R, Q.Range);

            WUlti = new Spell.Skillshot(SpellSlot.R, W.Range, SkillShotType.Circular, 250, 1450, 250);

            EUlti = new Spell.Skillshot(spellSlot: SpellSlot.R, spellRange: 950, skillShotType: SkillShotType.Linear, castDelay: 250, spellSpeed: 1550, spellWidth: 55);
            { EUlti.AllowedCollisionCount = 0; }


            HealthPotion  = new Item(2003, 0);
            Biscuit       = new Item(2010, 0);
            CorruptPotion = new Item(2033, 0);
            RefillPotion  = new Item(2031, 0);
            HuntersPotion = new Item(2032, 0);



            SpellList.Add(Q);
            SpellList.Add(W);
            SpellList.Add(E);
            SpellList.Add(R);



            Chat.Print("LeBlancZero loaded successfully");



            CurrentSkinID = User.SkinId;



            LBMenu = MainMenu.AddMenu("LeBlancZero", "LeBlancZero");

            ComboMenu = LBMenu.AddSubMenu("Combo");
            ComboMenu.AddGroupLabel("Combo Settings");
            ComboMenu.Add("Q", new CheckBox("Use Q"));
            ComboMenu.Add("W", new CheckBox("Use W"));
            ComboMenu.Add("Wreturn", new CheckBox("Use W Return"));
            ComboMenu.Add("E", new CheckBox("Use E"));
            ComboMenu.Add("R", new CheckBox("Use R"));
            ComboMenu.AddSeparator(50);
            ComboMenu.AddGroupLabel("Ultimate Settings");
            ComboMenu.Add("Rcombo", new ComboBox("Combos", 0, Combos));
            ComboMenu.Add("Rreturn", new CheckBox("Use R Return"));



            LaneClearMenu = LBMenu.AddSubMenu("LaneClear");
            LaneClearMenu.AddGroupLabel("LaneClear Settings");
            LaneClearMenu.Add("LCQ", new CheckBox("Use Q"));
            LaneClearMenu.Add("LCW", new CheckBox("Use W"));
            LaneClearMenu.Add("WE", new Slider("Use W when it hits Minions >=", 3, 1, 10));



            FleeMenu = LBMenu.AddSubMenu("Flee");
            FleeMenu.AddGroupLabel("Flee Settings");
            FleeMenu.Add("FleeW", new CheckBox("Use W"));
            FleeMenu.Add("FleeR", new CheckBox("Use R"));

            ItemMenu = LBMenu.AddSubMenu("Items");
            ItemMenu.AddGroupLabel("Item Settings");
            ItemMenu.Add("potion", new CheckBox("Auto Use Potion"));
            ItemMenu.Add("potionhp", new Slider("%HP to use Potion <=", 70, 0, 100));


            DrawingsMenu = LBMenu.AddSubMenu("Drawings");
            DrawingsMenu.AddGroupLabel("Drawing Settings");
            DrawingsMenu.Add("DrawQ", new CheckBox("Draw Q"));
            DrawingsMenu.Add("DrawW", new CheckBox("Draw W"));
            DrawingsMenu.Add("DrawE", new CheckBox("Draw E"));



            SkinChangerMenu = LBMenu.AddSubMenu("Skin Changer");
            SkinChangerMenu.Add("EnableSkin", new CheckBox("Enable Skinchanger", false));
            SkinChangerMenu.Add("SkinID", new Slider("Skin ID", 1, 0, 5));



            Drawing.OnDraw += Drawing_OnDraw;



            Game.OnTick += Game_OnTick;
        }
        public static void Loading_OnLoadingComplete(EventArgs args)
        {
            if (EloBuddy.Player.Instance.Hero != Champion.Varus)
            {
                return;
            }

            Q = new Spell.Chargeable(SpellSlot.Q, 925, 1600, 1250, 0, 1500, 70)
            {
                AllowedCollisionCount = int.MaxValue
            };
            W = new Spell.Active(SpellSlot.W);
            E = new Spell.Skillshot(SpellSlot.E, 925, SkillShotType.Circular, 250, 1750, 250)
            {
                AllowedCollisionCount = int.MaxValue
            };
            R = new Spell.Skillshot(SpellSlot.R, 1200, SkillShotType.Linear, 250, 1200, 120)
            {
                AllowedCollisionCount = int.MaxValue
            };

            var slot = Player.GetSpellSlotFromName("summonerheal");

            if (slot != SpellSlot.Unknown)
            {
                Heal = new Spell.Active(slot, 600);
            }
            Ignite = ObjectManager.Player.GetSpellSlotFromName("summonerdot");

            HealthPotion     = new Item(2003, 0);
            TotalBiscuit     = new Item(2010, 0);
            CorruptingPotion = new Item(2033, 0);
            RefillablePotion = new Item(2031, 0);
            HuntersPotion    = new Item(2032, 0);

            Chat.Print(
                "<font color=\"#580dd9\" >MeLoDag Presents </font><font color=\"#ffffff\" > VarusTheTroll </font><font color=\"#580dd9\" >Kappa Kippo</font>");


            Menu = MainMenu.AddMenu("Varus The Troll", "VarusTheTroll");
            Menu.AddLabel(" Varus The Troll " + Version);
            Menu.AddLabel(" Made by MeLoDag");

            ComboMenu = Menu.AddSubMenu("Combo Settings", "Combo");
            ComboMenu.AddGroupLabel("Q Ayarları");
            ComboMenu.Add("useQComboAlways", new CheckBox("Her zaman Q kullan"));
            ComboMenu.Add("useQCombo", new CheckBox("Q için yük say", false));
            ComboMenu.Add("StackCount", new Slider("Q yükü >= ", 3, 1, 3));
            ComboMenu.AddLabel("E Ayarları");
            ComboMenu.Add("useEComboAlways", new CheckBox("Use E"));
            ComboMenu.AddLabel("R Ayarları");
            ComboMenu.Add("useRCombo", new CheckBox("Kullan R"));
            ComboMenu.Add("Rcount", new Slider("R için gereken düşman >= ", 1, 1, 5));
            ComboMenu.Add("UseRcomboHP", new CheckBox("R yi düşmanın canına göre kullan"));
            ComboMenu.Add("RHP", new Slider("R kullanmak için gereken düşman canı >= ", 50));
            ComboMenu.AddSeparator();
            ComboMenu.AddGroupLabel("Kombo özellikleri:");
            ComboMenu.Add("useWComboFocus", new CheckBox("W hedefe odakla"));
            ComboMenu.Add("ForceR",
                          new KeyBind("Force R On Target Selector", false, KeyBind.BindTypes.HoldActive, "T".ToCharArray()[0]));
            ComboMenu.Add("combo.ignite", new CheckBox("Tutuştur kullan hedef ölecekse"));

            HarassMenu = Menu.AddSubMenu("Harass Settings", "Harass");
            HarassMenu.Add("useQHarass", new CheckBox("Kullan Q"));
            HarassMenu.Add("useEHarass", new CheckBox("Kullan E"));
            HarassMenu.Add("useEHarassMana", new Slider("E Mana > %", 70));
            HarassMenu.Add("useQHarassMana", new Slider("Q Mana > %", 70));

            JungleLaneMenu = Menu.AddSubMenu("Lane Clear Settings", "FarmSettings");
            JungleLaneMenu.AddLabel("Lane Temizleme");
            JungleLaneMenu.Add("useQFarm", new CheckBox("Kullan Q"));
            JungleLaneMenu.Add("useEFarm", new CheckBox("Kullan E"));
            JungleLaneMenu.Add("LaneMana", new Slider("Mana > %", 70));
            JungleLaneMenu.AddSeparator();
            JungleLaneMenu.AddLabel("Orman Temizleme");
            JungleLaneMenu.Add("useQJungle", new CheckBox("Kullan Q"));
            JungleLaneMenu.Add("useEJungle", new CheckBox("Kullan E"));
            JungleLaneMenu.Add("JungleMana", new Slider("E Mana > %", 70));

            MiscMenu = Menu.AddSubMenu("Misc Settings", "MiscSettings");
            MiscMenu.AddGroupLabel("Gap Close/Interrupt Ayarları");
            MiscMenu.Add("gapcloser", new CheckBox("Otomatik Q Gapcloser"));
            MiscMenu.Add("interrupter", new CheckBox("Otomatik R Interrupter"));
            MiscMenu.AddLabel("Otomatik büyü kullanma hedefe(CC)");
            MiscMenu.Add("CCQ", new CheckBox("Otomatik hedefe Q (CC)"));
            MiscMenu.AddLabel("Killçalma ayarları");
            MiscMenu.Add("UseQks", new CheckBox("Q ile çal"));
            MiscMenu.Add("UseRKs", new CheckBox("R ile çal"));

            AutoPotHealMenu = Menu.AddSubMenu("Potion & Heal", "Potion & Heal");
            AutoPotHealMenu.AddGroupLabel("Otomatik Pot Kullanımı");
            AutoPotHealMenu.Add("potion", new CheckBox("Kullan İksir"));
            AutoPotHealMenu.Add("potionminHP", new Slider("İksir için Canım şundan az", 40));
            AutoPotHealMenu.Add("potionMinMP", new Slider("İksir için manam şundan az", 20));
            AutoPotHealMenu.AddGroupLabel("Otomatik iyileştirme kullan");
            AutoPotHealMenu.Add("UseHeal", new CheckBox("İyileştirme Kullan"));
            AutoPotHealMenu.Add("useHealHP", new Slider("İyileştirme için benim canım", 20));

            ItemMenu = Menu.AddSubMenu("Item Settings", "ItemMenuettings");
            ItemMenu.Add("useBOTRK", new CheckBox("Kullan Mahvolmuş kılıcı"));
            ItemMenu.Add("useBotrkMyHP", new Slider("Canım < ", 60));
            ItemMenu.Add("useBotrkEnemyHP", new Slider("Düşmanın canı < ", 60));
            ItemMenu.Add("useYoumu", new CheckBox("Kullan Youmu"));
            ItemMenu.AddSeparator();
            ItemMenu.Add("useQSS", new CheckBox("Kullan QSS"));
            ItemMenu.Add("Qssmode", new ComboBox(" ", 0, "Auto", "Combo"));
            ItemMenu.Add("Stun", new CheckBox("Sabitse", true));
            ItemMenu.Add("Blind", new CheckBox("Körse", true));
            ItemMenu.Add("Charm", new CheckBox("Çekiliyorsa(ahri)", true));
            ItemMenu.Add("Suppression", new CheckBox("Durmuşsa", true));
            ItemMenu.Add("Polymorph", new CheckBox("Polymorph", true));
            ItemMenu.Add("Fear", new CheckBox("Korkmuşsa", true));
            ItemMenu.Add("Taunt", new CheckBox("Alay ediliyorsa", true));
            ItemMenu.Add("Silence", new CheckBox("Susturulmuşsa", false));
            ItemMenu.Add("QssDelay", new Slider("QSS gecikmesi(ms)", 250, 0, 1000));


            SkinMenu = Menu.AddSubMenu("Skin Changer", "SkinChanger");
            SkinMenu.Add("checkSkin", new CheckBox("Kostüm hilesi kullan", false));
            SkinMenu.Add("skin.Id", new Slider("Skin", 1, 0, 5));

            DrawMenu = Menu.AddSubMenu("Drawing Settings");
            DrawMenu.Add("drawRange", new CheckBox("Göster Q Menzili"));
            DrawMenu.Add("drawE", new CheckBox("Göster E Menzili"));
            DrawMenu.Add("drawR", new CheckBox("Göster R Menzili"));
            DrawMenu.AddLabel("Hasar Tespitçisi");
            DrawMenu.Add("healthbar", new CheckBox("Can barı gösterimi"));
            DrawMenu.Add("percent", new CheckBox("Hasarı yüzde olarak göster"));


            Game.OnTick                      += Game_OnTick;
            Game.OnUpdate                    += OnGameUpdate;
            Obj_AI_Base.OnBuffGain           += OnBuffGain;
            Gapcloser.OnGapcloser            += Gapcloser_OnGapCloser;
            Interrupter.OnInterruptableSpell += Interrupter_OnInterruptableSpell;
            Drawing.OnDraw                   += Drawing_OnDraw;
            DamageIndicator.Initialize(ComboDamage);
        }
Пример #17
0
        private static void Loading_OnLoadingComplete(EventArgs args)
        {
            if (User.ChampionName != "Shyvana")
            {
                return;
            }

            Q = new Spell.Active(spellSlot: SpellSlot.Q, spellRange: 225);

            W = new Spell.Active(spellSlot: SpellSlot.W, spellRange: 325);

            E = new Spell.Skillshot(spellSlot: SpellSlot.E, spellRange: 925, skillShotType: SkillShotType.Linear, spellSpeed: 1200, spellWidth: 60);

            R = new Spell.Skillshot(spellSlot: SpellSlot.R, spellRange: 850, skillShotType: SkillShotType.Linear, spellSpeed: 700, spellWidth: 160);



            bilgewater = new Item(3144, 550);
            botrk      = new Item(3153, 550);
            tiamat     = new Item(3077, 400);
            hydra      = new Item(3074, 400);
            Youmuu     = new Item(3142, 800);
            titanic    = new Item(3748, 0);



            HealthPotion  = new Item(2003, 0);
            Biscuit       = new Item(2010, 0);
            CorruptPotion = new Item(2033, 0);
            RefillPotion  = new Item(2031, 0);
            HuntersPotion = new Item(2032, 0);



            SpellList.Add(Q);
            SpellList.Add(W);
            SpellList.Add(E);
            SpellList.Add(R);



            Chat.Print("ShyvanaZero loaded successfully");



            ShyvanaMenu = MainMenu.AddMenu("ShyvanaZero", "ShyvanaZero");

            ComboMenu = ShyvanaMenu.AddSubMenu("Combo");
            ComboMenu.AddGroupLabel("Combo Settings");
            ComboMenu.Add("Q", new CheckBox("Use Q"));
            ComboMenu.Add("W", new CheckBox("Use W"));
            ComboMenu.Add("E", new CheckBox("Use E"));
            ComboMenu.AddGroupLabel("Ultimate Settings");
            ComboMenu.Add("R", new CheckBox("Use R"));
            ComboMenu.Add("UR", new Slider("Use Ult if it hits atleast X Enemies", 2, 1, 5));

            LaneClearMenu = ShyvanaMenu.AddSubMenu("LaneClear");
            LaneClearMenu.AddGroupLabel("LaneClear Settings");
            LaneClearMenu.AddGroupLabel("Q Settings");
            LaneClearMenu.Add("QL", new CheckBox("Use Q"));
            LaneClearMenu.AddGroupLabel("W Settings");
            LaneClearMenu.Add("WL", new CheckBox("Use W"));
            LaneClearMenu.Add("WSL", new Slider("Use W if it hits atleast X Minions", 3, 1, 6));
            LaneClearMenu.AddGroupLabel("E Settings");
            LaneClearMenu.Add("EL", new CheckBox("Use E"));
            LaneClearMenu.Add("ESL", new Slider("Use E if it hits atleast X Minions", 3, 1, 6));


            JungleClearMenu = ShyvanaMenu.AddSubMenu("JungleClear");
            JungleClearMenu.AddGroupLabel("Jungle Clear Settings");
            JungleClearMenu.Add("QJ", new CheckBox("Use Q"));
            JungleClearMenu.Add("WJ", new CheckBox("Use W"));
            JungleClearMenu.Add("EJ", new CheckBox("Use E"));


            ItemMenu = ShyvanaMenu.AddSubMenu("Items");
            ItemMenu.AddGroupLabel("Item Settings");
            ItemMenu.AddGroupLabel("Combo:");
            ItemMenu.Add("bilge", new CheckBox("Use Bilgewater Cutlass in Combo"));
            ItemMenu.Add("youmuu", new CheckBox("Use Youmuu's in Combo"));
            ItemMenu.Add("tia", new CheckBox("Use Tiamat in Combo"));
            ItemMenu.Add("hydra", new CheckBox("Use Hydra in Combo"));
            ItemMenu.Add("titanic", new CheckBox("Use Titanic Hydra in Combo"));
            ItemMenu.Add("botrk", new CheckBox("Use BotrK in Combo"));
            ItemMenu.Add("bork", new Slider("%HP to use BotrK <=", 75, 0, 100));
            ItemMenu.AddSeparator();
            ItemMenu.AddGroupLabel("LaneClear/JungleClear:");
            ItemMenu.Add("tialc", new CheckBox("Use Tiamat in Laneclear/JungleClear"));
            ItemMenu.Add("hydralc", new CheckBox("Use Hydra in Laneclear/JungleClear"));
            ItemMenu.Add("titaniclc", new CheckBox("Use Titanic Hydra in Laneclear/Jungleclear"));
            ItemMenu.AddSeparator(50);
            ItemMenu.Add("potion", new CheckBox("Auto Use Potion"));
            ItemMenu.Add("potionhp", new Slider("Use Auto Potion when %HP <=", 50, 0, 100));



            DrawingsMenu = ShyvanaMenu.AddSubMenu("Drawings");
            DrawingsMenu.AddGroupLabel("Drawing Settings");
            DrawingsMenu.Add("DrawW", new CheckBox("Draw W"));
            DrawingsMenu.Add("DrawE", new CheckBox("Draw E"));
            DrawingsMenu.Add("DrawR", new CheckBox("Draw R"));



            Drawing.OnDraw += Drawing_OnDraw;

            Orbwalker.OnPostAttack += Orbwalker_OnPostAttack;

            Game.OnTick += Game_OnTick;
        }
Пример #18
0
        private static void Loading_OnLoadingComplete(EventArgs args)
        {
            if (Player.Instance.Hero != Champion.Ashe)
            {
                return;
            }


            _q = new Spell.Active(SpellSlot.Q);
            _w = new Spell.Skillshot(SpellSlot.W, 1200, SkillShotType.Linear, 0, int.MaxValue, 60);
            _w.AllowedCollisionCount = 0;
            _e = new Spell.Skillshot(SpellSlot.E, 15000, SkillShotType.Linear, 0, int.MaxValue, 0);
            _r = new Spell.Skillshot(SpellSlot.R, 15000, SkillShotType.Linear, 500, 1000, 250);
            _r.AllowedCollisionCount = int.MaxValue;
            var slot = _Player.GetSpellSlotFromName("summonerheal");

            if (slot != SpellSlot.Unknown)
            {
                Heal = new Spell.Active(slot, 600);
            }
            HealthPotion     = new Item(2003, 0);
            TotalBiscuit     = new Item(2010, 0);
            CorruptingPotion = new Item(2033, 0);
            RefillablePotion = new Item(2031, 0);
            HuntersPotion    = new Item(2032, 0);

            Chat.Print(
                "<font color=\"#4dd5ea\" >MeLoDag Presents </font><font color=\"#ffffff\" >AsheTheToLL </font><font color=\"#4dd5ea\" >Kappa Kippo</font>");


            Menu = MainMenu.AddMenu("AsheTheTroll", "AsheTheTroll");

            ComboMenu = Menu.AddSubMenu("Combo Settings", "Combo");
            ComboMenu.Add("useQCombo", new CheckBox("Use Q"));
            ComboMenu.Add("useWCombo", new CheckBox("Use W"));
            ComboMenu.Add("useRCombo", new CheckBox("Use R [45%hp]"));
            ComboMenu.Add("useRComboENEMIES", new CheckBox("Use R[Count]"));
            ComboMenu.Add("Rcount", new Slider("R when enemies >= ", 1, 1, 5));
            ComboMenu.AddSeparator();
            ComboMenu.Add("useRComboFinisher", new CheckBox("Use R [FinisherMode]"));
            ComboMenu.Add("ForceR",
                          new KeyBind("Force R On Target Selector", false, KeyBind.BindTypes.HoldActive, "T".ToCharArray()[0]));
            ComboMenu.Add("useRComboRange", new Slider("R Max Range ", 1000, 500, 2000));

            HarassMenu = Menu.AddSubMenu("Harass Settings", "Harass");
            HarassMenu.Add("useQHarass", new CheckBox("Use Q"));
            HarassMenu.Add("useWHarass", new CheckBox("Use W"));
            HarassMenu.Add("useWHarassMana", new Slider("W Mana > %", 70, 0, 100));
            HarassMenu.AddLabel("AutoHarass");
            HarassMenu.Add("autoWHarass", new CheckBox("Auto W for Harass", false));
            HarassMenu.Add("autoWHarassMana", new Slider("W Mana > %", 70, 0, 100));

            JungleLaneMenu = Menu.AddSubMenu("Lane Clear Settings", "FarmSettings");
            JungleLaneMenu.AddLabel("Lane Clear");
            JungleLaneMenu.Add("useWFarm", new CheckBox("Use W"));
            JungleLaneMenu.Add("useWManalane", new Slider("W Mana > %", 70, 0, 100));
            JungleLaneMenu.AddSeparator(14);
            JungleLaneMenu.AddLabel("Jungle Clear");
            // JungleLaneMenu.Add("useQJungle", new CheckBox("Use Q"));
            JungleLaneMenu.Add("useWJungle", new CheckBox("Use W"));
            JungleLaneMenu.Add("useWMana", new Slider("W Mana > %", 70, 0, 100));

            MiscMenu = Menu.AddSubMenu("Misc Settings", "MiscSettings");
            MiscMenu.Add("gapcloser", new CheckBox("Auto W for Gapcloser"));
            MiscMenu.Add("interrupter", new CheckBox("Auto R for Interrupter"));
            MiscMenu.Add("CCE", new CheckBox("Auto W on Enemy CC"));
            MiscMenu.Add("UseWks", new CheckBox("Use W ks"));

            AutoPotHealMenu = Menu.AddSubMenu("Potion & HeaL", "Potion & HeaL");
            AutoPotHealMenu.AddGroupLabel("Auto pot usage");
            AutoPotHealMenu.Add("potion", new CheckBox("Use potions"));
            AutoPotHealMenu.Add("potionminHP", new Slider("Minimum Health % to use potion", 70));
            AutoPotHealMenu.Add("potionMinMP", new Slider("Minimum Mana % to use potion", 20));
            AutoPotHealMenu.AddGroupLabel("AUto Heal Usage");
            AutoPotHealMenu.Add("UseHeal", new CheckBox("Use Heal"));
            AutoPotHealMenu.Add("useHealHP", new Slider("Minimum Health % to use Heal", 70));

            ItemMenu = Menu.AddSubMenu("Item Settings", "ItemMenuettings");
            ItemMenu.Add("useBOTRK", new CheckBox("Use BOTRK"));
            ItemMenu.Add("useBotrkMyHP", new Slider("My Health < ", 60, 1, 100));
            ItemMenu.Add("useBotrkEnemyHP", new Slider("Enemy Health < ", 60, 1, 100));
            ItemMenu.Add("useYoumu", new CheckBox("Use Youmu"));
            ItemMenu.AddSeparator();
            ItemMenu.Add("useQSS", new CheckBox("Use QSS"));
            ItemMenu.Add("Qssmode", new ComboBox(" ", 0, "Auto", "Combo"));
            ItemMenu.Add("Stun", new CheckBox("Stun", true));
            ItemMenu.Add("Blind", new CheckBox("Blind", true));
            ItemMenu.Add("Charm", new CheckBox("Charm", true));
            ItemMenu.Add("Suppression", new CheckBox("Suppression", true));
            ItemMenu.Add("Polymorph", new CheckBox("Polymorph", true));
            ItemMenu.Add("Fear", new CheckBox("Fear", true));
            ItemMenu.Add("Taunt", new CheckBox("Taunt", true));
            ItemMenu.Add("Silence", new CheckBox("Silence", false));
            ItemMenu.Add("QssDelay", new Slider("Use QSS Delay(ms)", 250, 0, 1000));
            ItemMenu.AddGroupLabel("Qqs Utly");
            ItemMenu.Add("ZedUlt", new CheckBox("Zed R", true));
            ItemMenu.Add("VladUlt", new CheckBox("Vladimir R", true));
            ItemMenu.Add("FizzUlt", new CheckBox("Fizz R", true));
            ItemMenu.Add("MordUlt", new CheckBox("Mordekaiser R", true));
            ItemMenu.Add("PoppyUlt", new CheckBox("Poppy R", true));
            ItemMenu.Add("QssUltDelay", new Slider("Use QSS Delay(ms) for Ult", 250, 0, 1000));

            SkinMenu = Menu.AddSubMenu("Skin Changer", "SkinChanger");
            SkinMenu.Add("checkSkin", new CheckBox("Use Skin Changer"));
            SkinMenu.Add("skin.Id", new Slider("Skin", 1, 0, 8));

            PrediMenu = Menu.AddSubMenu("Prediction Settings", "_PrediMenuettings");
            var style = PrediMenu.Add("style", new Slider("Min Prediction", 1, 0, 2));

            style.OnValueChange += delegate
            {
                style.DisplayName = "Min Prediction: " + new[] { "Low", "Medium", "High" }[style.CurrentValue];
            };
            style.DisplayName = "Min Prediction: " + new[] { "Low", "Medium", "High" }[style.CurrentValue];

            DrawMenu = Menu.AddSubMenu("Drawing Settings");
            DrawMenu.Add("drawRange", new CheckBox("Draw Q Range"));
            DrawMenu.Add("drawW", new CheckBox("Draw W Range"));
            DrawMenu.Add("drawR", new CheckBox("Draw R Range"));

            Game.OnTick                      += Game_OnTick;
            Game.OnUpdate                    += OnGameUpdate;
            Obj_AI_Base.OnBuffGain           += OnBuffGain;
            Gapcloser.OnGapcloser            += Gapcloser_OnGapCloser;
            Interrupter.OnInterruptableSpell += Interrupter_OnInterruptableSpell;
            Drawing.OnDraw                   += Drawing_OnDraw;
        }
Пример #19
0
        private static void Loading_OnLoadingComplete(EventArgs args)
        {
            if (Player.Instance.Hero != Champion.Irelia)
            {
                return;
            }

            Q = new Spell.Targeted(SpellSlot.Q, 650);
            W = new Spell.Active(SpellSlot.W);
            E = new Spell.Targeted(SpellSlot.E, 350);
            R = new Spell.Skillshot(SpellSlot.R, 1200, SkillShotType.Linear, 0, 1600, 65);

            Ignite           = ObjectManager.Player.GetSpellSlotFromName("summonerdot");
            HealthPotion     = new Item(2003, 0);
            TotalBiscuit     = new Item(2010, 0);
            CorruptingPotion = new Item(2033, 0);
            RefillablePotion = new Item(2031, 0);
            HuntersPotion    = new Item(2032, 0);


            Chat.Print(
                "<font color=\"#ac1616\" >MeLoDag Presents </font><font color=\"#CCFFFF\" >IreLia </font><font color=\"#ac1616\" >Kappa Kippo</font>");

            Menu      = MainMenu.AddMenu("IreliaTheTroll", "IreliaTheTroll");
            ComboMenu = Menu.AddSubMenu("Combo Settings", "Combo");
            ComboMenu.AddGroupLabel("Combo");
            ComboMenu.AddGroupLabel("Q settings");
            ComboMenu.Add("combo.q", new CheckBox("Use Q on enemy"));
            ComboMenu.Add("combo.q.minrange", new Slider("Minimum range to Q enemy", 450, 0, 650));
            ComboMenu.AddLabel(
                "                                                                                                                                                               .",
                4);
            ComboMenu.Add("combo.q.undertower", new Slider("Q enemy under tower only if their health % under", 40));
            ComboMenu.AddLabel(
                "                                                                                                                                                               .",
                4);
            ComboMenu.Add("combo.q.lastsecond",
                          new CheckBox("Use Q to target always before W buff ends (range doesnt matter)"));
            ComboMenu.AddLabel(
                "                                                                                                                                                               .",
                4);
            ComboMenu.Add("combo.q.gc", new CheckBox("Use Q to gapclose (killable minions)"));
            ComboMenu.AddSeparator(12);
            ComboMenu.AddGroupLabel("W settings");
            ComboMenu.Add("combo.w", new CheckBox("Use W"));
            ComboMenu.AddSeparator(12);
            ComboMenu.AddGroupLabel("E settings");
            ComboMenu.Add("combo.e", new CheckBox("Use E"));
            ComboMenu.AddLabel(
                "                                                                                                                                                               .",
                4);
            ComboMenu.Add("combo.e.logic", new CheckBox("advanced logic"));
            ComboMenu.AddSeparator(12);
            ComboMenu.AddGroupLabel("R settings");
            ComboMenu.Add("combo.r", new CheckBox("Use R"));
            ComboMenu.AddLabel(
                "                                                                                                                                                               .",
                4);
            ComboMenu.Add("combo.r.weave", new CheckBox("sheen synergy"));
            ComboMenu.AddLabel(
                "                                                                                                                                                               .",
                4);
            ComboMenu.Add("combo.r.selfactivated", new CheckBox("only if self activated", false));
            ComboMenu.AddSeparator(12);
            ComboMenu.AddGroupLabel("Extra");
            ComboMenu.Add("combo.ignite", new CheckBox("Use ignite if combo killable"));

            HarassMenu = Menu.AddSubMenu("Harass Settings", "Harass");

            HarassMenu.AddGroupLabel("harras");
            HarassMenu.AddGroupLabel("Q settings");
            HarassMenu.Add("harass.q", new CheckBox("Use Q on enemy"));
            HarassMenu.Add("harass.q.minrange", new Slider(" Minimum range to Q enemy", 450, 0, 650));
            HarassMenu.AddLabel(".", 4);
            HarassMenu.Add("harass.q.undertower", new Slider("Q enemy under tower only if their health % under", 40));
            HarassMenu.AddLabel(".", 4);
            HarassMenu.Add("harass.q.lastsecond",
                           new CheckBox("Use Q to target always before W buff ends (range doesnt matter)"));
            HarassMenu.AddLabel(".", 4);
            HarassMenu.Add("harass.q.gc", new CheckBox("Use Q to gapclose (killable minions)"));
            HarassMenu.AddSeparator(12);
            HarassMenu.AddGroupLabel("W settings");
            HarassMenu.Add("harass.w", new CheckBox("Use W"));
            HarassMenu.AddSeparator(12);
            HarassMenu.AddGroupLabel("E settings");
            HarassMenu.Add("harass.e", new CheckBox("Use E"));
            HarassMenu.AddLabel(".", 4);
            HarassMenu.Add("harass.e.logic", new CheckBox("advanced logic"));
            HarassMenu.AddSeparator(12);
            HarassMenu.AddGroupLabel("R settings");
            HarassMenu.Add("harass.r", new CheckBox("Use R"));
            HarassMenu.AddLabel(".", 4);
            HarassMenu.Add("harass.r.weave", new CheckBox("sheen synergy"));
            HarassMenu.AddLabel(".", 4);
            HarassMenu.Add("harass.r.selfactivated", new CheckBox("only if self activated", false));

            JungleLaneMenu = Menu.AddSubMenu("Lane Clear Settings", "FarmSettings");
            JungleLaneMenu.Add("laneclear.q", new CheckBox("LaneClear Q"));
            JungleLaneMenu.AddSeparator(12);
            JungleLaneMenu.Add("laneclear.mana", new Slider("Mana manager (%)", 40, 1));

            MiscMenu = Menu.AddSubMenu("Misc Settings", "MiscSettings");
            MiscMenu.Add("misc.ks.q", new CheckBox("Killsteal Q"));
            MiscMenu.Add("misc.ks.e", new CheckBox("Killsteal E"));
            MiscMenu.Add("misc.ks.r", new CheckBox("Killsteal R"));
            MiscMenu.Add("misc.ag.e", new CheckBox("Anti-Gapclose E"));
            MiscMenu.Add("misc.interrupt", new CheckBox("Stun interruptable spells"));

            ItemMenu = Menu.AddSubMenu("Item Settings", "ItemMenuettings");
            ItemMenu.Add("useBOTRK", new CheckBox("Use BOTRK"));
            ItemMenu.Add("useBotrkMyHP", new Slider("My Health < ", 60, 1, 100));
            ItemMenu.Add("useBotrkEnemyHP", new Slider("Enemy Health < ", 60, 1, 100));
            ItemMenu.Add("useYoumu", new CheckBox("Use Youmu"));

            /*   ItemMenu.AddSeparator();
             * ItemMenu.Add("useQSS", new CheckBox("Use QSS"));
             * ItemMenu.Add("Qssmode", new ComboBox(" ", 0, "Auto", "Combo"));
             * ItemMenu.Add("Stun", new CheckBox("Stun", true));
             * ItemMenu.Add("Blind", new CheckBox("Blind", true));
             * ItemMenu.Add("Charm", new CheckBox("Charm", true));
             * ItemMenu.Add("Suppression", new CheckBox("Suppression", true));
             * ItemMenu.Add("Polymorph", new CheckBox("Polymorph", true));
             * ItemMenu.Add("Fear", new CheckBox("Fear", true));
             * ItemMenu.Add("Taunt", new CheckBox("Taunt", true));
             * ItemMenu.Add("Silence", new CheckBox("Silence", false));
             * ItemMenu.Add("QssDelay", new Slider("Use QSS Delay(ms)", 250, 0, 1000));
             * ItemMenu.AddGroupLabel("Qqs Utly");
             * ItemMenu.Add("ZedUlt", new CheckBox("Zed R", true));
             * ItemMenu.Add("VladUlt", new CheckBox("Vladimir R", true));
             * ItemMenu.Add("FizzUlt", new CheckBox("Fizz R", true));
             * ItemMenu.Add("MordUlt", new CheckBox("Mordekaiser R", true));
             * ItemMenu.Add("PoppyUlt", new CheckBox("Poppy R", true));
             * ItemMenu.Add("QssUltDelay", new Slider("Use QSS Delay(ms) for Ult", 250, 0, 1000));
             */
            AutoPotHealMenu = Menu.AddSubMenu("Potion", "Potion");
            AutoPotHealMenu.AddGroupLabel("Auto pot usage");
            AutoPotHealMenu.Add("potion", new CheckBox("Use potions"));
            AutoPotHealMenu.Add("potionminHP", new Slider("Minimum Health % to use potion", 70));
            AutoPotHealMenu.Add("potionMinMP", new Slider("Minimum Mana % to use potion", 20));

            /*   SkinMenu = Menu.AddSubMenu("Skin Changer", "SkinChanger");
             * SkinMenu.Add("checkSkin", new CheckBox("Use Skin Changer"));
             * SkinMenu.Add("skin.Id", new Slider("Skin", 1, 0, 5)); */


            DrawMenu = Menu.AddSubMenu("Drawing Settings");
            DrawMenu.Add("drawings.q", new CheckBox("Draw Q"));
            DrawMenu.AddLabel(".", 4);
            DrawMenu.Add("drawings.e", new CheckBox("Draw E"));
            DrawMenu.AddLabel(".", 4);
            DrawMenu.Add("drawings.r", new CheckBox("Draw R"));


            Bootstrap.Init(null);
            Game.OnUpdate += OnGameUpdate;
            // Game.OnTick += OnTick;
            Orbwalker.OnPreAttack += OnPreAttack;
            Drawing.OnDraw        += OnDraw;
            //   Obj_AI_Base.OnBuffGain += OnBuffGain;
            Gapcloser.OnGapcloser            += OnGapcloser;
            Interrupter.OnInterruptableSpell += OnInterruptableSpell;
        }
Пример #20
0
        public static void Loading_OnLoadingComplete(EventArgs args)
        {
            if (Player.Instance.Hero != Champion.Poppy)
            {
                return;
            }


            Q = new Spell.Skillshot(SpellSlot.Q, 430, SkillShotType.Linear, 250, null, 100);
            Q.AllowedCollisionCount = int.MaxValue;
            W  = new Spell.Active(SpellSlot.W, 400);
            E  = new Spell.Targeted(SpellSlot.E, 425);
            E2 = new Spell.Skillshot(SpellSlot.E, 525, SkillShotType.Linear, 250, 1250);
            R  = new Spell.Chargeable(SpellSlot.R, 500, 1200, 4000, 250, int.MaxValue, 90);

            var slot = _Player.GetSpellSlotFromName("summonerheal");

            if (slot != SpellSlot.Unknown)
            {
                Heal = new Spell.Active(slot, 600);
            }
            HealthPotion     = new Item(2003, 0);
            TotalBiscuit     = new Item(2010, 0);
            CorruptingPotion = new Item(2033, 0);
            RefillablePotion = new Item(2031, 0);
            HuntersPotion    = new Item(2032, 0);

            Chat.Print("Poppy The Troll Loaded! Version 1", Color.DeepSkyBlue);
            Chat.Print("Have Fun And Dont Feed Kappa!", Color.DeepSkyBlue);

            Menu = MainMenu.AddMenu("Poppy The Troll", "PoppyTheTroll");
            Menu.AddGroupLabel("Poppy The Troll Version 1");
            Menu.AddLabel("Last Update 31/5/2016");
            Menu.AddLabel("Made By MeLoDaG");

            ComboMenu = Menu.AddSubMenu("Combo Settings", "Combo");
            ComboMenu.AddGroupLabel("Combo Settings");
            ComboMenu.Add("useQCombo", new CheckBox("Use Q"));
            ComboMenu.Add("useWCombo", new CheckBox("Use W"));
            ComboMenu.Add("useECombo", new CheckBox("Use E"));
            ComboMenu.Add("useRcombo", new CheckBox("Use R"));
            ComboMenu.Add("combo.REnemies", new Slider("Min Enemyes for R", 1, 1, 5));

            HarassMenu = Menu.AddSubMenu("Harass Settings", "Harass");
            HarassMenu.AddGroupLabel("Harass Settings");
            HarassMenu.Add("useQHarass", new CheckBox("Use Q"));
            HarassMenu.Add("useWHarassMana", new Slider("Min. Mana for Harass %", 70, 0, 100));

            JungleLaneMenu = Menu.AddSubMenu("Lane Jungle Clear Settings", "FarmSettings");
            JungleLaneMenu.AddGroupLabel("Lane Clear");
            JungleLaneMenu.Add("useQFarm", new CheckBox("Use Q"));
            JungleLaneMenu.Add("useWManalane", new Slider("Min. Mana for Laneclear Spells %", 70, 0, 100));
            JungleLaneMenu.AddLabel("Jungle Clear");
            JungleLaneMenu.Add("useQJungle", new CheckBox("Use Q"));
            JungleLaneMenu.Add("useWMana", new Slider("Min. Mana for Jungleclear Spells %", 70, 0, 100));

            ItemMenu = Menu.AddSubMenu("Item Settings", "ItemMenuettings");
            ItemMenu.AddGroupLabel("Botrk Settings");
            ItemMenu.Add("useBOTRK", new CheckBox("Use BOTRK"));
            ItemMenu.Add("useBotrkMyHP", new Slider("My Health < ", 60, 1, 100));
            ItemMenu.Add("useBotrkEnemyHP", new Slider("Enemy Health < ", 60, 1, 100));
            ItemMenu.Add("useYoumu", new CheckBox("Use Youmu"));
            ItemMenu.AddGroupLabel("Auto QSS if :");
            ItemMenu.Add("Blind",
                         new CheckBox("Blind", false));
            ItemMenu.Add("Charm",
                         new CheckBox("Charm"));
            ItemMenu.Add("Fear",
                         new CheckBox("Fear"));
            ItemMenu.Add("Polymorph",
                         new CheckBox("Polymorph"));
            ItemMenu.Add("Stun",
                         new CheckBox("Stun"));
            ItemMenu.Add("Snare",
                         new CheckBox("Snare"));
            ItemMenu.Add("Silence",
                         new CheckBox("Silence", false));
            ItemMenu.Add("Taunt",
                         new CheckBox("Taunt"));
            ItemMenu.Add("Suppression",
                         new CheckBox("Suppression"));

            AutoPotHealMenu = Menu.AddSubMenu("Potion & HeaL", "Potion & HeaL");
            AutoPotHealMenu.AddGroupLabel("Auto pot usage");
            AutoPotHealMenu.Add("potion", new CheckBox("Use potions"));
            AutoPotHealMenu.Add("potionminHP", new Slider("Minimum Health % to use potion", 40));
            AutoPotHealMenu.Add("potionMinMP", new Slider("Minimum Mana % to use potion", 20));
            AutoPotHealMenu.AddGroupLabel("AUto Heal Usage");
            AutoPotHealMenu.Add("UseHeal", new CheckBox("Use Heal"));
            AutoPotHealMenu.Add("useHealHP", new Slider("Minimum Health % to use Heal", 20));

            MiscMenu = Menu.AddSubMenu("Misc Settings", "MiscSettings");
            MiscMenu.AddGroupLabel("Gapcloser/Interrupt  settings");
            MiscMenu.Add("gapcloser", new CheckBox("Auto W for Gapcloser"));
            MiscMenu.Add("gapcloserE", new CheckBox("Auto E for Gapcloser"));
            MiscMenu.Add("InterruptE", new CheckBox("Auto E for Interrupt"));
            MiscMenu.Add("interruptR", new CheckBox("Auto R for Interrupt"));
            MiscMenu.AddGroupLabel("Ks Settings");
            MiscMenu.Add("UseQks", new CheckBox("Use Q ks"));

            SkinMenu = Menu.AddSubMenu("Skin Changer", "SkinChanger");
            SkinMenu.Add("checkSkin", new CheckBox("Use Skin Changer", false));
            SkinMenu.Add("skin.Id", new Slider("Skin", 1, 0, 8));

            FleeMenu = Menu.AddSubMenu("Flee Settings", "FleeSettings");
            FleeMenu.AddGroupLabel("Flee Settings");
            FleeMenu.Add("FleeW", new CheckBox("Use W"));

            DrawMenu = Menu.AddSubMenu("Drawing Settings");
            DrawMenu.AddGroupLabel("Draw Settings");
            DrawMenu.Add("drawQ", new CheckBox("Draw Q Range"));
            DrawMenu.Add("drawW", new CheckBox("Draw W Range"));
            DrawMenu.Add("drawE", new CheckBox("Draw E Range"));
            DrawMenu.Add("drawR", new CheckBox("Draw R Range"));
            DrawMenu.AddLabel("Damage indicators");
            DrawMenu.Add("healthbar", new CheckBox("Healthbar overlay"));
            DrawMenu.Add("percent", new CheckBox("Damage percent info"));

            DamageIndicator.Initialize(ComboDamage);
            Game.OnTick   += Game_OnTick;
            Game.OnUpdate += OnGameUpdate;
            Interrupter.OnInterruptableSpell += Interrupter_OnInterruptableSpell;
            Obj_AI_Base.OnBuffGain           += OnBuffGain;
            Gapcloser.OnGapcloser            += Gapcloser_OnGapCloser;
            Drawing.OnDraw += Drawing_OnDraw;
        }
Пример #21
0
        void LoadMenu
            ()
        {
            Menu = MainMenu.AddMenu("Ezrealthetroll", "Ezrealthetroll");
            Menu.AddGroupLabel("EzreaL the Troll!");
            Menu.AddGroupLabel("Made by MeLoSenpai!");
            Menu.AddGroupLabel("Version 1 Hf Gl and dont troll!");

            ComboMenu = Menu.AddSubMenu("Combo Settings", "Combo");
            ComboMenu.AddGroupLabel("Combo Settigns:");
            ComboMenu.Add("Qlogic", new ComboBox("Mystic Shot Logic ", 0, "Normal", "After AA"));
            ComboMenu.Add("Wlogic", new ComboBox("Essence Flux Logic ", 0, "Normal", "After AA"));
            ComboMenu.AddLabel("R Settings:");
            ComboMenu.Add("useRCombo", new CheckBox("Use Trueshot Barrage", false));
            ComboMenu.Add("Rlogic", new ComboBox("Trueshot Barrage", 0, "EnemyHp", "HitCountEnemys"));
            ComboMenu.Add("Hp", new Slider("Use Trueshot Barrage if Enemy Health {0}(%)", 45, 0, 100));
            ComboMenu.Add("Rcount", new Slider("If Trueshot Barrage Hit {0} Enemy ", 2, 1, 5));
            ComboMenu.AddLabel("Use Trueshot Barrage Range Settigs For all Logic:");
            ComboMenu.Add("useRRange", new Slider("Use Trueshot Barrage Max Range", 1800, 500, 2000));
            ComboMenu.AddGroupLabel("Combo preferences:");
            ComboMenu.Add("E", new CheckBox("Use Arcane Shift"));
            ComboMenu.Add("CCQ", new CheckBox("Auto Mystic Shot on Enemy CC"));
            ComboMenu.Add("CCW", new CheckBox("Auto Essence Flux on Enemy CC"));
            ComboMenu.Add("ForceR",
                          new KeyBind("Force R On Target Selector", false, KeyBind.BindTypes.HoldActive, "H".ToCharArray()[0]));

            EMenu = Menu.AddSubMenu("Arcane Shift");
            EMenu.AddGroupLabel("Arcane Shift Settings");
            ESafe    = EMenu.Add("Esafe", new CheckBox("Safe Point Check E"));
            EWall    = EMenu.Add("Ewall", new CheckBox("Check Wall"));
            ECorrect = EMenu.Add("Ecorrect", new CheckBox("Allow Correct to better"));
            ERange   = EMenu.Add("Erange", new Slider("Range eliminate {0}", 35, 0, 75));
            EMenu.Add("label",
                      new Label("The more value, the more easier for next a.a, the more dangerous, recommended 20~40"));
            EPath  = EMenu.Add("Epath", new CheckBox("Anti Enemy Path"));
            EKite  = EMenu.Add("Ekite", new CheckBox("Try to kite champ"));
            EGap   = EMenu.Add("Etogap", new CheckBox("Use Arcane Shift to Gapclose taget"));
            EGrass = EMenu.Add("Egrass", new CheckBox("Try Arcane Shift to Grass"));
            EMenu.AddSeparator();
            EMenu.AddGroupLabel("Arcane Shift Style Settings");
            var EStyle = EMenu.Add("E",
                                   new ComboBox("Arcane Shift Logic", 1, "Don't use E", "Auto Adc Kappa", "CursorPos", "Cursor (Smart)"));

            EStyle.OnValueChange += delegate(ValueBase <int> sender, ValueBase <int> .ValueChangeArgs args)
            {
                switch (args.NewValue)
                {
                case 1:
                {
                    ESafe.IsVisible          = true;
                    ESafe.CurrentValue       = true;
                    EWall.IsVisible          = true;
                    EWall.CurrentValue       = true;
                    ECorrect.IsVisible       = true;
                    ERange.IsVisible         = true;
                    EMenu["label"].IsVisible = true;
                    EPath.CurrentValue       = true;
                    EPath.IsVisible          = true;
                    EKite.CurrentValue       = true;
                    EKite.IsVisible          = true;
                    EGap.IsVisible           = true;
                    EGrass.IsVisible         = false;
                }
                break;

                case 2:
                {
                    ESafe.IsVisible          = false;
                    EWall.IsVisible          = false;
                    ECorrect.IsVisible       = false;
                    ERange.IsVisible         = false;
                    EMenu["label"].IsVisible = false;
                    EPath.IsVisible          = false;
                    EKite.IsVisible          = false;
                    EGap.IsVisible           = false;
                    EGrass.IsVisible         = false;
                }
                break;

                case 3:
                {
                    ESafe.CurrentValue       = true;
                    EWall.CurrentValue       = false;
                    ECorrect.IsVisible       = true;
                    ECorrect.CurrentValue    = true;
                    ERange.IsVisible         = false;
                    EMenu["label"].IsVisible = false;
                    EPath.IsVisible          = false;
                    EKite.IsVisible          = true;
                    EGap.IsVisible           = true;
                    EGrass.IsVisible         = true;
                }
                break;
                }
            };


            PredictionMenu = Menu.AddSubMenu("Prediction Settings", "Prediction");
            PredictionMenu.AddGroupLabel("Prediction Settings:");
            PredictionMenu.Add("Qpred", new Slider("Select Mystic Shot {0}(%) Hitchance", 80, 0, 100));
            PredictionMenu.Add("Wpred", new Slider("Select Essence Flux {0}(%) Hitchance", 80, 0, 100));
            PredictionMenu.Add("rpred", new Slider("Select Trueshot Barrage {0}(%) Hitchance", 80, 0, 100));
            PredictionMenu.AddLabel("Work Only For Normal Q/W And All R Logic");
            PredictionMenu.AddLabel(
                "Higher % ->Higher chance of spell landing on target but takes more time to get casted");
            PredictionMenu.AddLabel(
                "Lower % ->Faster casting but lower chance that the spell will land on your target. ");

            HarassMenu = Menu.AddSubMenu("Harass Settings", "Harass");
            HarassMenu.AddGroupLabel("Harass Settings:");
            HarassMenu.Add("useQHarass", new CheckBox("Use Mystic Shot"));
            HarassMenu.Add("useWHarass", new CheckBox("Use Essence Flux"));
            HarassMenu.Add("useWHarassMana", new Slider("Min Mana {0}(%)", 70, 0, 100));
            HarassMenu.AddLabel("AutoHarass Settings:");
            HarassMenu.Add("autoQHarass", new CheckBox("Auto Mystic Shot for Harass", false));
            HarassMenu.Add("autoWHarass", new CheckBox("Auto Essence Flux for Harass", false));
            HarassMenu.Add("autoWHarassMana", new Slider("Min Mana {0}(%)", 70, 0, 100));

            JungleLaneMenu = Menu.AddSubMenu("Lane Clear Settings", "FarmSettings");
            JungleLaneMenu.AddGroupLabel("Lane Clear Settings:");
            JungleLaneMenu.Add("useQFarm", new CheckBox("Use Mystic Shot Last Hit"));
            JungleLaneMenu.Add("useQManalane", new Slider("Min Mana {0}(%)", 70, 0, 100));
            JungleLaneMenu.Add("UseQUnkillableMinion", new CheckBox("Use Mystic Shot Unkillable Minion"));
            JungleLaneMenu.Add("Unkillablemana", new Slider("Min Mana {0}(%)", 70, 0, 100));
            JungleLaneMenu.AddLabel("Jungle Clear Settings:");
            JungleLaneMenu.Add("useQJungle", new CheckBox("Use Mystic Shot"));
            JungleLaneMenu.Add("useQMana", new Slider("Min Mana {0}(%)", 70, 0, 100));

            FleEMenu = Menu.AddSubMenu("Flee Settings", "FleEMenu");
            FleEMenu.Add("FleeE", new CheckBox("Use E"));

            KillsecureMenu = Menu.AddSubMenu("KillSecure Settings", "MiscSettings");
            KillsecureMenu.AddLabel("KillSecure Settings:");
            KillsecureMenu.Add("UseQks", new CheckBox("Use Mystic Shot ks"));
            KillsecureMenu.Add("UseWks", new CheckBox("Use Essence Flux ks"));
            KillsecureMenu.Add("UseRks", new CheckBox("Use Trueshot Barrage ks"));


            AutoPotHealMenu = Menu.AddSubMenu("Potion & HeaL", "Potion & HeaL");
            AutoPotHealMenu.AddGroupLabel("Auto pot usage");
            AutoPotHealMenu.Add("potion", new CheckBox("Use potions"));
            AutoPotHealMenu.Add("potionminHP", new Slider("Minimum Health {0}(%) to use potion", 40));
            AutoPotHealMenu.Add("potionMinMP", new Slider("Minimum Mana {0}(%) to use potion", 20));
            AutoPotHealMenu.AddLabel("AUto Heal Usage");
            AutoPotHealMenu.Add("UseHeal", new CheckBox("Use Heal"));
            AutoPotHealMenu.Add("useHealHP", new Slider("Minimum Health {0}(%) to use Heal", 20));

            ItemMenu = Menu.AddSubMenu("Item Settings", "ItemMenuettings");
            ItemMenu.AddGroupLabel("Item Settings");
            ItemMenu.Add("StackTear", new CheckBox("Auto stack tear in Base", true));
            ItemMenu.AddLabel("Botrk settings");
            ItemMenu.Add("useBOTRK", new CheckBox("Use BOTRK"));
            ItemMenu.Add("useBotrkMyHP", new Slider("My Health {0}(%) ", 60, 1, 100));
            ItemMenu.Add("useBotrkEnemyHP", new Slider("Enemy Health {0}(%) ", 60, 1, 100));
            ItemMenu.Add("useYoumu", new CheckBox("Use Youmu"));
            ItemMenu.AddLabel("QQs Settings");
            ItemMenu.Add("useQSS", new CheckBox("Use QSS"));
            ItemMenu.Add("Qssmode", new ComboBox(" ", 0, "Auto", "Combo"));
            foreach (var debuff in DeBuffsList)
            {
                ItemMenu.Add(debuff.ToString(), new CheckBox(debuff.ToString()));
            }

            ItemMenu.Add("QssDelay", new Slider("Use QSS Delay(ms)", 250, 0, 1000));


            SkinMenu = Menu.AddSubMenu("Skin Changer", "SkinChanger");
            SkinMenu.Add("checkSkin", new CheckBox("Use Skin Changer"));
            SkinMenu.Add("skin.Id", new Slider("Skin", 1, 0, 9));

            DrawMenu = Menu.AddSubMenu("Drawing Settings");
            DrawMenu.Add("drawQ", new CheckBox("Draw Mystic Shot Range"));
            DrawMenu.Add("drawW", new CheckBox("Draw Essence Flux Range"));
            DrawMenu.Add("drawR", new CheckBox("Draw Trueshot Barrage Range"));
            DrawMenu.AddLabel("Recall Tracker");
            DrawMenu.Add("draw.Recall", new CheckBox("Chat Print"));
            DrawMenu.AddLabel("Damage indicators");
            DrawMenu.Add("healthbar", new CheckBox("Healthbar overlay"));
            DrawMenu.Add("percent", new CheckBox("Damage percent info"));
            DrawMenu.Add("howaa", new CheckBox("How Many AA"));
            DrawMenu.Add("Rkill", new CheckBox("Trueshot Barrage kill "));
        }
Пример #22
0
        private static void Loading_OnLoadingComplete(EventArgs args)
        {
            if (Player.Instance.Hero != Champion.Ashe)
            {
                return;
            }


            Q = new Spell.Active(SpellSlot.Q);
            W = new Spell.Skillshot(SpellSlot.W, 1200, SkillShotType.Linear, 0, int.MaxValue, 60);
            {
                W.AllowedCollisionCount = 0;
            }
            E = new Spell.Skillshot(SpellSlot.E, 15000, SkillShotType.Linear, 0, int.MaxValue, 0);
            R = new Spell.Skillshot(SpellSlot.R, 15000, SkillShotType.Linear, 500, 1000, 250);
            R.AllowedCollisionCount = int.MaxValue;
            var slot = _Player.GetSpellSlotFromName("summonerheal");

            if (slot != SpellSlot.Unknown)
            {
                Heal = new Spell.Active(slot, 600);
            }
            HealthPotion         = new Item(2003, 0);
            TotalBiscuit         = new Item(2010, 0);
            CorruptingPotion     = new Item(2033, 0);
            RefillablePotion     = new Item(2031, 0);
            HuntersPotion        = new Item(2032, 0);
            Teleport.OnTeleport += Teleport_OnTeleport;
            Thm = new Font(Drawing.Direct3DDevice,
                           new FontDescription
            {
                FaceName        = "Tahoma",
                Height          = 32,
                Weight          = FontWeight.Bold,
                OutputPrecision = FontPrecision.Default,
                Quality         = FontQuality.ClearType
            });


            Chat.Print(
                "<font color=\"#4dd5ea\" >MeLoSenpai Presents </font><font color=\"#ffffff\" > AsheTheToLL </font><font color=\"#4dd5ea\" >Kappa Kippo</font>");
            Chat.Print("Version 2 Loaded 15/11/2016", Color.Chartreuse);
            Chat.Print("Gl And HF", Color.Aqua);


            Menu      = MainMenu.AddMenu("AsheTheTroll", "AsheTheTroll");
            ComboMenu = Menu.AddSubMenu("Combo Settings", "Combo");
            ComboMenu.AddGroupLabel("Combo Settigns:");
            ComboMenu.Add("Qlogic", new ComboBox("Q Logic ", 0, "Normal", "After AA"));
            ComboMenu.Add("Wlogic", new ComboBox("W Logic ", 0, "Normal", "After AA"));
            ComboMenu.Add("CCE", new CheckBox("Auto W on Enemy CC"));
            ComboMenu.AddLabel("R Settings:");
            ComboMenu.Add("useRCombo", new CheckBox("Use R", false));
            ComboMenu.Add("Rlogic", new ComboBox("Ulty Logic ", 0, "EnemyHp", "HitCountEnemys"));
            ComboMenu.Add("Hp", new Slider("Use R Enemy Health {0}(%)", 45, 0, 100));
            ComboMenu.Add("Rcount", new Slider("If Ulty Hit {0} Enemy ", 2, 1, 5));
            ComboMenu.AddLabel("Use R Range Settigs For all Logic:");
            ComboMenu.Add("useRRange", new Slider("Use Ulty Max Range", 1800, 500, 2000));
            ComboMenu.Add("ForceR",
                          new KeyBind("Force R On Target Selector", false, KeyBind.BindTypes.HoldActive, "T".ToCharArray()[0]));


            PredictionMenu = Menu.AddSubMenu("Prediction Settings", "Prediction");
            PredictionMenu.AddGroupLabel("Prediction Settings:");
            PredictionMenu.Add("Wpred", new Slider("Select W {0}(%) Hitchance", 70, 0, 100));
            PredictionMenu.Add("rpred", new Slider("Select Ulty {0}(%) Hitchance", 70, 0, 100));
            PredictionMenu.AddLabel("Work Only For Normal W Logic");
            PredictionMenu.AddLabel(
                "Higher % ->Higher chance of spell landing on target but takes more time to get casted");
            PredictionMenu.AddLabel(
                "Lower % ->Faster casting but lower chance that the spell will land on your target. ");

            VolleyMenu = Menu.AddSubMenu("Volley Settings", "Volley");
            VolleyMenu.AddGroupLabel("Volley Settings:");
            VolleyMenu.Add("Volley.castDragon",
                           new KeyBind("Send Volley to Dragon", false, KeyBind.BindTypes.HoldActive, 'U'));
            VolleyMenu.Add("Volley.castBaron",
                           new KeyBind("Send Volley to Baron/Rift Herald", false, KeyBind.BindTypes.HoldActive, 'I'));
            VolleyMenu.Add("Volley.sep1", new Separator());
            VolleyMenu.Add("Volley.enable", new CheckBox("Auto send Volleys", false));
            VolleyMenu.Add("Volley.noMode", new CheckBox("Only when no modes are active"));
            VolleyMenu.Add("Volley.mana", new Slider("Minimum {0}% mana to auto send E", 40));
            VolleyMenu.Add("Volley.locationLabel", new Label("Send Volleys to:"));
            (VolleyMenu.Add("Volley.baron", new CheckBox("Baron / Rift Herald"))).OnValueChange += VolleyLocation;
            (VolleyMenu.Add("Volley.dragon", new CheckBox("Dragon"))).OnValueChange             += VolleyLocation;

            HarassMenu = Menu.AddSubMenu("Harass Settings", "Harass");
            HarassMenu.AddGroupLabel("Harass Settings:");
            HarassMenu.Add("useQHarass", new CheckBox("Use Q"));
            HarassMenu.Add("useWHarass", new CheckBox("Use W"));
            HarassMenu.Add("useWHarassMana", new Slider("W Mana {0}(%)", 70, 0, 100));
            HarassMenu.AddLabel("AutoHarass Settings:");
            HarassMenu.Add("autoWHarass", new CheckBox("Auto W for Harass", false));
            HarassMenu.Add("autoWHarassMana", new Slider("W Mana  {0}(%)", 70, 0, 100));

            JungleLaneMenu = Menu.AddSubMenu("Lane Clear Settings", "FarmSettings");
            JungleLaneMenu.AddGroupLabel("Lane Clear Settings:");
            JungleLaneMenu.Add("useWFarm", new CheckBox("Use W"));
            JungleLaneMenu.Add("useWManalane", new Slider("W Mana {0}(%)", 70, 0, 100));
            JungleLaneMenu.AddLabel("Jungle Clear Settings:");
            // JungleLaneMenu.Add("useQJungle", new CheckBox("Use Q"));
            JungleLaneMenu.Add("useWJungle", new CheckBox("Use W"));
            JungleLaneMenu.Add("useWMana", new Slider("W Mana {0}(%)", 70, 0, 100));

            FleeMenu = Menu.AddSubMenu("Flee Settings", "FleeSettings");
            FleeMenu.Add("FleeQ", new CheckBox("Use W"));

            MiscMenu = Menu.AddSubMenu("Misc Settings", "MiscSettings");
            MiscMenu.AddGroupLabel("Gapcloser Settings:");
            MiscMenu.Add("gapcloser", new CheckBox("Auto W for Gapcloser"));
            MiscMenu.AddLabel("Interrupter Settings:");
            MiscMenu.Add("interrupter", new CheckBox("Enable Interrupter Using R"));
            MiscMenu.Add("interrupt.value", new ComboBox("Interrupter DangerLevel", 0, "High", "Medium", "Low"));
            MiscMenu.Add("distinter", new Slider("Use Ulty For interupt Max Range {0}", 1800, 1, 2500));
            MiscMenu.AddGroupLabel("Ks Settings:");
            MiscMenu.Add("UseWks", new CheckBox("Use W ks"));
            MiscMenu.Add("UseRks", new CheckBox("Use R ks"));

            AutoPotHealMenu = Menu.AddSubMenu("Potion & HeaL", "Potion & HeaL");
            AutoPotHealMenu.AddGroupLabel("Auto pot usage");
            AutoPotHealMenu.Add("potion", new CheckBox("Use potions"));
            AutoPotHealMenu.Add("potionminHP", new Slider("Minimum Health {0}(%) to use potion", 40));
            AutoPotHealMenu.Add("potionMinMP", new Slider("Minimum Mana {0}(%) to use potion", 20));
            AutoPotHealMenu.AddGroupLabel("AUto Heal Usage");
            AutoPotHealMenu.Add("UseHeal", new CheckBox("Use Heal"));
            AutoPotHealMenu.Add("useHealHP", new Slider("Minimum Health {0}(%) to use Heal", 20));

            ItemMenu = Menu.AddSubMenu("Item Settings", "ItemMenuettings");
            ItemMenu.Add("useBOTRK", new CheckBox("Use BOTRK"));
            ItemMenu.Add("useBotrkMyHP", new Slider("My Health {0}(%) ", 60, 1, 100));
            ItemMenu.Add("useBotrkEnemyHP", new Slider("Enemy Health {0}(%) ", 60, 1, 100));
            ItemMenu.Add("useYoumu", new CheckBox("Use Youmu"));
            ItemMenu.AddLabel("QQs Settings");
            ItemMenu.Add("useQSS", new CheckBox("Use QSS"));
            ItemMenu.Add("Qssmode", new ComboBox(" ", 0, "Auto", "Combo"));
            foreach (var debuff in DeBuffsList)
            {
                ItemMenu.Add(debuff.ToString(), new CheckBox(debuff.ToString()));
            }

            ItemMenu.Add("QssDelay", new Slider("Use QSS Delay(ms)", 250, 0, 1000));


            SkinMenu = Menu.AddSubMenu("Skin Changer", "SkinChanger");
            SkinMenu.Add("checkSkin", new CheckBox("Use Skin Changer"));
            SkinMenu.Add("skin.Id", new Slider("Skin", 1, 0, 9));

            DrawMenu = Menu.AddSubMenu("Drawing Settings");
            DrawMenu.Add("drawRange", new CheckBox("Draw Q Range"));
            DrawMenu.Add("drawW", new CheckBox("Draw W Range"));
            DrawMenu.Add("drawR", new CheckBox("Draw R Range"));
            DrawMenu.AddLabel("Recall Tracker");
            DrawMenu.Add("draw.Recall", new CheckBox("Chat Print"));
            DrawMenu.AddLabel("Damage indicators");
            DrawMenu.Add("healthbar", new CheckBox("Healthbar overlay"));
            DrawMenu.Add("percent", new CheckBox("Damage percent info"));
            DrawMenu.Add("howaa", new CheckBox("How Many AA"));
            DrawMenu.Add("Rkill", new CheckBox("R kill "));

            Game.OnTick                      += Game_OnTick;
            Game.OnUpdate                    += OnGameUpdate;
            Obj_AI_Base.OnBuffGain           += OnBuffGain;
            Gapcloser.OnGapcloser            += OnGapcloser;
            Interrupter.OnInterruptableSpell += Interupthighlvl;
            Interrupter.OnInterruptableSpell += Interuptmediumlvl;
            Interrupter.OnInterruptableSpell += Interuptlowlvl;


            Drawing.OnDraw         += Drawing_OnDraw;
            Orbwalker.OnPostAttack += OnAfterAttack;
            DamageIndicator.Initialize(SpellDamage.GetRawDamage);
        }
Пример #23
0
        private static void Loading_OnLoadingComplete(EventArgs args)
        {
            if (User.ChampionName != "Tryndamere")
            {
                return;
            }

            Q = new Spell.Active(spellSlot: SpellSlot.Q);

            W = new Spell.Targeted(spellSlot: SpellSlot.W, spellRange: 850);

            E = new Spell.Skillshot(spellSlot: SpellSlot.E, spellRange: 660, skillShotType: SkillShotType.Circular, spellSpeed: 700, spellWidth: 225);

            R = new Spell.Active(spellSlot: SpellSlot.R);



            bilgewater = new Item(3144, 550);
            botrk      = new Item(3153, 550);
            tiamat     = new Item(3077, 400);
            hydra      = new Item(3074, 400);
            Youmuu     = new Item(3142, 800);



            HealthPotion  = new Item(2003, 0);
            Biscuit       = new Item(2010, 0);
            CorruptPotion = new Item(2033, 0);
            RefillPotion  = new Item(2031, 0);
            HuntersPotion = new Item(2032, 0);



            SpellList.Add(Q);
            SpellList.Add(W);
            SpellList.Add(E);
            SpellList.Add(R);



            Chat.Print("TryndaZero loaded successfully");



            CurrentSkinID = User.SkinId;



            TryndaMenu = MainMenu.AddMenu("TryndaZero", "TryndaZero");

            ComboMenu = TryndaMenu.AddSubMenu("Combo");
            ComboMenu.AddGroupLabel("Combo Settings");
            ComboMenu.Add("W", new CheckBox("Use W"));
            ComboMenu.Add("E", new CheckBox("Use E"));
            ComboMenu.AddSeparator();
            ComboMenu.Add("UseE", new CheckBox("Use E Only if out of AA Range"));
            ComboMenu.AddSeparator(50);
            ComboMenu.AddGroupLabel("Auto Q Settings");
            ComboMenu.Add("Q", new CheckBox("Auto Use Q"));
            ComboMenu.Add("UseQ", new Slider("% HP to cast Q", 70, 1, 100));
            ComboMenu.AddSeparator(50);
            ComboMenu.AddGroupLabel("Auto R Settings(Use Key for quick changing)");
            ComboMenu.Add("R", new KeyBind("Auto Use R(Enemy in 1200 Range)", true, KeyBind.BindTypes.PressToggle, 'L'));
            ComboMenu.Add("AR", new CheckBox("Always Auto Use R", false));
            ComboMenu.Add("UseR", new Slider("% HP to cast R", 20, 1, 100));
            ComboMenu.AddSeparator();


            LaneClearMenu = TryndaMenu.AddSubMenu("LaneClear");
            LaneClearMenu.AddGroupLabel("LaneClear Settings");
            LaneClearMenu.Add("E", new CheckBox("Use E"));
            LaneClearMenu.AddSeparator();
            LaneClearMenu.Add("Elc", new Slider("Minions to use E >=", 3, 1, 10));


            JungleClearMenu = TryndaMenu.AddSubMenu("JungleClear");
            JungleClearMenu.AddGroupLabel("Jungle Clear Settings");
            JungleClearMenu.Add("EJ", new CheckBox("Use E"));

            FleeMenu = TryndaMenu.AddSubMenu("Flee");
            FleeMenu.AddGroupLabel("Flee Settings");
            FleeMenu.Add("EF", new CheckBox("Use E"));

            ItemMenu = TryndaMenu.AddSubMenu("Items");
            ItemMenu.AddGroupLabel("Item Settings");
            ItemMenu.AddGroupLabel("Combo:");
            ItemMenu.Add("bilge", new CheckBox("Use Bilgewater Cutlass in Combo"));
            ItemMenu.Add("youmuu", new CheckBox("Use Youmuu's in Combo"));
            ItemMenu.Add("tia", new CheckBox("Use Tiamat in Combo"));
            ItemMenu.Add("hydra", new CheckBox("Use Hydra in Combo"));
            ItemMenu.Add("botrk", new CheckBox("Use BotrK in Combo"));
            ItemMenu.Add("bork", new Slider("%HP to use BotrK <=", 75, 0, 100));
            ItemMenu.AddSeparator();
            ItemMenu.AddGroupLabel("LaneClear/JungleClear:");
            ItemMenu.Add("tialc", new CheckBox("Use Tiamat in Laneclear/JungleClear"));
            ItemMenu.Add("hydralc", new CheckBox("Use Hydra in Laneclear/JungleClear"));
            ItemMenu.AddSeparator(50);
            ItemMenu.Add("potion", new CheckBox("Auto Use Potion"));
            ItemMenu.Add("potionhp", new Slider("Use Auto Potion when %HP <=", 50, 0, 100));



            DrawingsMenu = TryndaMenu.AddSubMenu("Drawings");
            DrawingsMenu.AddGroupLabel("Drawing Settings");
            DrawingsMenu.Add("DrawW", new CheckBox("Draw W"));
            DrawingsMenu.Add("DrawE", new CheckBox("Draw E"));



            SkinChangerMenu = TryndaMenu.AddSubMenu("Skin Changer");
            SkinChangerMenu.Add("EnableSkin", new CheckBox("Enable Skinchanger", false));
            SkinChangerMenu.Add("SkinID", new Slider("Skin ID", 1, 0, 8));



            Drawing.OnDraw += Drawing_OnDraw;



            Game.OnTick += Game_OnTick;
        }
Пример #24
0
        private static void Loading_OnLoadingComplete(EventArgs args)
        {
            if (_Player.Hero != Champion.Azir)
            {
                return;
            }

            var slot = _Player.GetSpellSlotFromName("summonerdot");

            _Q = new Spell.Skillshot(SpellSlot.Q, 875, SkillShotType.Linear, 0, 1600, 70);
            _W = new Spell.Skillshot(SpellSlot.W, 450, SkillShotType.Circular, 0);
            _E = new Spell.Skillshot(SpellSlot.E, 1250, SkillShotType.Linear, 0, 1700, 100);
            _R = new Spell.Skillshot(SpellSlot.R, 450, SkillShotType.Linear, 1, 1400, 0);

            if (slot != SpellSlot.Unknown)
            {
                _Ignite = new Spell.Targeted(slot, 600);
            }

            //Just a placeholder...
            _SoldierAARange = new Spell.Skillshot(SpellSlot.Unknown, 320, SkillShotType.Linear);

            _Zhonyas   = new Item(3157);
            _ManaPot   = new Item(2004);
            _HealthPot = new Item(2003);

            Menu = MainMenu.AddMenu("Azir", "azir");

            Menu.AddGroupLabel("Azir");
            Menu.AddLabel("By Buddy");

            Menu.AddSeparator();

            //Menu.Add("mGobalDelay", new Slider("Gobal Delay (ms)", 5, 0, 100));

            //Menu.AddSeparator();

            //Menu.Add("mCheckHitChance", new CheckBox("Check Hitchance"));
            //Menu.Add("mMinimumHitChance", new Slider("HitChance: Low|Medium|High", 1, 1, 3));

            //Menu.AddSeparator();

            Menu.Add("mUseItems", new CheckBox("Use Items"));
            Menu.Add("mUseHealthPot", new Slider("Use Health Pot At %:", 20, 0, 100));

            Menu.AddSeparator();

            Menu.Add("mDamageBuffer", new Slider("Damage Calculations Buffer %:", 90, 10, 100));
            Menu.AddLabel("Only Change this if you know what you're doing");

            Menu.AddSeparator();

            //Menu.Add("mSkinID", new Slider("Skin ID", 1, 1, 2));
            Menu.Add("mUseROnInterrupt", new CheckBox("Use R To Interrupt"));
            Menu.Add("mAutoIgnite", new CheckBox("Auto Ignite Killable"));

            DrawMenu = Menu.AddSubMenu("Draw", "draw");

            DrawMenu.AddGroupLabel("Draw Menu");
            DrawMenu.Add("dDrawQ", new CheckBox("Draw Q"));
            DrawMenu.Add("dDrawLines", new CheckBox("Draw Lines"));
            DrawMenu.Add("dDrawW", new CheckBox("Draw W"));
            DrawMenu.Add("dDrawE", new CheckBox("Draw E"));
            DrawMenu.Add("dDrawR", new CheckBox("Draw R"));
            DrawMenu.Add("dDrawWRange", new CheckBox("Draw W Range"));
            DrawMenu.Add("dDrawWCommandRange", new CheckBox("Draw W Command Range"));
            DrawMenu.Add("dDrawComboIndicator", new CheckBox("Draw Combo Indicator"));
            DrawMenu.Add("dDrawText", new CheckBox("Draw Text"));
            DrawMenu.Add("dDrawManaUsage", new CheckBox("Draw Q-W-E-R Mana Usage"));

            ComboMenu = Menu.AddSubMenu("Combo", "combo");

            ComboMenu.AddGroupLabel("Combo Menu");
            ComboMenu.Add("cUseQ", new CheckBox("Use Q"));
            ComboMenu.Add("cUseW", new CheckBox("Use W"));
            ComboMenu.Add("cUseE", new CheckBox("Use E"));
            ComboMenu.Add("cUseEGC", new CheckBox("Use E To Gapclose"));
            ComboMenu.Add("cUseR", new CheckBox("Use R"));
            ComboMenu.Add("cUseAA", new CheckBox("Use AA"));
            ComboMenu.Add("cUseIgnite", new CheckBox("Use Ignite"));

            HarassMenu = Menu.AddSubMenu("Harass", "harass");

            HarassMenu.AddGroupLabel("Harass Menu");
            HarassMenu.Add("hUseQ", new CheckBox("Use Q"));
            HarassMenu.Add("hUseW", new CheckBox("Use W"));
            HarassMenu.Add("hUseAA", new CheckBox("Use AA"));

            FarmMenu = Menu.AddSubMenu("Farm", "farm");

            FarmMenu.AddGroupLabel("Farm Menu");

            FarmMenu.AddSeparator();

            FarmMenu.AddLabel("Last Hit");
            FarmMenu.Add("fLHUseQ", new CheckBox("Use Q"));
            FarmMenu.Add("fLHUseW", new CheckBox("Use W"));
            FarmMenu.Add("fLHUseWHealth", new Slider("Use W When Minion Healh %:", 50, 0, 100));

            FarmMenu.AddSeparator();

            FarmMenu.AddLabel("Lane Clear");
            FarmMenu.Add("fLCUseQ", new CheckBox("Use Q"));
            FarmMenu.Add("fLCUseW", new CheckBox("Use W"));
            FarmMenu.Add("fLCWaitHealth", new Slider("Wait for minion at %:", 10, 0, 100));
            FarmMenu.Add("fLCUseWHealth", new Slider("Use W When Minion Healh %:", 80, 0, 100));

            KSMenu = Menu.AddSubMenu("KillSteal", "killsteal");

            KSMenu.AddGroupLabel("KS Menu");
            KSMenu.Add("ksUseWQ", new CheckBox("Use W-Q"));
            KSMenu.Add("ksUseE", new CheckBox("Use E To Gapclose"));
            KSMenu.Add("ksUseR", new CheckBox("Use R"));
            KSMenu.Add("ksUseIgnite", new CheckBox("Use Ignite"));

            FleeMenu = Menu.AddSubMenu("Flee", "flee");

            FleeMenu.AddGroupLabel("Flee Menu");
            FleeMenu.Add("fUseWE", new CheckBox("Use W-E"));
            FleeMenu.Add("fUseQ", new CheckBox("Use W-Q-E"));
            FleeMenu.Add("fUseR", new CheckBox("Use R"));
            FleeMenu.Add("fUseRHealth", new Slider("Use R if Health <", 100, 0, 500));

            ItemMenu = Menu.AddSubMenu("Items", "items");

            ItemMenu.AddGroupLabel("Items Menu");
            ItemMenu.Add("iUseZhonyas", new CheckBox("Use Zhonya's"));
            ItemMenu.Add("iUseZhonyasHealth", new Slider("Use Zhonya's at Health:", 250, 50, 750));

            Indicator = new DamageIndicator.DamageIndicator();
            Indicator.Add("Combo", new SpellData(0, DamageType.True, Color.Lime));

            ManaMenu = Menu.AddSubMenu("Mana", "mana");

            ManaMenu.AddGroupLabel("Mana Menu");
            ManaMenu.Add("mUsePot", new Slider("Use Mana Pot At %:", 35, 0, 100));
            ManaMenu.Add("mManaCalculations", new CheckBox("Do Mana Calculations"));

            Game.OnTick += Game_OnTick;
            Interrupter.OnInterruptableSpell += Interrupter_OnInterruptableSpell;
            Drawing.OnDraw        += Draw.Drawing_OnDraw;
            Gapcloser.OnGapcloser += Gapcloser_OnGapcloser;

            Chat.Print("<font color='#32cd32'>Azir Built Successfully - {0} {1}</font>", DateTime.Now.ToString("h:mm:ss tt"), DateTime.Now.ToString("d/M/yyyy"));
        }
Пример #25
0
        private static void Loading_OnLoadingComplete(EventArgs args)
        {
            if (Player.Instance.Hero != Champion.Ashe)
            {
                return;
            }


            _q = new Spell.Active(SpellSlot.Q);
            _w = new Spell.Skillshot(SpellSlot.W, 1200, SkillShotType.Linear, 0, int.MaxValue, 60);
            {
                _w.AllowedCollisionCount = 0;
            }
            _e = new Spell.Skillshot(SpellSlot.E, 15000, SkillShotType.Linear, 0, int.MaxValue, 0);
            _r = new Spell.Skillshot(SpellSlot.R, 15000, SkillShotType.Linear, 500, 1000, 250);
            _r.AllowedCollisionCount = int.MaxValue;
            var slot = _Player.GetSpellSlotFromName("summonerheal");

            if (slot != SpellSlot.Unknown)
            {
                Heal = new Spell.Active(slot, 600);
            }
            HealthPotion         = new Item(2003, 0);
            TotalBiscuit         = new Item(2010, 0);
            CorruptingPotion     = new Item(2033, 0);
            RefillablePotion     = new Item(2031, 0);
            HuntersPotion        = new Item(2032, 0);
            Teleport.OnTeleport += Teleport_OnTeleport;


            Chat.Print(
                "<font color=\"#4dd5ea\" >MeLoDag Presents </font><font color=\"#ffffff\" >AsheTheToLL </font><font color=\"#4dd5ea\" >Kappa Kippo</font>");


            Menu = MainMenu.AddMenu("AsheTheTroll", "AsheTheTroll");

            ComboMenu = Menu.AddSubMenu("Combo Settings", "Combo");
            ComboMenu.AddGroupLabel("Q Ayarları:");
            ComboMenu.Add("useQCombo", new CheckBox("Kullan Q"));
            ComboMenu.Add("UseQAAcombo", new CheckBox("Qdan sonra düz vuruş", false));
            ComboMenu.AddLabel("W Ayarları:");
            ComboMenu.Add("useWCombo", new CheckBox("Kullan W"));
            ComboMenu.Add("UseWAAcombo", new CheckBox("W den sonra düz vuruş", false));
            ComboMenu.Add("CCE", new CheckBox("W hedefe vuracaksa otomatik at"));
            ComboMenu.Add("Wpred", new Slider("İsabet oranını seç %", 70, 0, 100));
            ComboMenu.AddLabel("Higher % ->Daha yüksek ayarlarsan hedefi vurma oranın artar fakat daha az W kullanır");
            ComboMenu.AddLabel("Lower % ->Ne kadar düşük olursa o kadar fazla kullanır W skilini ama mana sorunu yaşayabilirsin. ");
            ComboMenu.AddLabel("R Ayarları:");
            ComboMenu.Add("useRCombo", new CheckBox("Kullan R [Hp%]"));
            ComboMenu.Add("Hp", new Slider("R kullan eğer düşmanın canı şundan azsa %", 45, 0, 100));
            ComboMenu.Add("useRComboENEMIES", new CheckBox("Kullan R[Düşman Say]"));
            ComboMenu.Add("Rcount", new Slider("R Kaç hedefi Stunlasın >= ", 2, 1, 5));
            ComboMenu.AddLabel("R kullanma menzili ayarını Tüm mantıksal hesaplamalar için kullan:");
            ComboMenu.Add("useRRange", new Slider("Ultinin menzilini ayarla", 1800, 500, 2000));
            ComboMenu.Add("ForceR", new KeyBind("Hedefe R Kullanma Tuşu", false, KeyBind.BindTypes.HoldActive, "T".ToCharArray()[0]));


            VolleyMenu = Menu.AddSubMenu("Volley Settings", "Volley");
            VolleyMenu.AddGroupLabel("Şahin Atışı Ayarları:");
            VolleyMenu.Add("Volley.castDragon",
                           new KeyBind("Ejdere şahin atışı yolla", false, KeyBind.BindTypes.HoldActive, 'U'));
            VolleyMenu.Add("Volley.castBaron",
                           new KeyBind("Barona şahin atışı gönder", false, KeyBind.BindTypes.HoldActive, 'I'));
            VolleyMenu.Add("Volley.sep1", new Separator());
            VolleyMenu.Add("Volley.enable", new CheckBox("Şahin atışını otomatik yolla", false));
            VolleyMenu.Add("Volley.noMode", new CheckBox("Hiçbir mod (lanetemizleme gibi)aktif değilken yap"));
            VolleyMenu.Add("Volley.mana", new Slider("En az {0}% Şu kadar manan varsa E kullan", 40));
            VolleyMenu.Add("Volley.locationLabel", new Label("Şunlara şahin atışı yap:"));
            (VolleyMenu.Add("Volley.baron", new CheckBox("Baron"))).OnValueChange  += VolleyLocation;
            (VolleyMenu.Add("Volley.dragon", new CheckBox("Ejder"))).OnValueChange += VolleyLocation;

            HarassMenu = Menu.AddSubMenu("Harass Settings", "Harass");
            HarassMenu.AddGroupLabel("Dürtme Ayarları:");
            HarassMenu.Add("useQHarass", new CheckBox("Kullan Q"));
            HarassMenu.Add("useWHarass", new CheckBox("Kullan W"));
            HarassMenu.Add("useWHarassMana", new Slider("W en az mana > %", 70, 0, 100));
            HarassMenu.AddLabel("Otomatik Dürtme Ayarları:");
            HarassMenu.Add("autoWHarass", new CheckBox("Dürtmede otomatik W Kullan", false));
            HarassMenu.Add("autoWHarassMana", new Slider("W en az mana > %", 70, 0, 100));

            JungleLaneMenu = Menu.AddSubMenu("Lane Clear Settings", "FarmSettings");
            JungleLaneMenu.AddGroupLabel("Lane Temizleme Ayarları:");
            JungleLaneMenu.Add("useWFarm", new CheckBox("Kullan W"));
            JungleLaneMenu.Add("useWManalane", new Slider("W en az mana > %", 70, 0, 100));
            JungleLaneMenu.AddLabel("Orman Temizleme Ayarları:");
            // JungleLaneMenu.Add("useQJungle", new CheckBox("Kullan Q"));
            JungleLaneMenu.Add("useWJungle", new CheckBox("Kullan W"));
            JungleLaneMenu.Add("useWMana", new Slider("W en az mana > %", 70, 0, 100));

            FleeMenu = Menu.AddSubMenu("Flee Settings", "FleeSettings");
            FleeMenu.Add("FleeQ", new CheckBox("Kullan W"));

            MiscMenu = Menu.AddSubMenu("Misc Settings", "MiscSettings");
            MiscMenu.AddGroupLabel("Gapcloser Ayarları:");
            MiscMenu.Add("gapcloser", new CheckBox("Gapcloser için Otomatik W"));
            MiscMenu.AddLabel("Interrupt Ayarları:");
            MiscMenu.Add("interrupter", new CheckBox("Enable Interrupter Using R"));
            MiscMenu.Add("interrupt.value", new ComboBox("Interrupter DangerLevel", 0, "High", "Medium", "Low"));
            MiscMenu.AddGroupLabel("Ks Ayarları:");
            MiscMenu.Add("UseWks", new CheckBox("Use W ks"));
            MiscMenu.Add("UseRks", new CheckBox("Use R ks"));

            AutoPotHealMenu = Menu.AddSubMenu("Potion & HeaL", "Potion & HeaL");
            AutoPotHealMenu.AddGroupLabel("Otomatik İksir Kullanma");
            AutoPotHealMenu.Add("potion", new CheckBox("İksir Kullan"));
            AutoPotHealMenu.Add("potionminHP", new Slider("Can iksiri için en az şu kadar can%", 40));
            AutoPotHealMenu.Add("potionMinMP", new Slider("Mana iksiri için en az şu kadar mana %", 20));
            AutoPotHealMenu.AddGroupLabel("Otomatik İyileştirme kullanımı");
            AutoPotHealMenu.Add("UseHeal", new CheckBox("İyileştirme Kullan"));
            AutoPotHealMenu.Add("useHealHP", new Slider("İyileştirme(Heal) için en az canım şu kadar %", 20));

            ItemMenu = Menu.AddSubMenu("Item Settings", "ItemMenuettings");
            ItemMenu.Add("useBOTRK", new CheckBox("Mahvolmuş kılıç Kullan"));
            ItemMenu.Add("useBotrkMyHP", new Slider("Benim canım < ", 60, 1, 100));
            ItemMenu.Add("useBotrkEnemyHP", new Slider("Düşmanın canı < ", 60, 1, 100));
            ItemMenu.Add("useYoumu", new CheckBox("Kullan Youmu"));
            ItemMenu.AddLabel("QQs Ayarları");
            ItemMenu.Add("useQSS", new CheckBox("Kullan QSS"));
            ItemMenu.Add("Qssmode", new ComboBox(" ", 0, "Auto", "Combo"));
            ItemMenu.Add("Stun", new CheckBox("Sersemlemişse", true));
            ItemMenu.Add("Blind", new CheckBox("Körse", true));
            ItemMenu.Add("Charm", new CheckBox("Çekilmişse(Ahri)", true));
            ItemMenu.Add("Suppression", new CheckBox("WW,Urgot RS(Suppression)", true));
            ItemMenu.Add("Polymorph", new CheckBox("Polymorph(Lulu W)", true));
            ItemMenu.Add("Fear", new CheckBox("Korkmuşsa", true));
            ItemMenu.Add("Taunt", new CheckBox("Alay etme", true));
            ItemMenu.Add("Silence", new CheckBox("Susturulmuşsa", false));
            ItemMenu.Add("QssDelay", new Slider("Kullan QSS Gecikme(ms)", 250, 0, 1000));


            SkinMenu = Menu.AddSubMenu("Skin Changer", "SkinChanger");
            SkinMenu.Add("checkSkin", new CheckBox("Kostüm hilesi kullan"));
            SkinMenu.Add("skin.Id", new Slider("Kostüm", 1, 0, 9));

            DrawMenu = Menu.AddSubMenu("Drawing Settings");
            DrawMenu.Add("drawRange", new CheckBox("Göster Q Menzili"));
            DrawMenu.Add("drawW", new CheckBox("Göster W Menzili"));
            DrawMenu.Add("drawR", new CheckBox("Göster R Menzili"));
            DrawMenu.AddLabel("Baseye dönüş takip et");
            DrawMenu.Add("draw.Recall", new CheckBox("Chatte Yaz"));

            Game.OnTick            += Game_OnTick;
            Game.OnUpdate          += OnGameUpdate;
            Obj_AI_Base.OnBuffGain += OnBuffGain;
            Gapcloser.OnGapcloser  += Gapcloser_OnGapCloser;
            //    Interrupter.OnInterruptableSpell += Interrupter_OnInterruptableSpell;
            Drawing.OnDraw         += Drawing_OnDraw;
            Orbwalker.OnPostAttack += OnAfterAttack;
        }
Пример #26
0
        public static void Loading_OnLoadingComplete(EventArgs args)
        {
            if (Player.Instance.Hero != Champion.Lucian)
            {
                return;
            }


            _q  = new Spell.Targeted(SpellSlot.Q, 675);
            _q1 = new Spell.Skillshot(SpellSlot.Q, 900, SkillShotType.Linear, 350, int.MaxValue, 75);
            _w  = new Spell.Skillshot(SpellSlot.W, 900, SkillShotType.Linear, 250, 1600, 100);
            _e  = new Spell.Skillshot(SpellSlot.E, 475, SkillShotType.Linear);
            _r  = new Spell.Skillshot(SpellSlot.R, 1400, SkillShotType.Linear, 500, 2800, 110);

            var slot = _Player.GetSpellSlotFromName("summonerheal");

            if (slot != SpellSlot.Unknown)
            {
                Heal = new Spell.Active(slot, 600);
            }
            HealthPotion     = new Item(2003, 0);
            TotalBiscuit     = new Item(2010, 0);
            CorruptingPotion = new Item(2033, 0);
            RefillablePotion = new Item(2031, 0);
            HuntersPotion    = new Item(2032, 0);

            Chat.Print("Lucian The Troll Loaded! Version 1.6", Color.DeepSkyBlue);
            Chat.Print("Have Fun And Dont Feed Kappa!", Color.DeepSkyBlue);

            Menu = MainMenu.AddMenu("Lucian The Troll", "LucianTheTroll");
            Menu.AddGroupLabel("Lucian The Troll Version 1.6");
            Menu.AddLabel("Last Update 3/6/2016");
            Menu.AddLabel("Made By MeLoDaG");

            ComboMenu = Menu.AddSubMenu("Combo Settings", "Combo");
            ComboMenu.AddGroupLabel("Combo Settings");
            ComboMenu.AddLabel("Combo Logic");
            ComboMenu.Add("ComboLogic",
                          new ComboBox(" ", 0, "AA > Q > AA > E > AA > W", "Q > AA > W > AA > E", "E > AA > Q > AA > W", "OldFastCombo"));
            ComboMenu.AddLabel("W Settings For Normal Logic");
            ComboMenu.Add("useWrange", new Slider("Min Range Use W", 500, 0, 1000));
            ComboMenu.AddLabel("E Settings");
            ComboMenu.Add("useEcombo", new CheckBox("Use E"));
            ComboMenu.Add("ELogic", new ComboBox(" ", 0, "Side", "Cursor"));
            ComboMenu.AddLabel("R Settings");
            ComboMenu.Add("UseRcomboHp", new CheckBox("Use R"));
            ComboMenu.Add("Hp", new Slider("Use R Enemy Health %", 45, 0, 100));
            ComboMenu.Add("combo.REnemies", new Slider("Min Enemyes for R", 1, 1, 5));
            ComboMenu.Add("ForceR",
                          new KeyBind("Force R On Target Selector", false, KeyBind.BindTypes.HoldActive, "T".ToCharArray()[0]));

            /*   Humanizer = Menu.AddSubMenu("Humanizer Settings", "Humanizer");
             * Humanizer.AddGroupLabel("Humanizer Settings");
             * Humanizer.AddLabel("For Better And smoothest 250");
             * Humanizer.AddLabel("For Faster 0");
             * Humanizer.Add("Humanizer", new Slider("Humanizer", 0, 0, 1000)); */

            HarassMenu = Menu.AddSubMenu("Harass Settings", "Harass");
            HarassMenu.AddGroupLabel("Harass Settings");
            HarassMenu.Add("useQHarass", new CheckBox("Use Q normal - Exted - Test"));
            HarassMenu.Add("useWHarass", new CheckBox("Use W"));
            HarassMenu.Add("useWHarassMana", new Slider("Min. Mana for Harass %", 70, 0, 100));
            HarassMenu.AddLabel("AutoHarass");
            HarassMenu.Add("autoQHarass", new CheckBox("Auto Q Exted  Harass", false));
            HarassMenu.Add("autoQHarassMana", new Slider("Min. Mana for Auto Harass%", 70, 0, 100));

            JungleLaneMenu = Menu.AddSubMenu("Lane Jungle Clear Settings", "FarmSettings");
            JungleLaneMenu.AddGroupLabel("Lane Clear");
            JungleLaneMenu.Add("useQFarm", new CheckBox("Use Q"));
            JungleLaneMenu.Add("useWFarm", new CheckBox("Use W"));
            JungleLaneMenu.Add("useEFarm", new CheckBox("Use E"));
            JungleLaneMenu.Add("useWManalane", new Slider("Min. Mana for Laneclear Spells %", 70, 0, 100));
            JungleLaneMenu.AddLabel("Jungle Clear");
            JungleLaneMenu.Add("useQJungle", new CheckBox("Use Q"));
            JungleLaneMenu.Add("useWJungle", new CheckBox("Use W"));
            JungleLaneMenu.Add("useEJungle", new CheckBox("Use E"));
            JungleLaneMenu.Add("useWMana", new Slider("Min. Mana for Jungleclear Spells %", 70, 0, 100));

            ItemMenu = Menu.AddSubMenu("Item Settings", "ItemMenuettings");
            ItemMenu.AddGroupLabel("Botrk Settings");
            ItemMenu.Add("useBOTRK", new CheckBox("Use BOTRK"));
            ItemMenu.Add("useBotrkMyHP", new Slider("My Health < ", 60, 1, 100));
            ItemMenu.Add("useBotrkEnemyHP", new Slider("Enemy Health < ", 60, 1, 100));
            ItemMenu.Add("useYoumu", new CheckBox("Use Youmu"));
            ItemMenu.AddGroupLabel("Auto QSS if :");
            ItemMenu.Add("Blind",
                         new CheckBox("Blind", false));
            ItemMenu.Add("Charm",
                         new CheckBox("Charm"));
            ItemMenu.Add("Fear",
                         new CheckBox("Fear"));
            ItemMenu.Add("Polymorph",
                         new CheckBox("Polymorph"));
            ItemMenu.Add("Stun",
                         new CheckBox("Stun"));
            ItemMenu.Add("Snare",
                         new CheckBox("Snare"));
            ItemMenu.Add("Silence",
                         new CheckBox("Silence", false));
            ItemMenu.Add("Taunt",
                         new CheckBox("Taunt"));
            ItemMenu.Add("Suppression",
                         new CheckBox("Suppression"));

            AutoPotHealMenu = Menu.AddSubMenu("Potion & HeaL", "Potion & HeaL");
            AutoPotHealMenu.AddGroupLabel("Auto pot usage");
            AutoPotHealMenu.Add("potion", new CheckBox("Use potions"));
            AutoPotHealMenu.Add("potionminHP", new Slider("Minimum Health % to use potion", 40));
            AutoPotHealMenu.Add("potionMinMP", new Slider("Minimum Mana % to use potion", 20));
            AutoPotHealMenu.AddGroupLabel("AUto Heal Usage");
            AutoPotHealMenu.Add("UseHeal", new CheckBox("Use Heal"));
            AutoPotHealMenu.Add("useHealHP", new Slider("Minimum Health % to use Heal", 20));

            MiscMenu = Menu.AddSubMenu("Misc Settings", "MiscSettings");
            MiscMenu.AddGroupLabel("Gapcloser  settings");
            MiscMenu.Add("gapcloser", new CheckBox("Auto W for Gapcloser"));
            MiscMenu.AddGroupLabel("Ks Settings");
            MiscMenu.Add("UseQks", new CheckBox("Use Q ks"));
            MiscMenu.Add("UseWks", new CheckBox("Use W ks"));
            MiscMenu.Add("UseRks", new CheckBox("Use R ks"));
            MiscMenu.Add("UseRksRange", new Slider("Use Ulty Max Range[KS]", 1000, 500, 1400));

            SkinMenu = Menu.AddSubMenu("Skin Changer", "SkinChanger");
            SkinMenu.Add("checkSkin", new CheckBox("Use Skin Changer"));
            SkinMenu.Add("skin.Id", new Slider("Skin", 1, 0, 8));

            FleeMenu = Menu.AddSubMenu("Flee Settings", "FleeSettings");
            FleeMenu.AddGroupLabel("Flee Settings");
            FleeMenu.Add("FleeE", new CheckBox("Use E"));
            FleeMenu.Add("FleeW", new CheckBox("Use W"));

            DrawMenu = Menu.AddSubMenu("Drawing Settings");
            DrawMenu.AddGroupLabel("Draw Settings");
            DrawMenu.Add("drawQ", new CheckBox("Draw Q Range"));
            DrawMenu.Add("drawQ.1", new CheckBox("Draw Q Extend Range"));
            DrawMenu.Add("drawW", new CheckBox("Draw W Range"));
            DrawMenu.Add("drawE", new CheckBox("Draw E Range"));
            DrawMenu.Add("drawR", new CheckBox("Draw R Range"));
            DrawMenu.AddLabel("Damage indicators");
            DrawMenu.Add("healthbar", new CheckBox("Healthbar overlay"));
            DrawMenu.Add("percent", new CheckBox("Damage percent info"));

            DamageIndicator.Initialize(ComboDamage);
            Game.OnTick            += Game_OnTick;
            Game.OnUpdate          += OnGameUpdate;
            Orbwalker.OnPostAttack += OnAfterAttack;
            Obj_AI_Base.OnBuffGain += OnBuffGain;
            Gapcloser.OnGapcloser  += Gapcloser_OnGapCloser;
            Drawing.OnDraw         += Drawing_OnDraw;
        }
Пример #27
0
        private static void OnLoadingComplete(EventArgs args)

        {
            if (Player.Instance.ChampionName != "Camille")
            {
                return;
            }
            //Spells
            Q = new Spell.Active(SpellSlot.Q, 325);

            W = new Spell.Skillshot(SpellSlot.W, 630, SkillShotType.Cone, 250, 1750, 100, DamageType.Physical);
            { W.ConeAngleDegrees = 45; }
            E = new Spell.Skillshot(SpellSlot.E, 800, SkillShotType.Linear, 250, 500, 50, DamageType.Physical);

            R = new Spell.Targeted(SpellSlot.R, 800);
            //
            SpellList.Add(Q);
            SpellList.Add(W);
            SpellList.Add(E);
            SpellList.Add(R);

            //Items
            bilgewater = new Item(3144, 550);
            botrk      = new Item(3153, 550);
            tiamat     = new Item(3077, 400);
            hydra      = new Item(3074, 400);
            Youmuu     = new Item(3142, 800);
            titanic    = new Item(3748, 0);

            //Potions
            HealthPotion  = new Item(2003, 0);
            Biscuit       = new Item(2010, 0);
            CorruptPotion = new Item(2033, 0);
            RefillPotion  = new Item(2031, 0);
            HuntersPotion = new Item(2032, 0);

            //MainMenu
            CamilleMenu = MainMenu.AddMenu("CamilleZero", "CamilleZero");

            //ComboMenu
            ComboMenu = CamilleMenu.AddSubMenu("Combo");
            ComboMenu.AddGroupLabel("Combo Settings");
            ComboMenu.Add("Q", new CheckBox("Use Q in Combo"));
            ComboMenu.Add("Q2", new CheckBox("Use Q2 for true DMG"));
            ComboMenu.Add("W", new CheckBox("Use W in Combo"));
            ComboMenu.Add("W2", new CheckBox("Only use outer range W"));
            ComboMenu.Add("E", new CheckBox("Use E in Combo"));
            ComboMenu.Add("R", new CheckBox("Use R in Combo"));
            ComboMenu.AddSeparator();
            ComboMenu.AddLabel("Use R on:");
            foreach (var Enemy in EntityManager.Heroes.Enemies)
            {
                ComboMenu.Add(Enemy.ChampionName, new CheckBox("Use R on " + Enemy.ChampionName));
            }

            //LaneclearMenu
            LaneclearMenu = CamilleMenu.AddSubMenu("Laneclear");
            LaneclearMenu.AddGroupLabel("Laneclear Settings");
            LaneclearMenu.Add("QLC", new CheckBox("Use Q in Laneclear"));
            LaneclearMenu.Add("Q2LC", new CheckBox("Use Q2 in Laneclear"));
            LaneclearMenu.Add("WLC", new CheckBox("Use W in Laneclear"));

            //ItemsMenu
            ItemMenu = CamilleMenu.AddSubMenu("Items");
            ItemMenu.AddGroupLabel("Item Settings");
            ItemMenu.AddGroupLabel("Combo:");
            ItemMenu.Add("bilge", new CheckBox("Use Bilgewater Cutlass in Combo"));
            ItemMenu.Add("youmuu", new CheckBox("Use Youmuu's in Combo"));
            ItemMenu.Add("tia", new CheckBox("Use Tiamat in Combo"));
            ItemMenu.Add("hydra", new CheckBox("Use Hydra in Combo"));
            ItemMenu.Add("titanic", new CheckBox("Use Titanic Hydra in Combo"));
            ItemMenu.Add("botrk", new CheckBox("Use BotrK in Combo"));
            ItemMenu.Add("bork", new Slider("%HP to use BotrK <=", 75, 0, 100));
            ItemMenu.AddSeparator();
            ItemMenu.AddGroupLabel("LaneClear/JungleClear:");
            ItemMenu.Add("tialc", new CheckBox("Use Tiamat in Laneclear/JungleClear"));
            ItemMenu.Add("hydralc", new CheckBox("Use Hydra in Laneclear/JungleClear"));
            ItemMenu.Add("titaniclc", new CheckBox("Use Titanic Hydra in Laneclear/Jungleclear"));
            ItemMenu.AddSeparator(50);
            ItemMenu.Add("potion", new CheckBox("Auto Use Potion"));
            ItemMenu.Add("potionhp", new Slider("Use Auto Potion when %HP <=", 50, 0, 100));

            //DrawMenu
            DrawMenu = CamilleMenu.AddSubMenu("Draw");
            DrawMenu.AddGroupLabel("Draw Settings");
            DrawMenu.Add("DrawW", new CheckBox("Draw W Range"));
            DrawMenu.Add("DrawE", new CheckBox("Draw E Range"));
            DrawMenu.Add("DrawR", new CheckBox("Draw R Range"));

            //SkinchangerMenu
            SkinMenu = CamilleMenu.AddSubMenu("Skinchanger");
            SkinMenu.AddGroupLabel("Skin Settings");
            SkinMenu.Add("SkinEnable", new CheckBox("Enable Skinchanger", false));
            SkinMenu.Add("SkinID", new ComboBox("Skins:", 0, "Classic Camille", "Program Camille"));



            //Chatnotification
            Chat.Print("CamilleZero loaded successfully");

            //Current Skin before choosing any
            CurrentSkin = User.SkinId;

            //Events
            Orbwalker.OnPostAttack += Orbwalker_OnPostAttack;
            Drawing.OnDraw         += Drawing_OnDraw;
            Game.OnTick            += Game_OnTick;
        }
Пример #28
0
        public static void Loading_OnLoadingComplete(EventArgs args)
        {
            if (EloBuddy.Player.Instance.Hero != Champion.Varus)
            {
                return;
            }

            Q = new Spell.Chargeable(SpellSlot.Q, 925, 1600, 1250, 0, 1500, 70)
            {
                AllowedCollisionCount = int.MaxValue
            };
            W = new Spell.Active(SpellSlot.W);
            E = new Spell.Skillshot(SpellSlot.E, 925, SkillShotType.Circular, 250, 1750, 250)
            {
                AllowedCollisionCount = int.MaxValue
            };
            R = new Spell.Skillshot(SpellSlot.R, 1200, SkillShotType.Linear, 250, 1200, 120)
            {
                AllowedCollisionCount = int.MaxValue
            };

            var slot = Player.GetSpellSlotFromName("summonerheal");

            if (slot != SpellSlot.Unknown)
            {
                Heal = new Spell.Active(slot, 600);
            }
            Thm = new Font(Drawing.Direct3DDevice,
                           new FontDescription
            {
                FaceName        = "Tahoma",
                Height          = 32,
                Weight          = FontWeight.Bold,
                OutputPrecision = FontPrecision.Default,
                Quality         = FontQuality.ClearType
            });
            Ignite = ObjectManager.Player.GetSpellSlotFromName("summonerdot");

            HealthPotion     = new Item(2003, 0);
            TotalBiscuit     = new Item(2010, 0);
            CorruptingPotion = new Item(2033, 0);
            RefillablePotion = new Item(2031, 0);
            HuntersPotion    = new Item(2032, 0);

            Chat.Print(
                "<font color=\"#580dd9\" >MeloSenpai Presents </font><font color=\"#ffffff\" > VarusTheTroll </font><font color=\"#580dd9\" >Kappa Kippo</font>");

            Chat.Print("Hf Gl enjoy!!", Color.Aqua
                       );


            Menu = MainMenu.AddMenu("Varus The Troll", "VarusTheTroll");
            Menu.AddLabel(" Varus The Troll " + Version);
            Menu.AddLabel(" Made by MeloSenpai");

            ComboMenu = Menu.AddSubMenu("Combo Settings", "Combo");
            ComboMenu.AddGroupLabel("Q Settings");
            ComboMenu.Add("Qlogic", new ComboBox("Q Logic ", 0, "Always", "If 3 Stacks"));
            ComboMenu.AddLabel("E Settings");
            ComboMenu.Add("ELogic", new ComboBox("E Logic ", 0, "Normal", "After AA"));
            ComboMenu.AddLabel("R Settings:");
            ComboMenu.Add("useRCombo", new CheckBox("Use R", false));
            ComboMenu.Add("Rlogic", new ComboBox("Ulty Logic ", 0, "EnemyHp", "HitCountEnemys"));
            ComboMenu.Add("Hp", new Slider("Use R Enemy Health {0}(%)", 45, 0, 100));
            ComboMenu.Add("Rcount", new Slider("If Ulty Hit {0} Enemy ", 2, 1, 5));
            ComboMenu.Add("rpred", new Slider("Select Ulty {0}(%) Hitchance", 70, 0, 100));
            ComboMenu.AddLabel("Use R Range Settigs For all Logic:");
            ComboMenu.Add("useRRange", new Slider("Use Ulty Max Range", 1800, 500, 2000));
            ComboMenu.AddSeparator();
            ComboMenu.AddGroupLabel("Combo preferences:");
            ComboMenu.Add("useWComboFocus", new CheckBox("Focus Target W"));
            ComboMenu.Add("ForceR",
                          new KeyBind("Force R On Target Selector", false, KeyBind.BindTypes.HoldActive, "T".ToCharArray()[0]));
            ComboMenu.Add("combo.ignite", new CheckBox("Use Ignite If Combo Killable"));

            HarassMenu = Menu.AddSubMenu("Harass Settings", "Harass");
            HarassMenu.Add("useQHarass", new CheckBox("Use Q"));
            HarassMenu.Add("useEHarass", new CheckBox("Use E"));
            HarassMenu.Add("useEHarassMana", new Slider("E Mana > %", 70));
            HarassMenu.Add("useQHarassMana", new Slider("Q Mana > %", 70));

            JungleLaneMenu = Menu.AddSubMenu("Lane Clear Settings", "FarmSettings");
            JungleLaneMenu.AddLabel("Lane Clear");
            JungleLaneMenu.Add("useQFarm", new CheckBox("Use Q"));
            JungleLaneMenu.Add("useEFarm", new CheckBox("Use E"));
            JungleLaneMenu.Add("LaneMana", new Slider("Mana > %", 70));
            JungleLaneMenu.AddSeparator();
            JungleLaneMenu.AddLabel("Jungle Clear");
            JungleLaneMenu.Add("useQJungle", new CheckBox("Use Q"));
            JungleLaneMenu.Add("useEJungle", new CheckBox("Use E"));
            JungleLaneMenu.Add("JungleMana", new Slider("E Mana > %", 70));

            MiscMenu = Menu.AddSubMenu("Misc Settings", "MiscSettings");
            MiscMenu.AddGroupLabel("Gap Close/Interrupt Settings");
            MiscMenu.Add("gapcloser", new CheckBox("Auto E for Gapcloser"));
            MiscMenu.Add("interrupter", new CheckBox("Auto R for Interrupter"));
            MiscMenu.AddLabel("Auto Skills On CC Enemy");
            MiscMenu.Add("CCQ", new CheckBox("Auto Q on Enemy CC"));
            MiscMenu.AddLabel("KillSteal Settings");
            MiscMenu.Add("UseRKs", new CheckBox("Use R Ks"));

            AutoPotHealMenu = Menu.AddSubMenu("Potion & Heal", "Potion & Heal");
            AutoPotHealMenu.AddGroupLabel("Auto pot usage");
            AutoPotHealMenu.Add("potion", new CheckBox("Use potions"));
            AutoPotHealMenu.Add("potionminHP", new Slider("Minimum Health % to use potion", 40));
            AutoPotHealMenu.Add("potionMinMP", new Slider("Minimum Mana % to use potion", 20));
            AutoPotHealMenu.AddGroupLabel("AUto Heal Usage");
            AutoPotHealMenu.Add("UseHeal", new CheckBox("Use Heal"));
            AutoPotHealMenu.Add("useHealHP", new Slider("Minimum Health % to use Heal", 20));

            ItemMenu = Menu.AddSubMenu("Item Settings", "ItemMenuettings");
            ItemMenu.Add("useBOTRK", new CheckBox("Use BOTRK"));
            ItemMenu.Add("useBotrkMyHP", new Slider("My Health < ", 60));
            ItemMenu.Add("useBotrkEnemyHP", new Slider("Enemy Health < ", 60));
            ItemMenu.Add("useYoumu", new CheckBox("Use Youmu"));
            ItemMenu.AddSeparator();
            ItemMenu.Add("useQSS", new CheckBox("Use QSS"));
            ItemMenu.Add("Qssmode", new ComboBox(" ", 0, "Auto", "Combo"));
            foreach (var debuff in DeBuffsList)
            {
                ItemMenu.Add(debuff.ToString(), new CheckBox(debuff.ToString()));
            }
            ItemMenu.Add("QssDelay", new Slider("Use QSS Delay(ms)", 250, 0, 1000));


            SkinMenu = Menu.AddSubMenu("Skin Changer", "SkinChanger");
            SkinMenu.Add("checkSkin", new CheckBox("Use Skin Changer", false));
            SkinMenu.Add("skin.Id", new Slider("Skin", 1, 0, 5));

            DrawMenu = Menu.AddSubMenu("Drawing Settings");
            DrawMenu.Add("drawRange", new CheckBox("Draw Q Range"));
            DrawMenu.Add("drawE", new CheckBox("Draw E Range"));
            DrawMenu.Add("drawR", new CheckBox("Draw R Range"));
            DrawMenu.AddLabel("Damage indicators");
            DrawMenu.Add("healthbar", new CheckBox("Healthbar overlay"));
            DrawMenu.Add("percent", new CheckBox("Damage percent info"));
            DrawMenu.Add("howaa", new CheckBox("How Many AA"));
            DrawMenu.Add("Rkill", new CheckBox("R kill "));


            Game.OnTick                      += Game_OnTick;
            Game.OnUpdate                    += OnGameUpdate;
            Obj_AI_Base.OnBuffGain           += OnBuffGain;
            Gapcloser.OnGapcloser            += Gapcloser_OnGapCloser;
            Orbwalker.OnPostAttack           += OnAfterAttack;
            Interrupter.OnInterruptableSpell += Interrupter_OnInterruptableSpell;
            Drawing.OnDraw                   += Drawing_OnDraw;
            DamageIndicator.Initialize(ComboDamage);
        }
Пример #29
0
        private static void Loading_OnLoadingComplete(EventArgs args)
        {
            if (_Player.Hero != Champion.Talon)
            {
                Chat.Print("<font color='#ff0000'>ERROR 0: FAILED TO LAUNCH</font>");
                return;
            }

            _Q = new Spell.Active(SpellSlot.Q);
            _W = new Spell.Skillshot(SpellSlot.W, 600, SkillShotType.Cone, 250, null, 25);
            _E = new Spell.Targeted(SpellSlot.E, 700);
            _R = new Spell.Skillshot(SpellSlot.R, 500, SkillShotType.Circular);

            IgniteSlot = _Player.GetSpellSlotFromName("SummonerDot");

            _bilge   = new Item(3144, 475f);
            _blade   = new Item(3153, 425f);
            _hydra   = new Item(3074, 250f);
            _tiamat  = new Item(3077, 250f);
            _rand    = new Item(3143, 490f);
            _lotis   = new Item(3190, 590f);
            _youmuu  = new Item(3142, 10);
            _botrk   = new Item(3153, 550f);
            _manapot = new Item(2004, 10);

            Menu = MainMenu.AddMenu("Talon", "talon");

            Menu.AddGroupLabel("Talon");
            Menu.AddLabel("By Buddy - Feel free to donate me a monitor :^)");

            Menu.AddSeparator();

            Menu.Add("gobalDelay", new Slider("Gobal Delay (ms)", 5, 0, 100));

            ComboMenu = Menu.AddSubMenu("::Combo Menu", "combomenu");

            ComboMenu.AddGroupLabel("Combo Menu");
            ComboMenu.Add("cUseQ", new CheckBox("Use Q"));
            ComboMenu.Add("cUseW", new CheckBox("Use W"));
            ComboMenu.Add("cUseE", new CheckBox("Use E"));
            ComboMenu.Add("cUseR", new CheckBox("Use R"));

            ComboMenu.AddSeparator();

            ComboMenu.Add("cUseYoumuu", new CheckBox("Use Youmuu's"));
            ComboMenu.Add("cUseTiamat", new CheckBox("Use Tiamat"));
            ComboMenu.Add("cUseHydra", new CheckBox("Use Hydra"));
            ComboMenu.Add("cUseBilge", new CheckBox("Use Bilge"));
            ComboMenu.Add("cUseBotrk", new CheckBox("Use Botrk"));

            HarassMenu = Menu.AddSubMenu("::Harass Menu", "harassmenu");

            HarassMenu.AddGroupLabel("Harass Menu");
            HarassMenu.Add("hUseW", new CheckBox("Use W"));
            HarassMenu.Add("hUseE", new CheckBox("Use E"));

            FleeMenu = Menu.AddSubMenu("::Flee Menu", "fleemenu");

            FleeMenu.AddGroupLabel("Flee Menu");
            FleeMenu.Add("fUseE", new CheckBox("Use E"));
            FleeMenu.Add("fUseR", new CheckBox("Use R", false));
            FleeMenu.Add("fUseYoumuu", new CheckBox("Use Youmuu's", false));

            FarmMenu = Menu.AddSubMenu("::Farm Menu", "farmmenu");

            FarmMenu.AddGroupLabel("Farm Menu");

            FarmMenu.AddLabel("Last Hit");
            FarmMenu.Add("fLHUseQ", new CheckBox("Use Q", true));
            FarmMenu.Add("fLHUseW", new CheckBox("Use W", true));
            FarmMenu.Add("fLHUseE", new CheckBox("Use E", true));

            FarmMenu.AddSeparator();

            FarmMenu.AddLabel("Lane Clear");
            FarmMenu.Add("fLCUseQ", new CheckBox("Use Q"));
            FarmMenu.Add("fLCUseW", new CheckBox("Use W"));
            FarmMenu.Add("fLCUseE", new CheckBox("Use E"));

            KSMenu = Menu.AddSubMenu("::KS Menu", "ksmenu");

            KSMenu.AddGroupLabel("Ks Menu");
            KSMenu.Add("ksUseQ", new CheckBox("Use Q"));
            KSMenu.Add("ksUseW", new CheckBox("Use W"));
            KSMenu.Add("ksUseE", new CheckBox("Use E"));
            KSMenu.Add("ksUseI", new CheckBox("Use Ignite"));

            DrawMenu = Menu.AddSubMenu("::Draw Menu", "drawmenu");

            DrawMenu.AddGroupLabel("Draw Menu");
            DrawMenu.Add("DrawW", new CheckBox("Draw W"));
            DrawMenu.Add("DrawE", new CheckBox("Draw E"));
            DrawMenu.Add("DrawR", new CheckBox("Draw R"));
            DrawMenu.Add("DrawComboCircle", new CheckBox("Draw Combo Circle"));
            DrawMenu.Add("DrawComboLine", new CheckBox("Draw Combo Line"));
            DrawMenu.Add("DrawHPBarCombo", new CheckBox("Draw HP Bar Combo Damage"));
            DrawMenu.Add("DrawText", new CheckBox("Draw Text Combo Ready"));
            DrawMenu.Add("DrawMana", new CheckBox("Draw Calculated Mana"));
            ItemMenu = Menu.AddSubMenu("::Item Menu", "itemmenu");

            ItemMenu.AddGroupLabel("Item Menu");
            ItemMenu.Add("useHydra", new CheckBox("Use Hydra"));
            ItemMenu.Add("useYoumuu", new CheckBox("Use Youmuu's"));
            ItemMenu.Add("useTiamat", new CheckBox("Use Tiamat"));
            ItemMenu.Add("useBilge", new CheckBox("Use Bilge"));
            ItemMenu.Add("useBotrk", new CheckBox("Use Botrk"));

            LogicMenu = Menu.AddSubMenu("::Logic Menu", "logicmenu");

            LogicMenu.AddGroupLabel("Logic Menu");
            LogicMenu.Add("eUseHealthCheck", new CheckBox("Only Use E if Health is Above Amount"));
            LogicMenu.Add("eUseHealthSlider", new Slider("Health:", 250, 50, 1250));

            LogicMenu.AddSeparator();

            LogicMenu.Add("DrawRCastCircle", new CheckBox("Draw R Recommended Cast Range Circle"));
            LogicMenu.Add("DrawRCastBufferRange", new Slider("Buffer Range:", 0, -100, 100));

            ManaMenu = Menu.AddSubMenu("::Mana Menu", "manamenu");

            ManaMenu.AddGroupLabel("Mana Menu");
            ManaMenu.Add("useManaPotion", new Slider("Use Mana Pot if Mana: --not working yet", 150, 0, (int)_Player.Mana));
            ManaMenu.Add("waveClearMana", new Slider("Dont Cast Waveclear Spells if Mana:", 75, 0, 150));

            //LogicMenu.AddSeparator();

            //LogicMenu.Add("DrawRecommendedRRange", new CheckBox("Draw Recommended R Cast Range"));

            Indicator = new DamageIndicator.DamageIndicator();
            Indicator.Add("Combo", new SpellData(0, DamageType.True, Color.Lime));

            //Calls...
            Game.OnTick    += Game_OnTick;
            Drawing.OnDraw += Draw.Drawing_OnDraw;

            //BladeObject = ObjectManager.Get<GameObject>().FirstOrDefault(obj => obj.Name != null && obj.IsValid && obj.Name.ToLower().Contains("doomball"));

            Chat.Print("Talon Initialized Succesfully - Version 0.2");
        }
Пример #30
0
        private static void Loading_OnLoadingComplete(EventArgs args)
        {
            if (User.ChampionName != "Tryndamere")
            {
                return;
            }

            Q = new Spell.Active(spellSlot: SpellSlot.Q);

            W = new Spell.Targeted(spellSlot: SpellSlot.W, spellRange: 850);

            E = new Spell.Skillshot(spellSlot: SpellSlot.E, spellRange: 660, skillShotType: SkillShotType.Linear, spellSpeed: 700, spellWidth: 225);

            R = new Spell.Active(spellSlot: SpellSlot.R);



            bilgewater = new Item(3144, 550);
            botrk      = new Item(3153, 550);
            tiamat     = new Item(3077, 400);
            hydra      = new Item(3074, 400);
            Youmuu     = new Item(3142, 800);



            HealthPotion  = new Item(2003, 0);
            Biscuit       = new Item(2010, 0);
            CorruptPotion = new Item(2033, 0);
            RefillPotion  = new Item(2031, 0);
            HuntersPotion = new Item(2032, 0);



            SpellList.Add(Q);
            SpellList.Add(W);
            SpellList.Add(E);
            SpellList.Add(R);



            Chat.Print("TryndaZero Basari ile yuklendi.Ceviri TekinTR");



            CurrentSkinID = User.SkinId;



            TryndaMenu = MainMenu.AddMenu("TryndaZero", "TryndaZero");

            ComboMenu = TryndaMenu.AddSubMenu("Combo");
            ComboMenu.AddGroupLabel("Combo Settings");
            ComboMenu.Add("W", new CheckBox("Kullan W"));
            ComboMenu.Add("E", new CheckBox("Kullan E"));
            ComboMenu.AddSeparator();
            ComboMenu.Add("UseE", new CheckBox("Kullan E oto atak menzilinden cikinca"));
            ComboMenu.AddSeparator(50);
            ComboMenu.AddGroupLabel("Auto Q Settings");
            ComboMenu.Add("Q", new CheckBox("Otomatik Q"));
            ComboMenu.Add("QA", new CheckBox("Sadece 100 ofkeden Q kullan"));
            ComboMenu.Add("UseQ", new Slider("% Q kullanmak icin HP", 70, 1, 100));
            ComboMenu.AddSeparator(50);
            ComboMenu.AddGroupLabel("Auto R Settings(Use Key for quick changing)");
            ComboMenu.Add("RE", new CheckBox("Kullan R"));
            ComboMenu.Add("R", new KeyBind("Oto kullan R(Dusman 1200 Uzaklikdaysa)", true, KeyBind.BindTypes.PressToggle, 'L'));
            ComboMenu.Add("AR", new CheckBox("Surekli oto kullan R", false));
            ComboMenu.Add("UseR", new Slider("% R icin gereken HP", 20, 1, 100));
            ComboMenu.AddSeparator();


            LaneClearMenu = TryndaMenu.AddSubMenu("LaneClear");
            LaneClearMenu.AddGroupLabel("LaneClear Settings");
            LaneClearMenu.Add("E", new CheckBox("Kullan E"));
            LaneClearMenu.AddSeparator();
            LaneClearMenu.Add("Elc", new Slider("Kac Minyona E >=", 3, 1, 10));


            JungleClearMenu = TryndaMenu.AddSubMenu("JungleClear");
            JungleClearMenu.AddGroupLabel("Jungle Clear Settings");
            JungleClearMenu.Add("EJ", new CheckBox("Kullan E"));

            FleeMenu = TryndaMenu.AddSubMenu("Flee");
            FleeMenu.AddGroupLabel("Flee Settings");
            FleeMenu.Add("EF", new CheckBox("Kullan E"));

            ItemMenu = TryndaMenu.AddSubMenu("Items");
            ItemMenu.AddGroupLabel("Item Settings");
            ItemMenu.AddGroupLabel("Combo:");
            ItemMenu.Add("bilge", new CheckBox("Komboda Bilgewater Palasi kullan"));
            ItemMenu.Add("youmuu", new CheckBox("Komboda Youmuu kullan"));
            ItemMenu.Add("tia", new CheckBox("Komboda Tiamat kullan"));
            ItemMenu.Add("hydra", new CheckBox("Komboda Hydra kullan"));
            ItemMenu.Add("botrk", new CheckBox("Komboda Mahvolmus kullan"));
            ItemMenu.Add("bork", new Slider("% HP azsa mahvolmus kullan <=", 75, 0, 100));
            ItemMenu.AddSeparator();
            ItemMenu.AddGroupLabel("LaneClear/JungleClear:");
            ItemMenu.Add("tialc", new CheckBox("Kullan Tiamat Koridor/Orman"));
            ItemMenu.Add("hydralc", new CheckBox("Kullan Hydra Koridor/Orman"));
            ItemMenu.AddSeparator(50);
            ItemMenu.Add("potion", new CheckBox("Oto iksir kullan"));
            ItemMenu.Add("potionhp", new Slider("Canim az ise oto iksir %HP <=", 50, 0, 100));



            DrawingsMenu = TryndaMenu.AddSubMenu("Drawings");
            DrawingsMenu.AddGroupLabel("Drawing Settings");
            DrawingsMenu.Add("DrawW", new CheckBox("Goster W"));
            DrawingsMenu.Add("DrawE", new CheckBox("Goster E"));



            SkinChangerMenu = TryndaMenu.AddSubMenu("Skin Changer");
            SkinChangerMenu.Add("EnableSkin", new CheckBox("Skin Secici Aktif", false));
            SkinChangerMenu.Add("SkinID", new Slider("Skin ID", 1, 0, 8));



            Orbwalker.OnPostAttack += Orbwalker_OnPostAttack;


            Drawing.OnDraw += Drawing_OnDraw;


            Game.OnTick += Game_OnTick;
        }