private void Start() { il = GameObject.Find("ItemLibrary").GetComponent <ItemLibrary>(); GetComponent <Image>().sprite = il.GetSprite(itemName); }
// Start is called before the first frame update void Start() { it = GetComponent <Interactable>(); il = GameObject.Find("ItemLibrary").GetComponent <ItemLibrary>(); transform.GetChild(0).gameObject.GetComponent <SpriteRenderer>().sprite = il.GetSprite(itemName); }