Пример #1
0
    public static MeshObject GetStaticMesh(LightTilemapCollider.Base tilemap)
    {
        switch (tilemap.TilemapType())
        {
        case MapType.UnityRectangle:
            return(Rectangle.GetStaticMesh());

        case MapType.UnityIsometric:
            return(Isometric.GetStaticMesh());

        case MapType.UnityHexagon:
            return(Hexagon.GetStaticMesh());
        }

        return(null);
    }