public static MeshObject GetStaticMesh(LightTilemapCollider.Base tilemap) { switch (tilemap.TilemapType()) { case MapType.UnityRectangle: return(Rectangle.GetStaticMesh()); case MapType.UnityIsometric: return(Isometric.GetStaticMesh()); case MapType.UnityHexagon: return(Hexagon.GetStaticMesh()); } return(null); }