Пример #1
0
        public static void Initiate()
        {
            if (isInitialized)
            {
                return;
            }

            isInitialized = true;
            InvocationFlow <MonoBehaviour> .IsValid   = (MonoBehaviour script) => script != null;            // check valid with Unity's overloaded Null Operator
            InvocationFlow <MonoBehaviour> .IsEnabled = (MonoBehaviour script) => script.isActiveAndEnabled; // check if behaviour is running update
            InvocationFlow <MonoBehaviour> .LinkDeltaTimeProperties(typeof(Time).GetProperty(nameof(Time.deltaTime)), typeof(Time).GetProperty(nameof(Time.unscaledDeltaTime)));

            singleton = new GameObject("InvocationFlowController", typeof(InvocationFlowController));
        }
Пример #2
0
 static InvocationFlowController()
 {
     InvocationFlow <Behaviour> .IsValid = (Behaviour x) => x.Valid;
     InvocationFlow <Behaviour> .LinkDeltaTimeProperties(typeof(InvocationFlowController).GetProperty(nameof(deltaTime)), typeof(InvocationFlowController).GetProperty(nameof(unscaledDeltaTime)));
 }