Пример #1
0
 // Execution order is expected to be after update but before coroutines as long as execution order is not changed.
 void Update()
 {
     InvocationFlow <MonoBehaviour> .IterateInvocationHandlers();
 }
Пример #2
0
 public void Tick()
 {
     InvocationFlow <Behaviour> .IterateInvocationHandlers();
 }
 // Execution order is expected to be after update but before coroutines as long as execution order is not changed.
 void Update()
 {
     InvocationFlow <MonoBehaviour> .IterateInvocationHandlers(Time.deltaTime, Time.unscaledDeltaTime);
 }