public void Init_FileManager() { // Create target of global save & load // user inventory(Global) Inventorymanager invenInstance = Inventorymanager.instance; m_targetFileNoRelatedToScene_list = new List <FileLoadSaveElem>(); m_targetFileNoRelatedToScene_list.Add(invenInstance.m_PlayerInventory); }
private void Awake() { if (instance == null) { instance = this; } else { Destroy(gameObject); } }