예제 #1
0
    public void Init_FileManager()
    {
        // Create target of global save & load

        // user inventory(Global)
        Inventorymanager invenInstance = Inventorymanager.instance;

        m_targetFileNoRelatedToScene_list = new List <FileLoadSaveElem>();
        m_targetFileNoRelatedToScene_list.Add(invenInstance.m_PlayerInventory);
    }
예제 #2
0
 private void Awake()
 {
     if (instance == null)
     {
         instance = this;
     }
     else
     {
         Destroy(gameObject);
     }
 }