// public static IList<Item> Items { get; private set; } public static void Main(string[] args) { Console.WriteLine("OMGHAI!"); var inventory = new Inventory(); var inventoryUpdater = new InventoryUpdater(); var itemList = inventory.ItemList; inventoryUpdater.UpdateInventoryPeriodically(31, itemList); #region Legacy // Items = new List<Item>{ // new Item {Name = "+5 Dexterity Vest", SellIn = 10, Quality = 20}, // new Item {Name = "Aged Brie", SellIn = 2, Quality = 0}, // new Item {Name = "Elixir of the Mongoose", SellIn = 5, Quality = 7}, // new Item {Name = "Sulfuras, Hand of Ragnaros", SellIn = 0, Quality = 80}, // new Item {Name = "Sulfuras, Hand of Ragnaros", SellIn = -1, Quality = 80}, // new Item // { // Name = "Backstage passes to a TAFKAL80ETC concert", // SellIn = 15, // Quality = 20 // }, // new Item // { // Name = "Backstage passes to a TAFKAL80ETC concert", // SellIn = 10, // Quality = 49 // }, // new Item // { // Name = "Backstage passes to a TAFKAL80ETC concert", // SellIn = 5, // Quality = 49 // }, //// this conjured item does not work properly yet //new Item {Name = "Conjured Mana Cake", SellIn = 3, Quality = 6} // }; // var app = new GildedRose(itemList); //for (var i = 0; i < 31; i++) //{ // Console.WriteLine("-------- day " + i + " --------"); // Console.WriteLine("name, sellIn, quality"); // for (var j = 0; j < itemList.Count; j++) // { // System.Console.WriteLine(itemList[j]); // } // Console.WriteLine(""); // app.UpdateQuality(); //} #endregion }
public void InventoryUpdaterUpdatesAllInventoryItemSellIn(int frequency, int brieSellIn, int conjuredSellIn, int legendarySellIn, int standardSellIn) { var inventory = new Inventory(); var itemList = inventory.ItemList; var inventoryUpdater = new InventoryUpdater(); inventoryUpdater.UpdateInventoryPeriodically(frequency, itemList); Assert.Equal(brieSellIn, itemList[1].SellIn); Assert.Equal(conjuredSellIn, itemList[8].SellIn); Assert.Equal(legendarySellIn, itemList[3].SellIn); Assert.Equal(standardSellIn, itemList[0].SellIn); }
public void InventoryUpdaterUpdatesAllInventoryItemQualityAfterSpecifiedIterations(int frequency, int brieQuality, int conjuredQuality, int legendaryQuality, int standardQuality) { var inventory = new Inventory(); var itemList = inventory.ItemList; var inventoryUpdater = new InventoryUpdater(); inventoryUpdater.UpdateInventoryPeriodically(frequency, itemList); Assert.Equal(brieQuality, itemList[1].Quality); Assert.Equal(conjuredQuality, itemList[8].Quality); Assert.Equal(legendaryQuality, itemList[3].Quality); Assert.Equal(standardQuality, itemList[0].Quality); }