public void UpdateQuality() { foreach (var item in Items) { InventoryUpdater.Update(item); } }
static void Main(string[] args) { Console.WriteLine("OMGHAI!"); Items = new List <Item> { new Item { Name = "+5 Dexterity Vest", SellIn = 10, Quality = 20 }, new AgedBrie { Name = "Aged Brie", SellIn = 2, Quality = 0 }, new Item { Name = "Elixir of the Mongoose", SellIn = 5, Quality = 7 }, new LegendaryItem { Name = "Sulfuras, Hand of Ragnaros", SellIn = 0, Quality = 80 }, new BackstagePass { Name = "Backstage passes to a TAFKAL80ETC concert", SellIn = 15, Quality = 20 }, new ConjuredItem { Name = "Conjured Mana Cake", SellIn = 3, Quality = 6 } }; var updater = new InventoryUpdater(Items); updater.Update(); Console.ReadKey(); }
// public static IList<Item> Items { get; private set; } public static void Main(string[] args) { Console.WriteLine("OMGHAI!"); var inventory = new Inventory(); var inventoryUpdater = new InventoryUpdater(); var itemList = inventory.ItemList; inventoryUpdater.UpdateInventoryPeriodically(31, itemList); #region Legacy // Items = new List<Item>{ // new Item {Name = "+5 Dexterity Vest", SellIn = 10, Quality = 20}, // new Item {Name = "Aged Brie", SellIn = 2, Quality = 0}, // new Item {Name = "Elixir of the Mongoose", SellIn = 5, Quality = 7}, // new Item {Name = "Sulfuras, Hand of Ragnaros", SellIn = 0, Quality = 80}, // new Item {Name = "Sulfuras, Hand of Ragnaros", SellIn = -1, Quality = 80}, // new Item // { // Name = "Backstage passes to a TAFKAL80ETC concert", // SellIn = 15, // Quality = 20 // }, // new Item // { // Name = "Backstage passes to a TAFKAL80ETC concert", // SellIn = 10, // Quality = 49 // }, // new Item // { // Name = "Backstage passes to a TAFKAL80ETC concert", // SellIn = 5, // Quality = 49 // }, //// this conjured item does not work properly yet //new Item {Name = "Conjured Mana Cake", SellIn = 3, Quality = 6} // }; // var app = new GildedRose(itemList); //for (var i = 0; i < 31; i++) //{ // Console.WriteLine("-------- day " + i + " --------"); // Console.WriteLine("name, sellIn, quality"); // for (var j = 0; j < itemList.Count; j++) // { // System.Console.WriteLine(itemList[j]); // } // Console.WriteLine(""); // app.UpdateQuality(); //} #endregion }
public void AgedBrieIncreaseInQualityBy2AfterSellDate() { var item = CreateAgedBrie(sellIn: 0, quality: 0); InventoryUpdater.Update(item); Assert.Equal(2, item.Quality); Assert.Equal(-1, item.SellIn); }
public void BackstagePassesQualityIncreaseTest(int sellIn, int quality, int expectedSellIn, int expectedQuality) { var item = CreateBackstagePass(sellIn: sellIn, quality: quality); InventoryUpdater.Update(item); Assert.Equal(expectedQuality, item.Quality); Assert.Equal(expectedSellIn, item.SellIn); }
public void SulFurasNeverDecreasesInQuality() { var item = CreateSulfurasItem(); InventoryUpdater.Update(item); Assert.Equal(80, item.Quality); Assert.Equal(0, item.SellIn); }
public void QualityOfItemNeverRaisedAbove50() { var item = CreateAgedBrie(quality: 50, sellIn: 2); InventoryUpdater.Update(item); Assert.Equal(50, item.Quality); Assert.Equal(1, item.SellIn); }
public void AgedBrieIncreaseInQualityWhenOlder() { var item = CreateAgedBrie(sellIn: 1, quality: 0); InventoryUpdater.Update(item); Assert.Equal(1, item.Quality); Assert.Equal(0, item.SellIn); }
public void QualityIncreasesForAgedBrie() { var brie = new AgedBrie { Name = "Aged Brie", SellIn = 5, Quality = 10 }; updater = new InventoryUpdater(new[] { brie }); ProcessMany(10); Assert.AreEqual(20, brie.Quality); }
public void BackstagePassQualityIncreasesByTwoWhenSellInReachesBetweenSixAndTenDays() { var backstagePass = new BackstagePass { Name = "Backstage passes to a TAFKAL80ETC concert", SellIn = 11, Quality = 10 }; updater = new InventoryUpdater(new[] { backstagePass }); ProcessMany(5); Assert.AreEqual(20, backstagePass.Quality); }
public void QuantityNeverNegative() { var item = new Item { SellIn = 0, Quality = 0 }; InventoryUpdater.Update(item); Assert.Equal(-1, item.SellIn); Assert.Equal(0, item.Quality); }
public void SellInForBackstagePassDecreasesByOne() { var backstagePass = new BackstagePass { Name = "Backstage passes to a TAFKAL80ETC concert", SellIn = 3, Quality = 0 }; updater = new InventoryUpdater(new[] { backstagePass }); ProcessMany(10); Assert.AreEqual(-7, backstagePass.SellIn); }
public void SellInForConjuredDecreasesByOne() { var conjured = new ConjuredItem { Name = "Conjured Mana Cake", SellIn = 0, Quality = 0 }; updater = new InventoryUpdater(new[] { conjured }); ProcessMany(10); Assert.AreEqual(-10, conjured.SellIn); }
public void ConjuredItemsDegradeInQualityTwiceAsFastAsNormalItems() { var conjuredItem = new ConjuredItem { Name = "Conjured Mana Cake", SellIn = 3, Quality = 6 }; updater = new InventoryUpdater(new[] { conjuredItem }); ProcessMany(3); Assert.AreEqual(0, conjuredItem.Quality); }
public void SellInForAgedBrieDecreasesByOne() { var brie = new AgedBrie { Name = "Aged Brie", SellIn = 5, Quality = 0 }; updater = new InventoryUpdater(new[] { brie }); ProcessMany(10); Assert.AreEqual(-5, brie.SellIn); }
public void BackstagePassQualityIncreasesByOneTenDays() { var backstagePass = new BackstagePass { Name = "Backstage passes to a TAFKAL80ETC concert", SellIn = 20, Quality = 10 }; updater = new InventoryUpdater(new[] { backstagePass }); ProcessMany(9); Assert.AreEqual(19, backstagePass.Quality); }
public void BackstagePassQualityDropsToZeroAfterTheConcert() { var backstagePass = new BackstagePass { Name = "Backstage passes to a TAFKAL80ETC concert", SellIn = 5, Quality = 10 }; updater = new InventoryUpdater(new[] { backstagePass }); ProcessMany(5); Assert.AreEqual(0, backstagePass.Quality); }
public void BackstagePassQualityIncreasesByThreeWhenSellInReachesBetweenFiveAndZeroDays() { var backstagePass = new BackstagePass { Name = "Backstage passes to a TAFKAL80ETC concert", SellIn = 6, Quality = 10 }; updater = new InventoryUpdater(new[] { backstagePass }); ProcessMany(4); Assert.AreEqual(22, backstagePass.Quality); }
public void ConjuredItemsDegradeTwiceAsFastAsNormalItems() { var item = new Item { Name = "Conjured", SellIn = 1, Quality = 2 }; InventoryUpdater.Update(item); Assert.Equal(0, item.Quality); Assert.Equal(0, item.SellIn); }
public void SellInForNormalItemDecreasesByOne() { var cake = new Item { Name = "Conjured Mana Cake", SellIn = 0, Quality = 0 }; updater = new InventoryUpdater(new[] { cake }); updater.Update(); Assert.AreEqual(-1, cake.SellIn); }
public void SellInAndQualityIsLoweredEachDay() { var item = new Item { Quality = 1, SellIn = 1 }; InventoryUpdater.Update(item); Assert.Equal(0, item.SellIn); Assert.Equal(0, item.Quality); }
public void QualityDegradesTwiceAsFastForNormalItem() { var cake = new Item { Name = "Conjured Mana Cake", SellIn = -1, Quality = 2 }; updater = new InventoryUpdater(new[] { cake }); updater.Update(); Assert.AreEqual(0, cake.Quality); }
public void QualityDegradsTwiceAsFastOnceSellByHasPassed() { var item = new Item { SellIn = 0, Quality = 4 }; InventoryUpdater.Update(item); Assert.Equal(-1, item.SellIn); Assert.Equal(2, item.Quality); }
public void QualityOfAnItemIsNeverGreaterThanFifty() { var brie = new AgedBrie { Name = "Aged Brie", SellIn = 0, Quality = 50 }; updater = new InventoryUpdater(new[] { brie }); updater.Update(); Assert.AreEqual(50, brie.Quality); }
public void QualityOfAConjuredItemIsNeverNegative() { var cake = new ConjuredItem { Name = "Conjured Mana Cake", SellIn = -1, Quality = 0 }; updater = new InventoryUpdater(new[] { cake }); updater.Update(); Assert.AreEqual(0, cake.Quality); }
public void SulfurasNeverDegrades() { var sulfuras = new LegendaryItem { Name = "Sulfuras, Hand of Ragnaros", SellIn = 5, Quality = 10 }; updater = new InventoryUpdater(new[] { sulfuras }); ProcessMany(10); Assert.AreEqual(10, sulfuras.Quality); }
public void InventoryUpdaterUpdatesAllInventoryItemSellIn(int frequency, int brieSellIn, int conjuredSellIn, int legendarySellIn, int standardSellIn) { var inventory = new Inventory(); var itemList = inventory.ItemList; var inventoryUpdater = new InventoryUpdater(); inventoryUpdater.UpdateInventoryPeriodically(frequency, itemList); Assert.Equal(brieSellIn, itemList[1].SellIn); Assert.Equal(conjuredSellIn, itemList[8].SellIn); Assert.Equal(legendarySellIn, itemList[3].SellIn); Assert.Equal(standardSellIn, itemList[0].SellIn); }
public void InventoryUpdaterUpdatesAllInventoryItemQualityAfterSpecifiedIterations(int frequency, int brieQuality, int conjuredQuality, int legendaryQuality, int standardQuality) { var inventory = new Inventory(); var itemList = inventory.ItemList; var inventoryUpdater = new InventoryUpdater(); inventoryUpdater.UpdateInventoryPeriodically(frequency, itemList); Assert.Equal(brieQuality, itemList[1].Quality); Assert.Equal(conjuredQuality, itemList[8].Quality); Assert.Equal(legendaryQuality, itemList[3].Quality); Assert.Equal(standardQuality, itemList[0].Quality); }
private IEnumerator MineNode() { LocalStats.ores[oreIndex]++; UIAlert.text = ""; bc.enabled = false; for (int i = 0; i < 3; i++) { transform.GetChild(i).GetComponent <MeshRenderer>().material = depleted; } mineSound.Play(); InventoryUpdater.updateInventoryText(); yield return(new WaitForSeconds(respawnTime)); bc.enabled = true; for (int i = 0; i < 3; i++) { transform.GetChild(i).GetComponent <MeshRenderer>().material = full; } }
static void Main(string[] args) { Console.WriteLine("OMGHAI!"); Items = new List<Item> { new Item { Name = "+5 Dexterity Vest", SellIn = 10, Quality = 20 }, new AgedBrie { Name = "Aged Brie", SellIn = 2, Quality = 0 }, new Item { Name = "Elixir of the Mongoose", SellIn = 5, Quality = 7 }, new LegendaryItem { Name = "Sulfuras, Hand of Ragnaros", SellIn = 0, Quality = 80 }, new BackstagePass { Name = "Backstage passes to a TAFKAL80ETC concert", SellIn = 15, Quality = 20 }, new ConjuredItem { Name = "Conjured Mana Cake", SellIn = 3, Quality = 6 } }; var updater = new InventoryUpdater(Items); updater.Update(); Console.ReadKey(); }