protected override void AfterSpawn() { if (parentMenu == null) { parentMenu = GetComponentInParent <InventoryMenu>(); } Debug.Assert(parentMenu != null); InventorySlotUI inventorySlotUi = SpawnedInstance.GetComponent <InventorySlotUI>(); switch (slotType) { case SpawnedSlotType.Inventory: inventorySlotUi.Initialize(parentMenu, new InventoryMenu.ItemSlotID(CurrentInstanceId)); break; case SpawnedSlotType.Equipment: inventorySlotUi.Initialize(parentMenu, new InventoryMenu.ItemSlotID(eqSlotOrder[CurrentInstanceId]), eqSlotNames[CurrentInstanceId]); break; } }