Пример #1
0
    public static bool AttemptSwap(ItemUIElement item1, ItemUIElement item2)
    {
        InventorySlotUI slot1 = item1.ItemInfo.CurrentSlot;
        InventorySlotUI slot2 = item2.ItemInfo.CurrentSlot;

        if (slot1.CanFitItem(item2.ItemInfo) && slot2.CanFitItem(item1.ItemInfo) &&
            item1.ItemInfo.CanEnterInventory(slot2.m_container, slot2) &&
            item2.ItemInfo.CanEnterInventory(slot1.m_container, slot1))
        {
            Debug.Log("Moving item 1");
            GameObject      newSlot  = Instantiate(m_instance.SlotPrefab, m_instance.transform);
            InventorySlotUI tempSlot = newSlot.GetComponent <InventorySlotUI>();
            tempSlot.m_container = m_instance.m_Container;
            m_instance.MoveItemTo(item1, tempSlot);

            Debug.Log("Moving item 2");
            m_instance.MoveItemTo(item2, slot1);
            m_instance.MoveItemTo(item1, slot2);
            Destroy(newSlot);
            return(true);
        }
        item1.ReturnPos();
        item2.ReturnPos();
        return(false);
    }