Пример #1
0
        /// <summary>
        /// Scans the SadConsole's Global KeyboardState and triggers behaviour
        /// based on the button pressed.
        /// </summary>
        /// <param name="info"></param>
        /// <returns></returns>
        public override bool ProcessKeyboard(Keyboard info)
        {
            if (GameLoop.World != null)
            {
                if (HandleMove(info))
                {
                    if (!GetPlayer.Bumped && GameLoop.World.CurrentMap.ControlledEntitiy is Player)
                    {
                        GameLoop.World.ProcessTurn(TimeHelper.GetWalkTime(GetPlayer), true);
                    }
                    else if (GameLoop.World.CurrentMap.ControlledEntitiy is Player)
                    {
                        GameLoop.World.ProcessTurn(TimeHelper.GetAttackTime(GetPlayer), true);
                    }

                    return(true);
                }

                if (info.IsKeyPressed(Keys.NumPad5) || info.IsKeyPressed(Keys.OemPeriod))
                {
                    GameLoop.World.ProcessTurn(TimeHelper.Wait, true);
                }

                if (info.IsKeyPressed(Keys.A))
                {
                    bool sucess = CommandManager.DirectAttack(GameLoop.World.Player);
                    GameLoop.World.ProcessTurn(TimeHelper.GetAttackTime(GameLoop.World.Player), sucess);
                }

                if (info.IsKeyPressed(Keys.G))
                {
                    Item item   = GameLoop.World.CurrentMap.GetEntityAt <Item>(GameLoop.World.Player.Position);
                    bool sucess = CommandManager.PickUp(GameLoop.World.Player, item);
                    InventoryScreen.ShowItems(GameLoop.World.Player);
                    GameLoop.World.ProcessTurn(TimeHelper.Interact, sucess);
                }
                if (info.IsKeyPressed(Keys.D))
                {
                    bool sucess = CommandManager.DropItems(GameLoop.World.Player);
                    Item item   = GameLoop.World.CurrentMap.GetEntityAt <Item>(GameLoop.World.Player.Position);
                    InventoryScreen.RemoveItemFromConsole(item);
                    InventoryScreen.ShowItems(GameLoop.World.Player);
                    GameLoop.World.ProcessTurn(TimeHelper.Interact, sucess);
                }
                if (info.IsKeyPressed(Keys.C))
                {
                    bool sucess = CommandManager.CloseDoor(GameLoop.World.Player);
                    GameLoop.World.ProcessTurn(TimeHelper.Interact, sucess);
                    MapWindow.MapConsole.IsDirty = true;
                }
                if (info.IsKeyPressed(Keys.I))
                {
                    InventoryScreen.Show();
                }

                if (info.IsKeyPressed(Keys.H))
                {
                    bool sucess = CommandManager.SacrificeLifeEnergyToMana(GameLoop.World.Player);
                    GameLoop.World.ProcessTurn(TimeHelper.MagicalThings, sucess);
                }

                if (info.IsKeyPressed(Keys.L))
                {
                    if (!(target != null))
                    {
                        target = new Target(GetPlayer.Position);
                    }

                    if (target.EntityInTarget())
                    {
                        if (target.TargetList != null)
                        {
                            LookWindow w = new LookWindow(target.TargetList[0]);
                            w.Show();

                            return(true);
                        }
                    }

                    if (GameLoop.World.CurrentMap.ControlledEntitiy is not Player &&
                        !target.EntityInTarget())
                    {
                        GameLoop.World.ChangeControlledEntity(GetPlayer);
                        GameLoop.World.CurrentMap.Remove(target.Cursor);
                        target = null;
                        return(true);
                    }

                    GameLoop.World.CurrentMap.Add(target.Cursor);

                    GameLoop.World.ChangeControlledEntity(target.Cursor);

                    return(true);
                }

                if (info.IsKeyDown(Keys.LeftShift) && info.IsKeyPressed(Keys.Z))
                {
                    var spellBase = GetPlayer.Magic.QuerySpell("magic_missile");

                    var entity = GameLoop.World.CurrentMap.GetClosestEntity(GetPlayer.Position, spellBase.SpellRange);

                    if (entity != null)
                    {
                        bool sucess = spellBase.CastSpell(
                            entity.Position,
                            GetPlayer);

                        GameLoop.World.ProcessTurn(TimeHelper.MagicalThings, sucess);
                        return(true);
                    }
                    else
                    {
                        GameLoop.UIManager.MessageLog.Add("There is no target for the spell!");
                        return(false);
                    }
                }

#if DEBUG
                if (info.IsKeyPressed(Keys.F10))
                {
                    CommandManager.ToggleFOV();
                    MapWindow.MapConsole.IsDirty = true;
                }

                if (info.IsKeyPressed(Keys.F8))
                {
                    GetPlayer.AddComponent(new Components.TestComponent(GetPlayer));
                }

                if (info.IsKeyPressed(Keys.NumPad0))
                {
                    LookWindow w = new LookWindow(GetPlayer);
                    w.Show();
                }
#endif

                if (info.IsKeyPressed(Keys.Escape) && NoPopWindow)
                {
                    //SadConsole.Game.Instance.Exit();
                    MainMenu.Show();
                    MainMenu.IsFocused = true;
                }
            }

            return(base.ProcessKeyboard(info));
        }