private void OnTriggerEnter(Collider collision) { if (collision.tag == "Player" && !iBar.IsFull()) { Destroy(gameObject); } if (collision.tag == "Player" && !iScreen.IsFull()) { Destroy(gameObject); } }
private void OnTriggerEnter(Collider other) { if (other.tag == "loot" && !iScreen.IsFull()) { sp = other.gameObject.GetComponent(typeof(spellPickup)) as spellPickup; doCommunicate = true; recentPickUp = sp.prefabToCopy; } if (other.tag == "loot" && !iBar.IsFull()) { sp = other.gameObject.GetComponent(typeof(spellPickup)) as spellPickup; doCommunicate = true; recentPickUp = sp.prefabToCopy; } if (other.name == "JumpCube" || other.name == "JumpCube(clone)") { rb.AddRelativeForce(0, 1500, 0); } }