Пример #1
0
 public void StartInventorySlotHandler()
 {
     inv = GameObject.Find("_GameManager").GetComponent <InventoryManager> ();
     inventorymenupanel = GameObject.Find("MainCanvas").transform.GetChild(1).gameObject.transform.GetChild(1).gameObject;
     invMenu            = inventorymenupanel.GetComponent <InventoryMenuManager> ();
     //Debug.Log ("SlotHandler started" + SlotID);
 }
Пример #2
0
 private void FindScripts()
 {
     pausemenumanager               = Layer3.GetComponentInChildren <PauseMenuManager>();
     mainmenumanager                = Layer1.GetComponentInChildren <MainMenuManager>();
     inventorymenumanager           = Layer2.transform.GetChild(1).GetComponent <InventoryMenuManager> ();
     characterinspectionmenumanager = Layer2.transform.GetChild(2).GetComponent <CharacterInspectionManager> ();
     charactercreationmenumanager   = Layer2.transform.GetChild(3).GetComponent <CharacterCreationMenuManager> ();
     playercharactermenumanager     = Layer2.transform.GetChild(4).GetComponent <PlayerCharacterMenuManager> ();
     diaryinputmenumanager          = Layer2.transform.GetChild(7).GetComponent <DiaryInputManager> ();
     npcmenumanager        = Layer2.transform.GetChild(0).GetComponent <NPCMenuManager> ();
     diaryentrymenumanager = Layer2.transform.GetChild(6).GetComponent <DiaryEntryMenuManager> ();
     mapmenumanager        = Layer2.transform.GetChild(8).GetComponent <MapMenuManager> ();
 }
Пример #3
0
 public void StartSlotItemHandler()
 {
     inventorymenupanel = GameObject.Find("MainCanvas").transform.GetChild(1).gameObject.transform.GetChild(1).gameObject;
     invMenu            = inventorymenupanel.GetComponent <InventoryMenuManager> ();
     //Debug.Log ("ItemHandler started" + SlotNumber);
 }