public void StartInventorySlotHandler() { inv = GameObject.Find("_GameManager").GetComponent <InventoryManager> (); inventorymenupanel = GameObject.Find("MainCanvas").transform.GetChild(1).gameObject.transform.GetChild(1).gameObject; invMenu = inventorymenupanel.GetComponent <InventoryMenuManager> (); //Debug.Log ("SlotHandler started" + SlotID); }
private void FindScripts() { pausemenumanager = Layer3.GetComponentInChildren <PauseMenuManager>(); mainmenumanager = Layer1.GetComponentInChildren <MainMenuManager>(); inventorymenumanager = Layer2.transform.GetChild(1).GetComponent <InventoryMenuManager> (); characterinspectionmenumanager = Layer2.transform.GetChild(2).GetComponent <CharacterInspectionManager> (); charactercreationmenumanager = Layer2.transform.GetChild(3).GetComponent <CharacterCreationMenuManager> (); playercharactermenumanager = Layer2.transform.GetChild(4).GetComponent <PlayerCharacterMenuManager> (); diaryinputmenumanager = Layer2.transform.GetChild(7).GetComponent <DiaryInputManager> (); npcmenumanager = Layer2.transform.GetChild(0).GetComponent <NPCMenuManager> (); diaryentrymenumanager = Layer2.transform.GetChild(6).GetComponent <DiaryEntryMenuManager> (); mapmenumanager = Layer2.transform.GetChild(8).GetComponent <MapMenuManager> (); }
public void StartSlotItemHandler() { inventorymenupanel = GameObject.Find("MainCanvas").transform.GetChild(1).gameObject.transform.GetChild(1).gameObject; invMenu = inventorymenupanel.GetComponent <InventoryMenuManager> (); //Debug.Log ("ItemHandler started" + SlotNumber); }