// Use this for initialization void Start() { player = GetComponent <Rigidbody>(); cameraTransform = transform.Find("Main Camera"); cameraSwitcher = FindObjectOfType <CameraSwitcher>(); inventoryChanger = FindObjectOfType <InventoryChanger>(); }
void Start() { stationLighting = FindObjectOfType <StationLighting>(); cameraController = FindObjectOfType <CameraSwitcher>(); inventoryChanger = FindObjectOfType <InventoryChanger>(); doorManager = FindObjectOfType <DoorManager>(); gameManager = FindObjectOfType <GameManager>(); }
// Use this for initialization void Start() { timemanager = FindObjectOfType <TimeManager>(); theTransform = GetComponent <RectTransform>(); cameraManager = FindObjectOfType <CameraSwitcher>(); inventoryChanger = FindObjectOfType <InventoryChanger>(); gameManager = FindObjectOfType <GameManager>(); doorManager = FindObjectOfType <DoorManager>(); player = FindObjectOfType <PlayerMove>(); cpuEnabled = false; }
// Use this for initialization void Start() { timeManager = FindObjectOfType <TimeManager>(); cpu = FindObjectOfType <CPUTextController>(); cameraManager = FindObjectOfType <CameraSwitcher>(); playerPositionStuff = FindObjectOfType <PlayerMove>(); mousePosition = FindObjectOfType <MouseLook>(); systemManager = FindObjectOfType <SystemManager>(); inventoryManager = FindObjectOfType <InventoryManager>(); inventoryChanger = FindObjectOfType <InventoryChanger>(); powerManager = FindObjectOfType <PowerManager>(); musicController = FindObjectOfType <MusicController>(); lightManager = FindObjectOfType <StationLighting>(); dayIndicatorText.canvasRenderer.SetAlpha(0.0f); dayIndicatorBackground.canvasRenderer.SetAlpha(0.0f); pauseMenu.SetActive(paused); LoadSavedGame(); }
void Start() { inventoryChanger = FindObjectOfType <InventoryChanger>(); }