Пример #1
0
 void Start()
 {
     Debug.Log("Starting Guard Chase");
     inventory = GameObject.FindGameObjectWithTag("Inventory").GetComponent<Inventory>();
     if(inventory.ShowInterface)
     {
         inventory.ToggleInterface();
     }
     StartCoroutine(SetUpAnimation());
 }
Пример #2
0
    IEnumerator SetUpLevel()
    {
        TimeManagment.isTimePaused = true;

        try
        {
            inventory = GameObject.FindGameObjectWithTag("Inventory").GetComponent<Inventory>();
            if(inventory && inventory.ShowInterface)
            {
                inventory.ToggleInterface();
            }
        }
        catch(System.Exception)
        {
            Debug.LogWarning("Cannot find inventory");
        }

        try
        {
            player = GameObject.FindGameObjectWithTag("Player").GetComponent<CrazyBastard>();
        }
        catch(System.Exception)
        {
            Debug.LogWarning("Cannot find player");
        }

        yield return new WaitForSeconds(0.5f);
        if(player)
        player.EnableMove = false;

        yield return new WaitForSeconds(animation["QuoteAnimation"].length - 1.75f);

        if(player)
        player.EnableMove = true;

        if(Application.loadedLevelName != "EndScreen")
        {
            TimeManagment.isTimePaused = false;
        }
    }