Пример #1
0
 void Update()
 {
     if (Input.GetKeyDown(KeyCode.Keypad1) || Input.GetKeyDown(KeyCode.Alpha1))
     {
         inventory.AddRupees(99);
         inventory.AddKeys(99);
         inventory.AddBomb(99);
     }
 }
Пример #2
0
    public void PickItems()
    {
        MapGenerator.Coord myPosition = MapGenerator.ConvertWorldToIndex(transform.position);
        int     myActualPosition      = GetTile(myPosition.i, myPosition.j);
        Vector2 spawnPos = MapGenerator.initialPos + new Vector2(TILE_SIZE * myPosition.i, -TILE_SIZE * myPosition.j);

        if ((myActualPosition == (int)MapGenerator.KeyTile) && (Input.GetKeyDown(KeyCode.Space)))
        {
            int itemindex = GetTile(myPosition.i, myPosition.j);
            m_Inventory.AddKey(new Key());
            MapGenerator.m_PlayerPos[myPosition.i, myPosition.j] = MapGenerator.WalkableTile;
            GameObject blank = Instantiate(m_BlankPrefab);
            blank.transform.position = spawnPos;
        }
        else if ((myActualPosition == (int)MapGenerator.RupeeTile) && (Input.GetKeyDown(KeyCode.Space)))
        {
            int itemindex = GetTile(myPosition.i, myPosition.j);
            m_Inventory.AddRupee(new Rupee());
            MapGenerator.m_PlayerPos[myPosition.i, myPosition.j] = MapGenerator.WalkableTile;
            GameObject blank = Instantiate(m_BlankPrefab);
            blank.transform.position = spawnPos;
        }
        else if ((myActualPosition == (int)MapGenerator.BombTile) && (Input.GetKeyDown(KeyCode.Space)))
        {
            int itemindex = GetTile(myPosition.i, myPosition.j);
            m_Inventory.AddBomb(m_SpawnedBomb);
            MapGenerator.m_PlayerPos[myPosition.i, myPosition.j] = MapGenerator.WalkableTile;
            GameObject blank = Instantiate(m_BlankPrefab);
            blank.transform.position = spawnPos;
        }
    }
Пример #3
0
    private void OnTriggerEnter(Collider other)
    {
        if (!utility.isCustom && attMovement.isAttacking)
        {
            return;
        }
        GameObject thing = other.gameObject;

        if (thing.tag == "rupee")
        {
            if (inventory)
            {
                inventory.AddRupee(1);
            }
            Debug.Log(inventory.GetRupees());
            Destroy(thing);
            AudioSource.PlayClipAtPoint(rupee_collecting_sound, Camera.main.transform.position);
        }
        else if (thing.tag == "heart")
        {
            if (inventory)
            {
                inventory.AddHealth(1);
            }
            Destroy(thing);
            AudioSource.PlayClipAtPoint(heart_collecting_sound, Camera.main.transform.position);
        }
        else if (thing.tag == "key")
        {
            if (inventory)
            {
                inventory.AddKey(1);
            }
            Destroy(thing);
            AudioSource.PlayClipAtPoint(heart_collecting_sound, Camera.main.transform.position);
        }
        else if (thing.tag == "bomb")
        {
            if (inventory)
            {
                inventory.AddBomb();
            }
            Destroy(thing);
            AudioSource.PlayClipAtPoint(heart_collecting_sound, Camera.main.transform.position);
        }
    }
Пример #4
0
    // Update is called once per frame
    void Update()
    {
        if (!is_Froze)
        {
            Vector2 current_input = GetInput();

            rb.velocity = current_input * movement_speed;

            if (Input.GetKeyDown(KeyCode.Alpha1))
            {
                Debug.Log("God mode ran");
                if (god_Mode)
                {
                    god_Mode = false;
                }
                else
                {
                    god_Mode = true;
                }
            }
            if (Input.GetButtonDown("Swing"))
            {
                weapon.GetSwing();
                animationManager.Attack();
            }

            if (Input.GetButtonDown("Arrow/Boomerang"))
            {
                if (!isArrow)
                {
                    isArrow = true;
                }
                else
                {
                    isArrow = false;
                }
            }

            if (Input.GetButtonDown("Bomb_Activate"))
            {
                if (bombActive)
                {
                    bombActive = false;
                }
                else
                {
                    bombActive = true;
                }
            }

            if (Input.GetButtonDown("Shoot"))
            {
                if (inventory.GetRupees() > 0 && isArrow)
                {
                    inventory.AddRupee(-1);
                    weapon.ShootArrow();
                }
                else if (inventory.GetBombs() > 0 && bombActive)
                {
                    inventory.AddBomb(-1);
                    weapon.ShootBomb();
                }
                else
                {
                    weapon.ShootBoomerang();
                }
                animationManager.Attack();
            }
        }
    }
Пример #5
0
    void OnTriggerEnter(Collider other)
    {
        GameObject object_collided_with = other.gameObject;

        if (object_collided_with.tag == "rupee")
        {
            if (inventory != null)
            {
                inventory.AddRupee(1);
            }
            Destroy(object_collided_with);
            AudioManager.Instance.RupeeEffect();
        }
        else if (object_collided_with.tag == "Restoring_Heart")
        {
            if (HPManager != null)
            {
                HPManager.HealHP(1);
            }
            Destroy(object_collided_with);
            AudioManager.Instance.RestroingHeartEffect();
        }
        else if (object_collided_with.tag == "Key")
        {
            if (inventory != null)
            {
                inventory.AddKey(1);
            }
            Destroy(object_collided_with);
            AudioManager.Instance.KeyEffect();
        }
        else if (object_collided_with.tag == "Bomb")
        {
            if (inventory != null)
            {
                inventory.AddBomb(1);
            }
            Destroy(object_collided_with);
            AudioManager.Instance.KeyEffect();
        }
        else if (object_collided_with.tag == "ImportantItem")
        {
            if (object_collided_with.name == "HPStone(Clone)")
            {
                if (HPManager != null)
                {
                    HPManager.AddHP();
                }
            }
            if (object_collided_with.name == "Boomerang_item(Clone)")
            {
                gameObject.GetComponent <Weapon_System>().gotBoomerang();
            }
            if (object_collided_with.name == "Bow")
            {
                gameObject.GetComponent <Weapon_System>().gotBow();
                GetComponent <AnimationManager>().ObtainItem();
            }
            Destroy(object_collided_with);
            AudioManager.Instance.ObtainItem();
            if (object_collided_with.name == "Triforce")
            {
                AudioManager.Instance.BeatTheDungeon();
                GetComponent <AnimationManager>().ObtainItem();
            }
        }
    }