protected override void Start() { base.Start(); _anim = GetComponent <Animator>(); _health = GetComponent <HealthScript>(); _intensityController = FindObjectOfType <IntesityController>(); // AIList.Add(this); //_health.OnDeathFromEvent += OnDeathFromEvent; }
protected override void Start() { base.Start(); _self = GetComponent <NavMeshAgent>(); _health = GetComponent <HealthScript>(); base.target = GameMaster.instance.Player.transform; //sets target as player in gamemaster _surroundingdistance = new Vector3(30, 0, 30); _animator = GetComponent <Animator>(); _intensityController = FindObjectOfType <IntesityController>(); }