예제 #1
0
 protected override void Start()
 {
     base.Start();
     _anim   = GetComponent <Animator>();
     _health = GetComponent <HealthScript>();
     _intensityController = FindObjectOfType <IntesityController>();
     // AIList.Add(this);
     //_health.OnDeathFromEvent += OnDeathFromEvent;
 }
예제 #2
0
 protected override void Start()
 {
     base.Start();
     _self                = GetComponent <NavMeshAgent>();
     _health              = GetComponent <HealthScript>();
     base.target          = GameMaster.instance.Player.transform;        //sets target as player in gamemaster
     _surroundingdistance = new Vector3(30, 0, 30);
     _animator            = GetComponent <Animator>();
     _intensityController = FindObjectOfType <IntesityController>();
 }