public override void Interact() { if (InteractionFlows.Count > 1) { switch (sus.Name) { case "Harold the Rich": InteractionFlows.Remove(InteractionFlows[2]); InteractionFlows.Remove(InteractionFlows[1]); break; case "Sarah the Homeless": InteractionFlows.Remove(InteractionFlows[2]); InteractionFlows.Remove(InteractionFlows[0]); break; case "2B the Killer": InteractionFlows.Remove(InteractionFlows[1]); InteractionFlows.Remove(InteractionFlows[0]); break; default: break; } } base.Interact(); }
public override void Interact() { if (!Dead) { base.Interact(); } else if (Dead) { InteractionFlows.Remove(InteractionFlows[0]); LevelLoader.LoadLevel("TrialScene"); // InteractionFlows.Remove(InteractionFlows[0]); } }