Beispiel #1
0
    public override void Interact()
    {
        if (InteractionFlows.Count > 1)
        {
            switch (sus.Name)
            {
            case "Harold the Rich":
                InteractionFlows.Remove(InteractionFlows[2]);
                InteractionFlows.Remove(InteractionFlows[1]);
                break;

            case "Sarah the Homeless":
                InteractionFlows.Remove(InteractionFlows[2]);
                InteractionFlows.Remove(InteractionFlows[0]);
                break;

            case "2B the Killer":
                InteractionFlows.Remove(InteractionFlows[1]);
                InteractionFlows.Remove(InteractionFlows[0]);
                break;

            default:
                break;
            }
        }

        base.Interact();
    }
    public override void Interact()
    {
        if (!Dead)
        {
            base.Interact();
        }
        else if (Dead)
        {
            InteractionFlows.Remove(InteractionFlows[0]);
            LevelLoader.LoadLevel("TrialScene");

            // InteractionFlows.Remove(InteractionFlows[0]);
        }
    }