public async void OnInteractingElevator(InteractingElevatorEventArgs ev)
 {
     if (Instance.Config.EventsToLog.PlayerInteractingElevator && (!ev.Player.DoNotTrack || !Instance.Config.ShouldRespectDoNotTrack))
     {
         await Network.SendAsync(new RemoteCommand("log", "gameEvents", string.Format(Language.CalledElevator, ev.Player.Nickname, Instance.Config.ShouldLogUserIds ? ev.Player.UserId : Language.Redacted, ev.Player.Role))).ConfigureAwait(false);
     }
 }
Пример #2
0
 internal void OnInteractingElevator(InteractingElevatorEventArgs ev)
 {
     if (IsLobby)
     {
         ev.IsAllowed = false;
     }
 }
Пример #3
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 internal void OnInteractElevator(InteractingElevatorEventArgs ev)
 {
     if (!config.Elevator.canCallElevatorGlobal && !config.Elevator.canCallElevator[ev.Player.Role])
     {
         ev.IsAllowed = false;
     }
 }
Пример #4
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        private static bool Prefix(PlayerInteract __instance, GameObject elevator)
        {
            if (!__instance._playerInteractRateLimit.CanExecute(true) ||
                (__instance._hc.CufferId > 0 && !PlayerInteract.CanDisarmedInteract) || elevator == null)
            {
                return(false);
            }

            Lift component = elevator.GetComponent <Lift>();

            if (component == null)
            {
                return(false);
            }

            foreach (Lift.Elevator elevator2 in component.elevators)
            {
                if (__instance.ChckDis(elevator2.door.transform.position))
                {
                    var ev = new InteractingElevatorEventArgs(API.Features.Player.Get(__instance.gameObject), elevator2);

                    Player.OnInteractingElevator(ev);

                    if (!ev.IsAllowed)
                    {
                        return(false);
                    }

                    elevator.GetComponent <Lift>().UseLift();
                    __instance.OnInteract();
                }
            }

            return(false);
        }
Пример #5
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 public void OnInteractingElevator(InteractingElevatorEventArgs ev)
 {
     if (Instance.Config.GhostInteract || !GhostList.Contains(ev.Player))
     {
         return;
     }
     ev.IsAllowed = false;
 }
Пример #6
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 public void OnInteractingElevator(InteractingElevatorEventArgs ev)
 {
     if (scp372.Contains(ev.Player.UserId))
     {
         ev.Player.IsInvisible = false;
         Timing.CallDelayed(1f, () =>
         {
             ev.Player.IsInvisible = true;
         });
     }
 }
Пример #7
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        internal void InteractingElevator(InteractingElevatorEventArgs ev)
        {
            if (Plugin.Instance.Config.InteractingElevator == "")
            {
                return;
            }
            string message = Plugin.Instance.Config.InteractingElevator.Replace("%player%", ev.Player.ToString());


            if (Plugin.Instance.Config.debug_to_console)
            {
                Log.Debug(message: "[ " + Plugin.Instance.Config.player_name + "] " + message);
            }
            Plugin.sendWebHook(Plugin.Instance.Config.player_url, message, Plugin.Instance.Config.player_name);
        }
Пример #8
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        private static bool Prefix(PlayerInteract __instance, GameObject elevator)
        {
            try
            {
                if (!__instance._playerInteractRateLimit.CanExecute(true) ||
                    ((__instance._hc.CufferId > 0 || __instance._hc.ForceCuff) && !PlayerInteract.CanDisarmedInteract) || elevator == null)
                {
                    return(false);
                }

                Lift component = elevator.GetComponent <Lift>();
                if (component == null)
                {
                    return(false);
                }

                foreach (Lift.Elevator elevator2 in component.elevators)
                {
                    if (__instance.ChckDis(elevator2.door.transform.position))
                    {
                        var ev = new InteractingElevatorEventArgs(API.Features.Player.Get(__instance.gameObject), elevator2, component);

                        Handlers.Player.OnInteractingElevator(ev);

                        if (!ev.IsAllowed)
                        {
                            return(false);
                        }

                        component.UseLift();
                        __instance.OnInteract();
                        return(false);
                    }
                }

                return(false);
            }
            catch (Exception e)
            {
                Exiled.API.Features.Log.Error($"Exiled.Events.Patches.Events.Player.InteractingElevator:\n{e}");

                return(true);
            }
        }
Пример #9
0
        private static bool Prefix(PlayerInteract __instance, UnityEngine.GameObject elevator)
        {
            try
            {
                if (!__instance.CanInteract || elevator == null)
                {
                    return(false);
                }

                Lift component = elevator.GetComponent <Lift>();
                if (component == null)
                {
                    return(false);
                }

                foreach (Lift.Elevator elevator1 in component.elevators)
                {
                    if (!__instance.ChckDis(elevator1.door.transform.position))
                    {
                        continue;
                    }

                    InteractingElevatorEventArgs interactingEventArgs = new InteractingElevatorEventArgs(API.Features.Player.Get(__instance._hub), elevator1, component);
                    Handlers.Player.OnInteractingElevator(interactingEventArgs);

                    if (interactingEventArgs.IsAllowed)
                    {
                        elevator.GetComponent <Lift>().UseLift();
                        __instance.OnInteract();
                    }
                }

                return(false);
            }
            catch (System.Exception e)
            {
                API.Features.Log.Error($"Exiled.Events.Patches.Events.Player.InteractingElevator:\n{e}");

                return(true);
            }
        }
Пример #10
0
 /// <summary>
 /// Called before interacting with an elevator.
 /// </summary>
 /// <param name="ev">The <see cref="PlacingDecalEventArgs"/> instance.</param>
 public static void OnInteractingElevator(InteractingElevatorEventArgs ev) => InteractingElevator.InvokeSafely(ev);
Пример #11
0
 public void PlayerElevatorInteract(InteractingElevatorEventArgs ev)
 {
     ev.IsAllowed = false;
 }