Пример #1
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 void ClearCollectionsForNewRoom()
 {
     roomNavigation.oldclip = _source.clip;
     interactableItems.ClearCollections();
     interactionDescriptionsInRoom.Clear();
     roomNavigation.ClearExits();
 }
 void ClearCollectionsForNewRoom()
 {
     /*Clears the description, items and exits so they can be replaces with the new room's*/
     interactableItems.ClearCollections();
     interactionDescriptionsInRoom.Clear();
     roomNavigation.ClearExits();
 }
Пример #3
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 void ClearCollectionForNewRoom()
 {
     //clear the previous descriptions of the exits in the room
     interactionDescriptionsInRoom.Clear();
     roomNavigation.ClearExits();
     interactableItems.ClearCollections();
 }
Пример #4
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 void ClearCollectionsForNewPlace()
 {
     interactableObjects.ClearCollections();
     interactionDescriptionsInPlace.Clear();
     placeNavigation.ClearExits();
     ClearDisplayImage();
 }
Пример #5
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 void ClearCollectionsForNewRoom()
 {
     //'Clear' all the lists/dictionaries so they can be repopulated with
     //the information stored with the next room
     interactableItems.ClearCollections();
     interactionDescriptionsInRoom.Clear();
     roomNavigation.ClearExits();
 }
Пример #6
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    public void ClearCollectionsForNewRoom()
    {
        //Clears the various lists used for figuring out what's displayed in each room, so that it can be ready to accept new parameters

        interactableItems.ClearCollections();
        interactionDescriptionsInRoom.Clear();
        //interactableItems.responseDictionary.Clear();
        roomNavigation.ClearExits();
    }
Пример #7
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 void ClearCollectionsForNewRoom()
 {
     interactableItems.ClearCollections();
     interactionDescriptionsInRoom.Clear();
     roomNavigation.ClearExits();
 }
Пример #8
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 void ClearForNewRoom()                                                                              // function to clear everything when switching rooms
 {
     interactableItems.ClearCollections();
     interactionDescriptionsInRoom.Clear();                                                                      // clear description list
     roomNavigation.ClearExits();                                                                                // call function to clear exits dictionary
 }
 void ClearCollectionsForNewCommand()
 {
     interactableItems.ClearCollections();
     interactionDescriptions.Clear();
     commandNavigation.ClearExits();
 }
Пример #10
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 void ClearCollectionsForNewRoom()
 {
     interactableItems.ClearCollections();
     interactableDescriptions.Clear();
     navigation.ClearExits();
 }