void ClearCollectionsForNewRoom() { roomNavigation.oldclip = _source.clip; interactableItems.ClearCollections(); interactionDescriptionsInRoom.Clear(); roomNavigation.ClearExits(); }
void ClearCollectionsForNewRoom() { /*Clears the description, items and exits so they can be replaces with the new room's*/ interactableItems.ClearCollections(); interactionDescriptionsInRoom.Clear(); roomNavigation.ClearExits(); }
void ClearCollectionForNewRoom() { //clear the previous descriptions of the exits in the room interactionDescriptionsInRoom.Clear(); roomNavigation.ClearExits(); interactableItems.ClearCollections(); }
void ClearCollectionsForNewPlace() { interactableObjects.ClearCollections(); interactionDescriptionsInPlace.Clear(); placeNavigation.ClearExits(); ClearDisplayImage(); }
void ClearCollectionsForNewRoom() { //'Clear' all the lists/dictionaries so they can be repopulated with //the information stored with the next room interactableItems.ClearCollections(); interactionDescriptionsInRoom.Clear(); roomNavigation.ClearExits(); }
public void ClearCollectionsForNewRoom() { //Clears the various lists used for figuring out what's displayed in each room, so that it can be ready to accept new parameters interactableItems.ClearCollections(); interactionDescriptionsInRoom.Clear(); //interactableItems.responseDictionary.Clear(); roomNavigation.ClearExits(); }
void ClearCollectionsForNewRoom() { interactableItems.ClearCollections(); interactionDescriptionsInRoom.Clear(); roomNavigation.ClearExits(); }
void ClearForNewRoom() // function to clear everything when switching rooms { interactableItems.ClearCollections(); interactionDescriptionsInRoom.Clear(); // clear description list roomNavigation.ClearExits(); // call function to clear exits dictionary }
void ClearCollectionsForNewCommand() { interactableItems.ClearCollections(); interactionDescriptions.Clear(); commandNavigation.ClearExits(); }
void ClearCollectionsForNewRoom() { interactableItems.ClearCollections(); interactableDescriptions.Clear(); navigation.ClearExits(); }