public OnCollisionEnterAbilityEvent(InteractableCollider targetInteractableCollider, AbilityBase bindedAbility, AbilityActionBase bindedAction) : base(bindedAction) { _targetInteractableCollider = targetInteractableCollider; _bindedAbility = bindedAbility; Bind(); }
public ColliderBasedTargetSelector(ICombatUnit caster, InteractableCollider targetCollider) { _caster = caster; _targetCollider = targetCollider; }