Пример #1
0
	public void onKeyIsPickedUp	(GameObject obj, bool tr ){
		Interactable inter = obj.GetComponent<Interactable>();

		if(inter != null && inter.getPuzzleState() == "notPickedUp"){
			r_Key = inter;
			r_Key.setPuzzleState("pickedUp");

			gameObject.GetComponentInChildren<Behaviour_DoorSimple>().unlockDoor();
		}
	}