Пример #1
0
 /// <summary>
 /// This is invokes the DialogueNode to perform its action.
 /// It decides whether to print a single message, give an item to
 /// inventory, or display a QandA message based on variables set by the constructor.
 /// </summary>
 public void Run(Interactable caller)
 {
     if (ItemQuantity == 0 && QandA == null)
     {
         UIManager.Instance.RunDialogue(caller, message);
     }
     else if (ItemQuantity > 0)
     {
         Interactable.AddItem(caller, ItemName, ItemQuantity);
         GameManager.Instance.SetReceived(caller.GetType().ToString());
     }
     else
     {
         UIManager.Instance.RunDialogue(caller, QandA);
     }
 }