Пример #1
0
 public void Interaction()
 {
     Systems.Status.AffectRelief(100);
     _firstInteraction = false;
     _interact.SetInteractText("Press 'E' to Use Toilet");
     _interact.DeleteItems();
     _interact = null;
 }
Пример #2
0
 public void Interaction()
 {
     Systems.Status.AffectWarmth(50);
     _firstInteraction = false;
     _interact.SetInteractText("Press 'E' to Rest in Bed");
     _interact.DeleteItems();
     _interact = null;
 }
 public void Interaction()
 {
     Systems.Status.AffectRelief(100);
     GameObject.Find("MeterDing").GetComponent <AudioSource>().Play();
     //_interact.SetInteractText("Press 'E' to Use Toilet");
     _interact.DeleteItems();
     //_interact = null;
 }
Пример #4
0
 public void Interaction()
 {
     Systems.Status.AffectWarmth(50);
     GameObject.Find("MeterDing").GetComponent <AudioSource>().Play();
     _firstInteraction = false;
     //_interact.SetInteractText("Press 'E' to rest in the bed");
     _interact.DeleteItems();
     // _interact = null;
 }
Пример #5
0
 public void Interaction()
 {
     if (!_firstInteraction)
     {
         Systems.Status.AffectHydration(50);
     }
     else
     {
         _firstInteraction = false;
         _interact.SetInteractText("Press 'E' to Drink from Sink");
         _interact.DeleteItems();
         _interact = null;
     }
 }
Пример #6
0
 public void Interaction()
 {
     if (!_firstInteraction)
     {
         Systems.Status.AffectHydration(100);
         GameObject.Find("MeterDing").GetComponent <AudioSource>().Play();
     }
     else
     {
         GameObject.Find("InventoryZip").GetComponent <AudioSource>().Play();
         _firstInteraction = false;
         _interact.SetInteractText("Press 'E' to drink from the sink");
         _interact.DeleteItems();
         //_interact = null;
     }
 }