public void Interaction() { Systems.Status.AffectRelief(100); _firstInteraction = false; _interact.SetInteractText("Press 'E' to Use Toilet"); _interact.DeleteItems(); _interact = null; }
public void Interaction() { Systems.Status.AffectWarmth(50); _firstInteraction = false; _interact.SetInteractText("Press 'E' to Rest in Bed"); _interact.DeleteItems(); _interact = null; }
public void Interaction() { Systems.Status.AffectRelief(100); GameObject.Find("MeterDing").GetComponent <AudioSource>().Play(); //_interact.SetInteractText("Press 'E' to Use Toilet"); _interact.DeleteItems(); //_interact = null; }
public void Interaction() { Systems.Status.AffectWarmth(50); GameObject.Find("MeterDing").GetComponent <AudioSource>().Play(); _firstInteraction = false; //_interact.SetInteractText("Press 'E' to rest in the bed"); _interact.DeleteItems(); // _interact = null; }
public void Interaction() { if (!_firstInteraction) { Systems.Status.AffectHydration(50); } else { _firstInteraction = false; _interact.SetInteractText("Press 'E' to Drink from Sink"); _interact.DeleteItems(); _interact = null; } }
public void Interaction() { if (!_firstInteraction) { Systems.Status.AffectHydration(100); GameObject.Find("MeterDing").GetComponent <AudioSource>().Play(); } else { GameObject.Find("InventoryZip").GetComponent <AudioSource>().Play(); _firstInteraction = false; _interact.SetInteractText("Press 'E' to drink from the sink"); _interact.DeleteItems(); //_interact = null; } }