Пример #1
0
 private static void HandleLeaveEnsemble(GameSession session)
 {
     session.FieldManager.BroadcastPacket(InstrumentPacket.StopScore(session.Player.Instrument));
     session.FieldManager.RemoveInstrument(session.Player.Instrument);
     session.Player.Instrument = null;
     session.Send(InstrumentPacket.LeaveEnsemble());
 }