private IEnumerator Start() { InstanceMgr.Init(); SqliteManager.Init(); Application.targetFrameRate = 30; Resources.Load<ShaderVariantCollection>("Shader/ShaderVariants").WarmUp(); yield return null; LoaderScene.LoadNextLevel(new LoginScene()); } // end Start
} // end SetSceneName private void Start() { GameManager.SetGameState(GameState.INITIALIZATION); InstanceMgr.Init(); m_scene.Initialize(); GameManager.SetGameState(GameState.PLAY); } // end Start