public static void CompanionAddRelationshipNew(Guid sourceGuid, Guid targetGuid, Axis axis, Guid strengthGuid, bool onlyInParty)
        {
            Guid strengthOverrideGuid = CompanionStrengthOverrides.First(x => x.Key == strengthGuid).Value;
            ChangeStrengthGameData strengthOverride = Scripts.GetGameDataByGuid <ChangeStrengthGameData>(strengthOverrideGuid);

            sourceGuid = InstanceID.GetObjectID(sourceGuid);
            targetGuid = InstanceID.GetObjectID(targetGuid);

            Guid guid = GameState.PlayerCharacter.GetComponent <InstanceID>().Guid;

            if (onlyInParty && (!SingletonBehavior <PartyManager> .Instance.IsActivePartyMember(sourceGuid) || !SingletonBehavior <PartyManager> .Instance.IsActivePartyMember(targetGuid)))
            {
                return;
            }

            if (sourceGuid == SpecialCharacterInstanceID.PlayerGuid || sourceGuid == guid)
            {
                Debug.LogError("Cannot change the player's relationship towards a companion");
                UIDebug.LogOnScreenWarning("Script is trying to use Player's guid as SourceGuid for CompanionAddRelationship", UIDebug.Department.Design, 10f);
            }
            else if (targetGuid == SpecialCharacterInstanceID.PlayerGuid || targetGuid == guid)
            {
                CompanionGameData sourceCompanion = CompanionManager.GetCompanionData(sourceGuid);
                SingletonBehavior <PartyManager> .Instance.AddPlayerRelationship(sourceCompanion, strengthOverride.ChangeValue, axis);
            }
            else
            {
                CompanionGameData sourceCompanion = CompanionManager.GetCompanionData(sourceGuid);
                CompanionGameData targetCompanion = CompanionManager.GetCompanionData(targetGuid);

                if (sourceCompanion == null || targetCompanion == null)
                {
                    Debug.LogError($"Null companion data being used for guid: {((!(sourceCompanion == null)) ? targetGuid : sourceGuid)}");
                }
                else
                {
                    SingletonBehavior <PartyManager> .Instance.AddRelationship(sourceCompanion, targetCompanion, strengthOverride.ChangeValue, axis);
                }
            }
        }