private void Initialize() { if (GameManager.singleton == null) { GameManager.ForceReturnToMenu(); } _profile = GameManager.singleton.Profile; SetAspects(this, new Controller()); SetInputEvents(true); _inputter.SetAspects(this); _cameraController.SetAspects(this); }
private void Awake() { inputter.SetAspects(this); biped.SetAspects(this); cameraController.SetAspects(this); }