protected override void Draw()
 {
     refObject.DisplayLayout("Reference");
     UnityEngine.GUILayout.BeginHorizontal();
     getter.DisplayLayout("get barycentricCoordinate");
     UnityEngine.GUILayout.EndHorizontal();
 }
Пример #2
0
 protected override void Draw()
 {
     refObject.DisplayLayout("Reference");
     UnityEngine.GUILayout.BeginHorizontal();
     getter.DisplayLayout("get normal");
     UnityEngine.GUILayout.EndHorizontal();
 }