Пример #1
0
    private void ClickTVYaoKongExitBtEvent(InputEventCtrl.ButtonState val)
    {
        if (val == InputEventCtrl.ButtonState.DOWN)
        {
            return;
        }

        switch (val)
        {
        case InputEventCtrl.ButtonState.DOWN:
        {
            ClickTVYaoKongLeftBtEvent(val);
            QuXiaoUI.mainTexture = QuXiaoImg[1];
            break;
        }

        case InputEventCtrl.ButtonState.UP:
        {
            QuXiaoUI.mainTexture = QuXiaoImg[0];
            Debug.Log("Unity:" + "Player close exit game ui...");
            SSGameDataCtrl.GetInstance().m_SSUIRoot.RemoveExitGameDlg(ExitEnum.QuXiao);
            break;
        }
        }
    }
 public void ClickLaBaBt(InputEventCtrl.ButtonState val)
 {
     if (ClickLaBaBtEvent != null)
     {
         ClickLaBaBtEvent(val);
     }
 }
    private void ClickTVYaoKongEnterBtEvent(InputEventCtrl.ButtonState val)
    {
        if (val == InputEventCtrl.ButtonState.DOWN)
        {
            return;
        }

        if (SSGameDataCtrl.GetInstance().m_SSUIRoot.m_ExitGameUI != null)
        {
            //退出游戏界面存在时,不响应消息.
            return;
        }

        if (!gameObject.activeSelf)
        {
            return;
        }

        UnityLog("LanKuangFangDaDingBu -> ClickTVYaoKongEnterBtEvent...");
        if (SSGameDataCtrl.GetInstance().m_SSUIRoot.m_LanKuangFangDa == null)
        {
            SSGameDataCtrl.PlayerIndex index = SSGameDataCtrl.GetInstance().m_CreatLanQiuStage.GetPlayerIndexDaoJu();
            SSGameDataCtrl.GetInstance().m_SSUIRoot.SpawnGameLanKuangFangDaPanel(index);
        }
    }
 public void ClickCloseDongGanBt(InputEventCtrl.ButtonState val)
 {
     if (ClickCloseDongGanBtEvent != null)
     {
         ClickCloseDongGanBtEvent(val);
     }
 }
 public void ClickPlayerYouMenBt(InputEventCtrl.ButtonState val)
 {
     if (ClickPlayerYouMenBtEvent != null)
     {
         ClickPlayerYouMenBtEvent(val);
     }
 }
Пример #6
0
 /// <summary>
 /// 电视遥控器方向下按键响应.
 /// </summary>
 public void ClickTVYaoKongDownBt(InputEventCtrl.ButtonState val)
 {
     if (ClickTVYaoKongDownBtEvent != null)
     {
         ClickTVYaoKongDownBtEvent(val);
     }
 }
Пример #7
0
 private void OnClickStartBtEvent(PlayerIndex index, InputEventCtrl.ButtonState val)
 {
     if (val == InputEventCtrl.ButtonState.DOWN)
     {
         SetActivePlayer(index, true);
     }
 }
    private void ClickTVYaoKongUpBtEvent(InputEventCtrl.ButtonState val)
    {
        if (SSGameDataCtrl.GetInstance().m_SSUIRoot.m_GameErWeiMa != null)
        {
            //有引导界面时,不允许使用遥控器上键激活玩家.
            return;
        }

        if (SSGameDataCtrl.GetInstance().m_SSUIRoot.m_FuHuoDaoJu != null)
        {
            //有复活道具购买界面时,不允许使用遥控器上键激活玩家.
            return;
        }

        if (SSGameDataCtrl.GetInstance().m_SSUIRoot.m_LanKuangFangDa != null)
        {
            //有篮筐放大道具购买界面时,不允许使用遥控器上键激活玩家.
            return;
        }

        if (SSGameDataCtrl.GetInstance().m_SSUIRoot.m_LanQiuJianSu != null)
        {
            //有篮球减速道具购买界面时,不允许使用遥控器上键激活玩家.
            return;
        }

        if (val == InputEventCtrl.ButtonState.UP)
        {
            Debug.Log("Unity: pcvr -> ClickTVYaoKongUpBtEvent...");
            CheckActiveTvPlayer();
        }
    }
Пример #9
0
    void ClickStartBtOneEvent(InputEventCtrl.ButtonState val)
    {
        if (val == InputEventCtrl.ButtonState.UP)
        {
            return;
        }

        if (m_SSUICenterCom != null && m_SSUICenterCom.m_ExitGameUI != null)
        {
            return;
        }

        if (m_IsStartGame == true)
        {
            return;
        }

        if (mLevelSelectUI == null)
        {
            SpawnLevelSelectUI();
        }
        else
        {
            RemoveLevelSelectUI();
            OnClickBeginBt();
        }
    }
 public void ClickStartBtOne(InputEventCtrl.ButtonState val)
 {
     if (ClickStartBtOneEvent != null)
     {
         ClickStartBtOneEvent(val);
         //pcvr.StartBtLight = StartLightState.Mie;
     }
 }
 void ClickStartBtOneEvent(InputEventCtrl.ButtonState val)
 {
     if (val == InputEventCtrl.ButtonState.DOWN)
     {
         return;
     }
     OnClickBeginBt();
 }
 void OnClickFireBt(InputEventCtrl.ButtonState val)
 {
     if (val == InputEventCtrl.ButtonState.UP)
     {
         return;
     }
     FireBall();
 }
Пример #13
0
 void ClickSetEnterBtEvent(InputEventCtrl.ButtonState val)
 {
     if (val == InputEventCtrl.ButtonState.UP)
     {
         return;
     }
     OnClickSelectBtInZhujiemian();
 }
 private void ClickTVYaoKongRightBtEvent(InputEventCtrl.ButtonState val)
 {
     if (m_GmTVLoginDt != null)
     {
         int index = m_GmTVLoginDt.Index;
         InputEventCtrl.GetInstance().ClickRightHorBt((SSGameDataCtrl.PlayerIndex)index, val);
     }
 }
Пример #15
0
 private void ClickSetMoveBtEvent(InputEventCtrl.ButtonState val)
 {
     if (val == InputEventCtrl.ButtonState.DOWN)
     {
         if (PlayerController.GetInstance() != null && PlayerController.GetInstance().m_UIController != null)
         {
             PlayerController.GetInstance().m_UIController.HiddenCardPrintUI();
         }
     }
 }
Пример #16
0
 private void ClickTVYaoKongExitBtEvent(InputEventCtrl.ButtonState val)
 {
     if (val == InputEventCtrl.ButtonState.UP)
     {
         if (m_SSUICenterCom != null)
         {
             m_SSUICenterCom.SpawnExitGameDlg();
         }
     }
 }
Пример #17
0
 void ClickCloseDongGanBtEvent(InputEventCtrl.ButtonState val)
 {
     if (val == InputEventCtrl.ButtonState.DOWN)
     {
         BtInfoLabel.text = "动感按键按下";
     }
     else
     {
         BtInfoLabel.text = "动感按键弹起";
     }
 }
 void ClickSetMoveBtEvent(InputEventCtrl.ButtonState val)
 {
     if (val == InputEventCtrl.ButtonState.DOWN)
     {
         AnJianLabel.text = "移动按下 (按键8)";
     }
     else
     {
         AnJianLabel.text = "移动弹起 (按键8)";
     }
 }
 void ClickShaCheBtEvent(InputEventCtrl.ButtonState val)
 {
     if (val == InputEventCtrl.ButtonState.DOWN)
     {
         BtInfoLabel.text = "BrakeBtDown";
     }
     else
     {
         BtInfoLabel.text = "BrakeBtUp";
     }
 }
 void ClickSetEnterBtEvent(InputEventCtrl.ButtonState val)
 {
     if (val == InputEventCtrl.ButtonState.DOWN)
     {
         AnJianLabel.text = "设置按下 (按键7)";
     }
     else
     {
         AnJianLabel.text = "设置弹起 (按键7)";
     }
 }
Пример #21
0
 void ClickSetMoveBtEvent(InputEventCtrl.ButtonState val)
 {
     if (val == InputEventCtrl.ButtonState.DOWN)
     {
         AnJianLabel.text = "SetMove Down";
     }
     else
     {
         AnJianLabel.text = "SetMove Up";
     }
 }
Пример #22
0
 void ClickStartBtOneEvent(InputEventCtrl.ButtonState val)
 {
     if (val == InputEventCtrl.ButtonState.DOWN)
     {
         AnJianLabel.text = "StartBt Down";
     }
     else
     {
         AnJianLabel.text = "StartBt Up";
     }
 }
Пример #23
0
 void ClickCloseDongGanBtEvent(InputEventCtrl.ButtonState val)
 {
     if (val == InputEventCtrl.ButtonState.DOWN)
     {
         AnJianLabel.text = "DongGanBt Down";
     }
     else
     {
         AnJianLabel.text = "DongGanBt Up";
     }
 }
Пример #24
0
 void ClickLaBaBtEvent(InputEventCtrl.ButtonState val)
 {
     if (val == InputEventCtrl.ButtonState.DOWN)
     {
         AnJianLabel.text = "SpeakerBtDown";
     }
     else
     {
         AnJianLabel.text = "SpeakerBtUp";
     }
 }
 void ClickCloseDongGanBtEvent(InputEventCtrl.ButtonState val)
 {
     if (val == InputEventCtrl.ButtonState.DOWN)
     {
         AnJianLabel.text = "动感按下 按键10(彩票2)";
     }
     else
     {
         AnJianLabel.text = "动感弹起 按键10(彩票2)";
     }
 }
    private void ClickTVYaoKongEnterBtEvent(InputEventCtrl.ButtonState val)
    {
        if (SSGameDataCtrl.GetInstance().m_SSUIRoot.m_GameErWeiMa == null)
        {
            return;
        }

        if (val == InputEventCtrl.ButtonState.UP)
        {
            Debug.Log("Unity: pcvr -> ClickTVYaoKongEnterBtEvent...");
            CheckActiveTvPlayer();
        }
    }
Пример #27
0
 private void ClickTVYaoKongRightBtEvent(InputEventCtrl.ButtonState val)
 {
     if (val == InputEventCtrl.ButtonState.UP)
     {
         return;
     }
     m_ExitType                     = ExitEnum.QueDing;
     QueDingUI.mainTexture          = QueDingImg[1];
     QuXiaoUI.mainTexture           = QuXiaoImg[0];
     QueDingUI.transform.localScale = m_BigScale;
     QuXiaoUI.transform.localScale  = m_SmallScale;
     SetAcitveBtFlash();
 }
Пример #28
0
    private void ClickTVYaoKongRightBtEvent(InputEventCtrl.ButtonState val)
    {
        if (val == InputEventCtrl.ButtonState.DOWN)
        {
            return;
        }

        if (SSGameDataCtrl.GetInstance().m_SSUIRoot.m_ExitGameUI != null)
        {
            //退出游戏界面存在时,不响应消息.
            return;
        }
        SetXuanXiangKuangPos(SSGameDataCtrl.XuanXiangMoveDir.Right);
    }
Пример #29
0
    void ClickCloseDongGanBtEvent(InputEventCtrl.ButtonState val)
    {
        if (val == InputEventCtrl.ButtonState.DOWN)
        {
            return;
        }

        if (DongGanCtrl.GetInstance() == null)
        {
            return;
        }
        IsCloseDongGan = !IsCloseDongGan;
        HandleDongGanUI();
    }
 void ClickStartBtOneEvent(InputEventCtrl.ButtonState val)
 {
     if (val == InputEventCtrl.ButtonState.DOWN)
     {
         BtInfoLabel.text = "StartBtDown";
         if (IsInitJiaoZhunPcvr)
         {
             UpdataJiaoZhunTexture();
         }
     }
     else
     {
         BtInfoLabel.text = "StartBtUp";
     }
 }