private void ClickTVYaoKongExitBtEvent(InputEventCtrl.ButtonState val) { if (val == InputEventCtrl.ButtonState.DOWN) { return; } switch (val) { case InputEventCtrl.ButtonState.DOWN: { ClickTVYaoKongLeftBtEvent(val); QuXiaoUI.mainTexture = QuXiaoImg[1]; break; } case InputEventCtrl.ButtonState.UP: { QuXiaoUI.mainTexture = QuXiaoImg[0]; Debug.Log("Unity:" + "Player close exit game ui..."); SSGameDataCtrl.GetInstance().m_SSUIRoot.RemoveExitGameDlg(ExitEnum.QuXiao); break; } } }
public void ClickLaBaBt(InputEventCtrl.ButtonState val) { if (ClickLaBaBtEvent != null) { ClickLaBaBtEvent(val); } }
private void ClickTVYaoKongEnterBtEvent(InputEventCtrl.ButtonState val) { if (val == InputEventCtrl.ButtonState.DOWN) { return; } if (SSGameDataCtrl.GetInstance().m_SSUIRoot.m_ExitGameUI != null) { //退出游戏界面存在时,不响应消息. return; } if (!gameObject.activeSelf) { return; } UnityLog("LanKuangFangDaDingBu -> ClickTVYaoKongEnterBtEvent..."); if (SSGameDataCtrl.GetInstance().m_SSUIRoot.m_LanKuangFangDa == null) { SSGameDataCtrl.PlayerIndex index = SSGameDataCtrl.GetInstance().m_CreatLanQiuStage.GetPlayerIndexDaoJu(); SSGameDataCtrl.GetInstance().m_SSUIRoot.SpawnGameLanKuangFangDaPanel(index); } }
public void ClickCloseDongGanBt(InputEventCtrl.ButtonState val) { if (ClickCloseDongGanBtEvent != null) { ClickCloseDongGanBtEvent(val); } }
public void ClickPlayerYouMenBt(InputEventCtrl.ButtonState val) { if (ClickPlayerYouMenBtEvent != null) { ClickPlayerYouMenBtEvent(val); } }
/// <summary> /// 电视遥控器方向下按键响应. /// </summary> public void ClickTVYaoKongDownBt(InputEventCtrl.ButtonState val) { if (ClickTVYaoKongDownBtEvent != null) { ClickTVYaoKongDownBtEvent(val); } }
private void OnClickStartBtEvent(PlayerIndex index, InputEventCtrl.ButtonState val) { if (val == InputEventCtrl.ButtonState.DOWN) { SetActivePlayer(index, true); } }
private void ClickTVYaoKongUpBtEvent(InputEventCtrl.ButtonState val) { if (SSGameDataCtrl.GetInstance().m_SSUIRoot.m_GameErWeiMa != null) { //有引导界面时,不允许使用遥控器上键激活玩家. return; } if (SSGameDataCtrl.GetInstance().m_SSUIRoot.m_FuHuoDaoJu != null) { //有复活道具购买界面时,不允许使用遥控器上键激活玩家. return; } if (SSGameDataCtrl.GetInstance().m_SSUIRoot.m_LanKuangFangDa != null) { //有篮筐放大道具购买界面时,不允许使用遥控器上键激活玩家. return; } if (SSGameDataCtrl.GetInstance().m_SSUIRoot.m_LanQiuJianSu != null) { //有篮球减速道具购买界面时,不允许使用遥控器上键激活玩家. return; } if (val == InputEventCtrl.ButtonState.UP) { Debug.Log("Unity: pcvr -> ClickTVYaoKongUpBtEvent..."); CheckActiveTvPlayer(); } }
void ClickStartBtOneEvent(InputEventCtrl.ButtonState val) { if (val == InputEventCtrl.ButtonState.UP) { return; } if (m_SSUICenterCom != null && m_SSUICenterCom.m_ExitGameUI != null) { return; } if (m_IsStartGame == true) { return; } if (mLevelSelectUI == null) { SpawnLevelSelectUI(); } else { RemoveLevelSelectUI(); OnClickBeginBt(); } }
public void ClickStartBtOne(InputEventCtrl.ButtonState val) { if (ClickStartBtOneEvent != null) { ClickStartBtOneEvent(val); //pcvr.StartBtLight = StartLightState.Mie; } }
void ClickStartBtOneEvent(InputEventCtrl.ButtonState val) { if (val == InputEventCtrl.ButtonState.DOWN) { return; } OnClickBeginBt(); }
void OnClickFireBt(InputEventCtrl.ButtonState val) { if (val == InputEventCtrl.ButtonState.UP) { return; } FireBall(); }
void ClickSetEnterBtEvent(InputEventCtrl.ButtonState val) { if (val == InputEventCtrl.ButtonState.UP) { return; } OnClickSelectBtInZhujiemian(); }
private void ClickTVYaoKongRightBtEvent(InputEventCtrl.ButtonState val) { if (m_GmTVLoginDt != null) { int index = m_GmTVLoginDt.Index; InputEventCtrl.GetInstance().ClickRightHorBt((SSGameDataCtrl.PlayerIndex)index, val); } }
private void ClickSetMoveBtEvent(InputEventCtrl.ButtonState val) { if (val == InputEventCtrl.ButtonState.DOWN) { if (PlayerController.GetInstance() != null && PlayerController.GetInstance().m_UIController != null) { PlayerController.GetInstance().m_UIController.HiddenCardPrintUI(); } } }
private void ClickTVYaoKongExitBtEvent(InputEventCtrl.ButtonState val) { if (val == InputEventCtrl.ButtonState.UP) { if (m_SSUICenterCom != null) { m_SSUICenterCom.SpawnExitGameDlg(); } } }
void ClickCloseDongGanBtEvent(InputEventCtrl.ButtonState val) { if (val == InputEventCtrl.ButtonState.DOWN) { BtInfoLabel.text = "动感按键按下"; } else { BtInfoLabel.text = "动感按键弹起"; } }
void ClickSetMoveBtEvent(InputEventCtrl.ButtonState val) { if (val == InputEventCtrl.ButtonState.DOWN) { AnJianLabel.text = "移动按下 (按键8)"; } else { AnJianLabel.text = "移动弹起 (按键8)"; } }
void ClickShaCheBtEvent(InputEventCtrl.ButtonState val) { if (val == InputEventCtrl.ButtonState.DOWN) { BtInfoLabel.text = "BrakeBtDown"; } else { BtInfoLabel.text = "BrakeBtUp"; } }
void ClickSetEnterBtEvent(InputEventCtrl.ButtonState val) { if (val == InputEventCtrl.ButtonState.DOWN) { AnJianLabel.text = "设置按下 (按键7)"; } else { AnJianLabel.text = "设置弹起 (按键7)"; } }
void ClickSetMoveBtEvent(InputEventCtrl.ButtonState val) { if (val == InputEventCtrl.ButtonState.DOWN) { AnJianLabel.text = "SetMove Down"; } else { AnJianLabel.text = "SetMove Up"; } }
void ClickStartBtOneEvent(InputEventCtrl.ButtonState val) { if (val == InputEventCtrl.ButtonState.DOWN) { AnJianLabel.text = "StartBt Down"; } else { AnJianLabel.text = "StartBt Up"; } }
void ClickCloseDongGanBtEvent(InputEventCtrl.ButtonState val) { if (val == InputEventCtrl.ButtonState.DOWN) { AnJianLabel.text = "DongGanBt Down"; } else { AnJianLabel.text = "DongGanBt Up"; } }
void ClickLaBaBtEvent(InputEventCtrl.ButtonState val) { if (val == InputEventCtrl.ButtonState.DOWN) { AnJianLabel.text = "SpeakerBtDown"; } else { AnJianLabel.text = "SpeakerBtUp"; } }
void ClickCloseDongGanBtEvent(InputEventCtrl.ButtonState val) { if (val == InputEventCtrl.ButtonState.DOWN) { AnJianLabel.text = "动感按下 按键10(彩票2)"; } else { AnJianLabel.text = "动感弹起 按键10(彩票2)"; } }
private void ClickTVYaoKongEnterBtEvent(InputEventCtrl.ButtonState val) { if (SSGameDataCtrl.GetInstance().m_SSUIRoot.m_GameErWeiMa == null) { return; } if (val == InputEventCtrl.ButtonState.UP) { Debug.Log("Unity: pcvr -> ClickTVYaoKongEnterBtEvent..."); CheckActiveTvPlayer(); } }
private void ClickTVYaoKongRightBtEvent(InputEventCtrl.ButtonState val) { if (val == InputEventCtrl.ButtonState.UP) { return; } m_ExitType = ExitEnum.QueDing; QueDingUI.mainTexture = QueDingImg[1]; QuXiaoUI.mainTexture = QuXiaoImg[0]; QueDingUI.transform.localScale = m_BigScale; QuXiaoUI.transform.localScale = m_SmallScale; SetAcitveBtFlash(); }
private void ClickTVYaoKongRightBtEvent(InputEventCtrl.ButtonState val) { if (val == InputEventCtrl.ButtonState.DOWN) { return; } if (SSGameDataCtrl.GetInstance().m_SSUIRoot.m_ExitGameUI != null) { //退出游戏界面存在时,不响应消息. return; } SetXuanXiangKuangPos(SSGameDataCtrl.XuanXiangMoveDir.Right); }
void ClickCloseDongGanBtEvent(InputEventCtrl.ButtonState val) { if (val == InputEventCtrl.ButtonState.DOWN) { return; } if (DongGanCtrl.GetInstance() == null) { return; } IsCloseDongGan = !IsCloseDongGan; HandleDongGanUI(); }
void ClickStartBtOneEvent(InputEventCtrl.ButtonState val) { if (val == InputEventCtrl.ButtonState.DOWN) { BtInfoLabel.text = "StartBtDown"; if (IsInitJiaoZhunPcvr) { UpdataJiaoZhunTexture(); } } else { BtInfoLabel.text = "StartBtUp"; } }